lookeylou
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Everything posted by lookeylou
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Not as much fun as previous games.
lookeylou replied to gautrek's topic in Combat Mission Battle for Normandy
I'm a RT player and I trust my men. it seems like its a control issues at the heart of the matter. Meaning some players want to be involved in every nuance of the game. The AI in the game is really good. knowing the exact moment your tank is engaging an enemy isn't going to change the out come. As long as your tactics are fundamentally sound you will succeed at this game. Your tank will defend itself. And take action if set up right. Players got to get in the mind set that you are at a higher level. and to leave your men alone to carry out your orders. Battles from the Bulge, had these concepts so it makes it easier for me to grasp. The only time i order my men to fire is to suppress a position. -
Why was the interface not developed further?
lookeylou replied to Steiner14's topic in Combat Mission Battle for Normandy
some the areas looking to be improved seems like reducing the "fog of war effect". At least that's what I interpreted the lack of info as before now. No commander knows what everyone one is doing in battle. I think it should be tied to difficultly level, like basic training. And be tied strictly to C2. out of C2, no info relayed. no one hears your screams out of C2. -
Ost Front Scenario - Orlovka WIP
lookeylou replied to George MC's topic in CM Normandy Maps and Mods
looks very detailed. looks like a map where panthers will come in to there own at those distances -
Mod Request - Shockwaves
lookeylou replied to smershbloke's topic in Combat Mission Battle for Normandy
what would be cool but don't' know if realistic is when mortars hit a squad men should fly like Dawn of war. -
Why was the interface not developed further?
lookeylou replied to Steiner14's topic in Combat Mission Battle for Normandy
I noticed this too. BUT with the totality of what they are trying to do, it sounds trivial. I kind of agree with mikey. I would guess that's waaaaay on the back burner. -
Not as much fun as previous games.
lookeylou replied to gautrek's topic in Combat Mission Battle for Normandy
it sounds like you are using relative control. use direct control and bind bind bind. relative control sounds good, but it never did it for me -
Why was the interface not developed further?
lookeylou replied to Steiner14's topic in Combat Mission Battle for Normandy
I'm a new to playing to the series. AND after initial control resistance, they work well IMO. blankets statements about all new players are false. The statement should start with "I am having". that projection on everyone is indicative of being young or immature. Before the rash of recent post i assumed the core audience of this game would be older. And thus be more patient and understand of the scope of this shop and the capabilities. Or maybe the "core" just don't bother to post, and just lurk, laugh and shake their heads. I forgot the percentage, but i remember reading way more people complain than compliment. So that might be it too. There are tweaks with the gui, that need to be done, like a buttoned up or closed indicator, the scaling of the gui on smaller monitors. But the fundamental way how mouse clicks work isn't one of em. If they do to change they should just add alternate settings. kind of how Men of War does. -
Reminds me of how fun head to head combat was in my close combat 2 days. great unintentional advertisement for PBEM
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Why was the interface not developed further?
lookeylou replied to Steiner14's topic in Combat Mission Battle for Normandy
When i first played this game i thought the controls didn't make sense and were combersome. But after plowing through, it makes perfect sense. They aired on the side of safety. If BFC does change the controls, please leave tthe current setup as an alternate, legacy, something. When BFC could do is make everything command bindable, including to the mouse and all its extra buttons. -
For those that need extra help
lookeylou replied to lookeylou's topic in Combat Mission Battle for Normandy
fixed doh' -
Something missing... but still in love.
lookeylou replied to xian's topic in Combat Mission Battle for Normandy
I would think anyone that paid for this game brought if because of its simulation quality. And therefore, knows better than attacking a tank from the front. This niche is not the command and conquer niche. -
This guy does good work. I have no affiliation with this site. just passing on a gem of a site. I credit this guy with showing me how to "work" the Bocage with my tank to my advantage . has pictures and diagrams. specific to CMBN. Very newbie friendly. http://www.thefewgoodmen.com/thefgmforum/forumdisplay.php?161-CM-Battle-for-Normandy-Tactics I credit this site for teaching me the fundamentals of CM and and strategies involved in playing a game designed by BFC. Tons of content if you bother to look. http://www.battlefront.com/community/showthread.php?t=96905
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Time for a Tips And Tactics Forum?
lookeylou replied to Mord's topic in Combat Mission Battle for Normandy
then don't. And stop spaming with repeated topics. We all know how BFC loved being pressure into doing something by whining. People playing this game have a certain level of competence. You are going off into lala land now to prove a point. Enjoy the trip. i won't be going. :cool: -
Blitz's CMBN ladder opened for business!
lookeylou replied to raz_atoth's topic in Combat Mission Battle for Normandy
Just was wondering about the time investment involved. never played PBEM before. -
Time for a Tips And Tactics Forum?
lookeylou replied to Mord's topic in Combat Mission Battle for Normandy
i would resurrect the thread. I checked it out, and some of the tactics ARE the same. take what fits and disregard the stuff that doesn't -
I dont usually pause. If i do pause, its due to time contraints of ths scenerio. Some maps seem to be better suited for TB.
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Blitz's CMBN ladder opened for business!
lookeylou replied to raz_atoth's topic in Combat Mission Battle for Normandy
how long does a PMEM game last if you were playing from start to completion. I was reading somewhere people playing for days. -
Time for a Tips And Tactics Forum?
lookeylou replied to Mord's topic in Combat Mission Battle for Normandy
This was brought up a few days ago. The repeated comment was to refer to CMSF Strategy and Tactics Forum. maybe they should just change the name to something more general. -
really? "Zero" a little rough.. lol RT IMO simulates "once the bullets starts flying, the plan goes out the window". TB is more controlled. It more accurately simulates the generals in the ivory tower who 2nd guess, analyze, and expect men on the ground to react to everything. And whom wants to be able to magically interject at every crossroad in the battle. But that's just me.
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RT trumps turn based in 3D. imo i wish there was a recorder built in to record the whole match from start to finish. Would be nice to watch and analyze.
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It's nice to simulate war in a test tube where everything is only dependent on the quality of your battle plan. But "luck" or "the way the ball bounces" plays a huge part once bullets start flying. I think they did a good job with the different vet levels to bring that luck in it. Some times only way to explain something is Luck.
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Murphy's Laws of Combat Mission
lookeylou replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
To add: with LOS to nothing if immobilized -
Once again into indirect fire - C2 issues
lookeylou replied to ricochet-tracer's topic in Combat Mission Battle for Normandy
great post. when i first got my mortars to fire, it was a eureka moment. sticky before we get more bug post