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A Canadian Cat

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Everything posted by A Canadian Cat

  1. It is a bug and it has been reported. What this thread here or this one here for any official response:
  2. I guess the answer is "probably because that's how the CF typically apportion their ammo". Very likely a question for the Canadian forces or someone who served in 2008. The ammo load outs for various formations are usually taken from some documentation or first hand reports. Occasionally they have to make educated guesses. Anyone that has sources for different ammo load outs can report them.
  3. Hummm the links are as you say for the patching of version 1 you end up with links to the version 2 patches. I don't think that's correct. I'll report it. There should be a way for version 1 owners to get the 1.04 patch....
  4. No, same area. I still find it useful though especially if you only have on air controller.
  5. I have not played this so I cannot offer an answer to your question. What I can say is if your one air controller wants to call multiple air assets at once they can. <shift>click on the second and subsequent air craft that you want to add to the mission.
  6. I'll let @Bootiecomment on if that is how he wants it to work but the typical solution to such a problem is to zip up the file and upload the .zip file. In Windows it is as simple as right clicking on the file in Explorer and selecting Send to | Compressed File.
  7. Geeze. No idea how my brain did that. Edit fixed. I got it right one out of three.
  8. Except in hot seat mode the other player is right there in the room - or at least the next room...
  9. Some links that might help: http://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html click on the column name "Battle Size" to sort by size (click a second time to reverse it). https://www.thefewgoodmen.com/tsd3/search-2/#search/category=CM+RED+THUNDER+[SCENARIOS] The Scenario Depot
  10. LOL Ahhh what is that supposed to show? The beginning of the video is amateur hour. Poorly equipped and clearly untrained men move down a road with one tank and one truck with auto cannons on it. Then there is a series of air strike videos destroying buildings and some drone footage showing various unidentified vehicles and small groups of people moving. Then the last segment is pure Syrian Government Propaganda spewing BS and showing supposedly captured equipment. I see nothing in this video that establishes any of your claims. Please enlighten us as to what time points in the video show any of the following: Strong capabilities of the Syrian army How this shows that the TO&E are inaccurate (to the setting of the game) What units are missing.
  11. Things Start to Heat Up The BMPs and BRDM come under fire from an RPG team at the farm. AT a BMP is hit the BRDM crew spots the perpetrator. They swing around and launch a missile into the farm building to end the threat. The team in the gully at KT2 have an inkling that something wicked this way comes. Meanwhile artillery continues to fall on my home objective. In sort order infantry appear in the gully. My men openfire. And throw a few grenades even after the enemy solider drops out of sight. Near the bridge the RPG team back up the squads on the bridge spot a BMP backing up to get away. As the fight in the gully at KT2 continues the BRDM spots a BTR near KT1. Near the bridge one of the BRMDs spots a single enemy between the trees and opens up. He gets away. Later another BRDM in the woods spots the BTR and they exchange fire. My BRDM is immobilized. The enemy BTR shows no signs of damage.
  12. That feature is in CM2 as well. Just wondering what CM short coming you are referring too?
  13. Thumbs up. Didn't need to clear anything so whatever you did fixed things.
  14. Yep, there are free tools too. I am using Paint.net and Overlay maker for my diagrams and arrows.
  15. Facts not in evidence. Said modification would likely not be minor. And only be without "detriment" in the abstract and would instead require testing and possible bugs that need to be fixed. Therefore it is likely not going to be seen as a worthwhile endeavour. At this point I think we have gone around this a second time and you still don't seem to want to accept what we are saying. Probably time for everyone to move on to other work...
  16. Having said that there is a balance to be made here, depending on availability resources. In an environment where there is significant enemy armour operating the correct decision may in fact be to risk your son to deal with the sniper given a later encounter with enemy armour may also be fatal to your son and his mates. It is absolutely an increase in lethality but survivability is really only indirectly effected since the Javelin system does not directly protect soldiers from the effects of in coming fire.
  17. Ah??? It works very well for its intended purpose. Who's ranting? Re-read the first post.
  18. I am certain of it. In a PBEM game one computer calculates the turn's action. Then both computers play it back. It is the same computer from the start of the game to the end. You will know if it is your machine becasue you will see the "Calculating" progress bar when you press the BRB. So, if your computer is the one generating the turn's action and you are the only one with the mod then the in game effects will be part of the action. In that case your opponen,t who does not have the mod, will still see the effect of the mod play out in terms of who lives and who dies but they will not see the different animations. If your opponent's computer is calculating the turn's action and only you have the mod then it will have no effect even though you see the different animations. So, the advantage will *not* be that your soldiers get the advantage and your opponents do not, any unfair advantage would go to the player who's men spend more time in fortification or other cover where they get a larger advantage than your opponent's men. The game will not break down. There is no mod checking done between the two computers. Remember the design intent of the mods is skinning only (not really a mod system by some definitions). There was no design intent by BFC to offer behaviour changing modding ability. The fact that the model and animation resources are loaded using the same mechanism as the skins is what allows this but I do not believe BFC actually intended that.
  19. I do not. History shows that they will make their fix wherever they need to. So, if it is just in one game then there will be one fix but if it is in all they all will be fixed. They'll do the right thing.
  20. LOL seriously? The vast majority of players don't play with any mods at all.
  21. This thread does get everything all in one place.
  22. I think that is why Steve used the word tweaked. At any moment of stress the tac AI reserves the right to do something that *you*, the player, might think is dumb. It even reserves the right to do something that is objectively dumb But I believe Steve and Charles did not actually like how often it chose to do that in the new patch so they made adjustments. To call it fixed might get players thinking that their pixel troops were going to read thier mind and do the right thing
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