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Everything posted by herr_oberst
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CMBN 1.10 Load Time Varies Directly with Number of Mods?
herr_oberst replied to Sabot6's topic in CM Normandy Maps and Mods
Homebrew machine: Win7 Home Premium 64-bit AMD Phenom II X4 940, 3Ghz 8 GB PC2700 (2x4) Gigabyte MA790X-UD4P mobo ATI Radeon 4850, 512MB DDR3 v1.01 CMBN, No Mods 1:13 1:12 1:12 v1.10 CMBN, No Mods (yes, I just loaded the 1.10 patch this evening) 32.8 32.4 32.6 Downloading some mods now... I'll edit this post after installing. 34.2 33.8 33.7 (so no real effects even with 380MB of mods installed to z) And surprising to me: 2011 Mac mini OS X Lion Intel Core i5, 2.6 Ghz 8 GB 1333 DDR3 (2x4) AMD Radeon HD 6630M (measly 256MB video ram) v1.10 CW, No Mods 19.9 15.8 15.3 I thought Juju's SSD's were going to spank any spindle based drives, no matter what. -
CMBN 1.10 Load Time Varies Directly with Number of Mods?
herr_oberst replied to Sabot6's topic in CM Normandy Maps and Mods
You'll have to compare those times based on the hardware underneath if you want to compare some aspects. Individually, on the same box, the numbers are valid, but I wonder if there are other things that might be at work... (I'm curious where the work occurs) Hard drive: SSD? SATA? EIDE? 10,000RPM, 7200RPM, or 5400RPM? System memory: ? (used by default for caching/read-ahead) CPU: ? (cores and speed - speed mainly) I'll run a test this evening on my Windows box: CPU: AMD Phenom II X4 quad-core 3.0Ghz HDD: SATA3 7200RPM RAM: 8 GB RAM -
US Armored Infantry
herr_oberst replied to DavidFields's topic in Combat Mission Battle for Normandy
*sigh* (dreams of using a quad-50 cal AA HT in a ground role defending in a Battle of the Bulge scenario) -
Where do I get the Patch for the original game
herr_oberst replied to fry30's topic in Combat Mission Battle for Normandy
I don't think there's any additional fixing going into the patch... The intent of the new module release is the new module content, and any possible fixes. Next step is to factor out the new content and release just the fixes as a patch for those not purchasing the module. Exactly as I would do it were I doing the planning. After all, the folks buying the next module have antied up additional revenue for the company. If BFC were really trying to wrest all the money they could from you, they wouldn't offer the patch without the content. If some fraction of folks don't have the patience to wait, well, that's just a bonus for them if you buy the module to get the fixes. Having been involved as a customer of BFC since my pre-order for CMBO waaaay back when, I have no issues with how they run their delivery schedule. -
You must have missed the new setting under options... your 'Irony' setting is at Maximum.
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CW is ready...
herr_oberst replied to Capt. Huggy Face's topic in Combat Mission Battle for Normandy
Much as I dislike Verizon for some things, 3 minutes to download the CW module is sweet! Already burned to DVD, and installing... -
As mentioned above, abstracting it out to a sheer numbers game might be the cleanest and easiest approach. [ serious off] I vote for sound effects from the old 'Three Stooges' show. The occasional slap, poke, or bonk noise with pixeltruppen falling down... an instant classic. If we're going to abstract it, you might as well have fun. [serious on]
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School of Hard Knocks ....again
herr_oberst replied to G B Scurlock's topic in Combat Mission Battle for Normandy
I think it was 7 attempts for me before I finally finished in what I considered 'good order'. (My idea of what 'good order' meant kept getting downgraded after each of the first 4 or 5 attempts. Sixth was almost a win, but for a stoopid error on my part. But don't give up on it, it's just one more challenge to be surmounted. While it can be extremely aggravating at times, that's precisely what produces a feeling of satisfaction when you do finally triumph. -
In that case, by all means buy CMBN, and launch the "Courage and Fortitude" campaign right off the bat, no training mission, no practice battles, nada. Just dive into the thick of it. Maybe challenge isn't the word for it... perhaps scourged instead.
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Mulling over future implementation of snow
herr_oberst replied to Gurra's topic in Combat Mission Battle for Normandy
Ouch, considering what the impact would be for showing tracks in the snow... a whole new flavor of relative spotting. With no LOS, a birds eye view shouldn't show anything, so keeping track of where troopers or vehicles had traveled so you could see it later when you advanced and gained LOS to that spot would be a major PITA, if you catch my "snow" drift... -
Buy your bananas and call forth the Refresh Monkeys!
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Pre-Ordered !!!! Who Else ???
herr_oberst replied to AdamAnt2's topic in Combat Mission Battle for Normandy
Don't know if it is still in print or not, but I have a nice book from JJ Fedorowicz Publishing. "Panzertaktik: German Small-Unit Armor Tactics". Lots of unit histories as well. Just ordered "Das Reich IV" as my next unit history reading in the series... Kharkov and the Mius River battles. How long do I have to wait until BF gets the CMBN series to the Eastern Front? -
Pre-Ordered !!!! Who Else ???
herr_oberst replied to AdamAnt2's topic in Combat Mission Battle for Normandy
Pre-ordered as soon as I saw it. These guys build the game(s) I like to play, and I've pre-ordered since the Alpha AAR of CMBO, so I'll throw in my support when possible (actually have the Windows and Mac versions of CMBN). Was disappointed when they went modern warfare with CMSF, but as soon as I saw the return to WWII, I'm all in. -
What value is a TRP your units can't see?
herr_oberst replied to CM1fan's topic in Combat Mission Battle for Normandy
Arty can (though I don't think I've ever had enough to do this) be used to deny an area to the OpFor. If I really, really don't want them up on a certain hill, a TRP would let me pound it with a quick short blast on some irregular schedule. Or if you can TRP a likely reverse slope position, it's not quite as attractive as a marshaling spot. -
Frustrating Learning Curve
herr_oberst replied to Heliodorus's topic in Combat Mission Battle for Normandy
Umm... isn't that the entire notion of 'defense in depth'? Mutually supporting positions, etc? IIRC, it was SOP for Germans to register their own front line positions with the arty in case they were lost (and some scenario/campaign designers use that to brutal effectiveness). I *try* to use a 2/3 up, 1/3 back attack, and 'scout, assault, consolidate, repeat'. And there is usually plenty of time in a battle, and I have to remind myself to slow down... -
Bah... Courage & Fortitude is absolutely awesome... first campaign chosen, and after working through 'Hill & Dale' a couple of times to learn the new game mechanics, UI, and play, never looked back. To use some MMORPG terminology, I 'wiped' a number of times on the second battle, the worst being near the end of the battle with a particularly stupid maneuver. Still, a fine set of battles, and worth the challenge. Aptly named, I have tried a few others, but that remains my favorite.
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Or dismount your Panther/Tiger right before that kill shot opportunity comes along... not that I've ever done that, no siree...
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Little Squat?
herr_oberst replied to Tactical Wargamer's topic in Combat Mission Battle for Normandy
Keyboard Grog... -
Flavour Object (minor) Bug
herr_oberst replied to LongLeftFlank's topic in Combat Mission Battle for Normandy
I always wondered where all those porta-Johns got stored... now I know, the local railyard. -
Any Bones for patches in the CW Module??
herr_oberst replied to thejetset's topic in Combat Mission Battle for Normandy
Hitler stamps??? Feh. 1 Full sheet of USPS "Legends of American Music Elvis Presley" stamps, now that's something! -
Courage & Fortitude again...
herr_oberst replied to phil stanbridge's topic in Combat Mission Battle for Normandy
First battle (Hill and Dale) Hide your armor early, and I sneak about 2/3 of my Inf up the right to crack their line. enginers help to breach bocage where you want. 8 dead, 12 wounded, no vehicles lost. Advancing over the crest on your side of the valley silhouettes you nicely for the Jerries - bad idea. -
Ooh, but first I want to play some 1943 action around the Mius river bend in Summer of 1943 with the II SS and III Panzerkorps. I've been thinking of a campaign based on Nipe's book, and scans of captured maps from the Gerasimowa, Stepanowka, Marinowka area (L-37-6-A,B,C and D, 1:50000, Truppenausgabe from the Library of Congress Maps room).