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herr_oberst

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Everything posted by herr_oberst

  1. Yeppers. And how many sniper's ran about with radios strapped to their backs, hence radioing back to GaJ, "Hey I see X on the back side of the left tit." The limitations of the game apply to both opponents, so it's not as dreadful an issue as some are making it seem I think.
  2. It was a while ago that I was not so gently 'reminded' of the "screen door" effect. From farther away, the screen quite effectively masks what's on the other side, but up close, there's all sorts of little holes to see through. It's only half what you can see. The other half (who can see you) is equally, if not more, important. Always manages to bite me somehow when I'm trying to site a defense, but it's nigh on impossible to scout out every potential vantage point on a map.
  3. Certainty of death, *small* chance of success... What are we waiting for?
  4. Since you have eyes on the truck chock full of Pioneers, any plans for sending them, oh, a box of choclates?
  5. It could/should be a good fight. From GaJ's side, I'd think that at least a few AT mines to shut down the road at a convenient point. If not a kill from the mines, then at least slow the armor for a good measured flank shot from an ATG. The AA HT absolutely has to be used in a shoot and scoot fashion. Pop up, blast away, then flee to reappear somewhere else. It won't last long parked anywhere. Bill's 120's are likely to score some devastating, if lucky, hits. Close counts in horseshoes, hand grenades, and 120 mm mortars. And as a final note, I really hope that GaJ's snipers account for 2 or 3 TC's. That would make life interesting for Bill.
  6. Just posted this over in GaJ's thread: Thank you for providing us all such great entertainment while we wait for our chance to play CM:GL. If I could get it past "she who must be obeyed", a Warstock would be well worth the investment. Play on good sir, and we'll just have to enjoy the education as it proceeds. Oh, and remind me to NEVER play you in a QB. I don't think my gaming ego could take the beating.
  7. Since I first saw that map, I thought "what a b#$%^ to defend" given the possible routes of advance, and it doesn't look like the points available went that far... All I can say is that if you've read up on any Soviet tactics, now would be the time to try to employ some "maskirova / masirovka / aw hell, deception" tactics to try and suss out Bill's intent before committing anything in force. That's a lot of undulating terrain to try and cover. I'll keep my coulda/shoulda/woulda to myself, and just enjoy the DAR. Thank you (and Bill) for providing us all such great entertainment while we wait for our chance to play CM:GL.
  8. Make it rain!!! Top deck hits can be effective, or at least rout units away from where you dont want them.
  9. Oh not to worry, some meathead who pre-ordered always comes on the forums and bleats out the URL, "Hey guys, look where I downloaded from!!!" and hoses up the experience for the rest of us, despite the fact that BFC states in the early warning email "Please don't post this URL."
  10. Truth, those buggers are going to make for some pretty nasty QBs, unless you have a "Gentleman's Agreement", but where's the fun in that?
  11. GL news? How about pre-orders are open.
  12. I fear that surrendering the center has cost GaJ dearly. Well played.
  13. Interesting. If the tank were left to its own choices, I wonder what the targeting order would be?
  14. Hmmph! By my count, that's 22 hours of AAR you could have been writing instead of eating bad airline food and watching trash movies on the airplane. Back to work slacker!!!
  15. Yup, given the sound contacts that Bill scored in the last turn or so, I'd expect at least one of his Shermans to be very interested in a particular area of the map. Quick draw indeed. I admit that I'm quite rusty, but what are the odds, Sherman vs MkIV, given a 'heads-up, both shooting' meeting at those ranges, respective guns against opponents armor?
  16. If he's playing cat-and-mouse with the Shermans (now you see 'em now you don't), and you're inching along, are the odds too high that he will spot you while you have a good bit of terrain to cover yet? Perhaps it's time for the gamey Zerg-rush. Throw caution to the wind. "Out of the trenches lads!" amid much whistle blowing, and all that rot. Live fast, die young, and leave a good looking corps.. er, maybe not.
  17. Don't confuse quiet anticipation, or muted patience with boredom. Love your AARs.
  18. On a map that convoluted, ATG's seem a silly waste of points. No-one in their right minds would setup on top of those barren mounts, and while keyhole opportunities might be good, manhandling into position would likely be a bear, and mobility looks dubious for towing if you need/decide to displace. Seems like mobility is a key to this battle; with 1.5 hours and a variety of positions to overrun/occupy, I'm not sure a relatively static unit works in a cost/benefit analysis.
  19. Bah. The thread with the most views will be the one that posts the best screenies. (In my neck of the woods, that's what we call a hint). Bandwidth be damned, I want pictures -- why else would I pay for an upgrade in the FIOS speed? Surely not to cover the days I work from home.
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