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Ithikial_AU

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  1. Like
    Ithikial_AU got a reaction from Fizou in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  2. Upvote
    Ithikial_AU got a reaction from Anthony P. in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  3. Upvote
    Ithikial_AU got a reaction from OldSarge in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  4. Like
    Ithikial_AU got a reaction from laurent 22 in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  5. Like
    Ithikial_AU got a reaction from Raskol in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  6. Upvote
    Ithikial_AU got a reaction from sttp in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  7. Like
    Ithikial_AU got a reaction from Ultradave in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  8. Upvote
    Ithikial_AU got a reaction from A Canadian Cat in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  9. Upvote
    Ithikial_AU got a reaction from Millien in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  10. Like
    Ithikial_AU got a reaction from LuckyDog in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  11. Like
    Ithikial_AU got a reaction from user1000 in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  12. Like
    Ithikial_AU got a reaction from jtsjc1 in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  13. Upvote
    Ithikial_AU got a reaction from Carolus in China vs Taiwan please?   
    Please no. BF have a habit of predicting locations of conflicts before they happen when they make a modern title and Taiwan is a little close to home.  
  14. Upvote
    Ithikial_AU got a reaction from Anthony P. in Engine 5 Wishlist   
    It's a great idea on paper but then drill down and you quickly run into some problems.
    1. How do you import and export the "Player as AI" plans and distribute to the broader single player audience.
    2. Most players are single players.
    3. What happens when the scenario or game is first released and there are no/few MP battles?
    4. How would new players feel? Could raise the difficulty bar too high and turns new players off the game if the AI is 'too good'. Scenarios designed to be easy entry points could become very difficult over time.
    Two cents plus sales tax.
  15. Like
    Ithikial_AU got a reaction from A Canadian Cat in How Hot is Ukraine Gonna Get?   
    Well I guess it depends on whether we see an overt or back channel attempt to start negotiations for a cease fire / peace treaty from Russia. If Russia can get out of the conflict and keep it's land bridge and the two breakaway regions, then it would still claim a victory. Zelensky already said no to any discussions without Russia exiting all Ukrainian terrain but if people in his inner circle are also seeing the writing on the wall in terms of the lack of a strategic breakthrough and the dwindling of western support... could get interesting.
    The above probably makes me sound pro-Russian to some extent and I'm definitely not, I'm just disappointed it may end up like this. Any ceasefire that leads to Russia keeping anything will be a political loss for many like Biden I'd imagine, and has to lead to questioning of the tactics used by the West to support a friend and ally when they are under attack.
    Unsure if this is been shared before but for a bit of history diversion. Good to see David Glantz still going....
     
  16. Like
    Ithikial_AU got a reaction from A Canadian Cat in How Hot is Ukraine Gonna Get?   
    Problem is this works both ways though as Ukraine isn't going win either. As the taps of western support start being turned off doubt we're going to see a resolution with clearly defined borders in Ukraine's (and the west's) favour. Not that they appeared to of made a difference in assisting an effective counter attack... donated Leopards are great but they can't be everywhere at once.
    This whole affair I guess will continue to be talked about in defence and foreign affairs policy circles for a while yet about how the west can intervene without boots on the ground and get a favourable outcome. The idea of "21st Century Lend Lease" rather than directly intervening really hasn't worked if they expected the support to lead to a clear victory. Unless stalemate was the goal of Washington, Brussels and others... which I highly doubt.
    Poses problems for strategy when the next move happens between the powers involving clear national military forces on both sides. China -> Taiwan? Are we really going to repeat the sending of equipment routine and harsh language in front of the cameras in that instance and hope for the best? We also know that sanctions really haven't altered the status quo inside Russia either as not all countries are adhering to them and forming their own blocks to challenge the West and it's institutions.
  17. Like
    Ithikial_AU got a reaction from Lethaface in How Hot is Ukraine Gonna Get?   
    Problem is this works both ways though as Ukraine isn't going win either. As the taps of western support start being turned off doubt we're going to see a resolution with clearly defined borders in Ukraine's (and the west's) favour. Not that they appeared to of made a difference in assisting an effective counter attack... donated Leopards are great but they can't be everywhere at once.
    This whole affair I guess will continue to be talked about in defence and foreign affairs policy circles for a while yet about how the west can intervene without boots on the ground and get a favourable outcome. The idea of "21st Century Lend Lease" rather than directly intervening really hasn't worked if they expected the support to lead to a clear victory. Unless stalemate was the goal of Washington, Brussels and others... which I highly doubt.
    Poses problems for strategy when the next move happens between the powers involving clear national military forces on both sides. China -> Taiwan? Are we really going to repeat the sending of equipment routine and harsh language in front of the cameras in that instance and hope for the best? We also know that sanctions really haven't altered the status quo inside Russia either as not all countries are adhering to them and forming their own blocks to challenge the West and it's institutions.
  18. Thanks
    Ithikial_AU got a reaction from fireship4 in How Hot is Ukraine Gonna Get?   
    Well I guess it depends on whether we see an overt or back channel attempt to start negotiations for a cease fire / peace treaty from Russia. If Russia can get out of the conflict and keep it's land bridge and the two breakaway regions, then it would still claim a victory. Zelensky already said no to any discussions without Russia exiting all Ukrainian terrain but if people in his inner circle are also seeing the writing on the wall in terms of the lack of a strategic breakthrough and the dwindling of western support... could get interesting.
    The above probably makes me sound pro-Russian to some extent and I'm definitely not, I'm just disappointed it may end up like this. Any ceasefire that leads to Russia keeping anything will be a political loss for many like Biden I'd imagine, and has to lead to questioning of the tactics used by the West to support a friend and ally when they are under attack.
    Unsure if this is been shared before but for a bit of history diversion. Good to see David Glantz still going....
     
  19. Like
    Ithikial_AU got a reaction from Zeleban in How Hot is Ukraine Gonna Get?   
    Problem is this works both ways though as Ukraine isn't going win either. As the taps of western support start being turned off doubt we're going to see a resolution with clearly defined borders in Ukraine's (and the west's) favour. Not that they appeared to of made a difference in assisting an effective counter attack... donated Leopards are great but they can't be everywhere at once.
    This whole affair I guess will continue to be talked about in defence and foreign affairs policy circles for a while yet about how the west can intervene without boots on the ground and get a favourable outcome. The idea of "21st Century Lend Lease" rather than directly intervening really hasn't worked if they expected the support to lead to a clear victory. Unless stalemate was the goal of Washington, Brussels and others... which I highly doubt.
    Poses problems for strategy when the next move happens between the powers involving clear national military forces on both sides. China -> Taiwan? Are we really going to repeat the sending of equipment routine and harsh language in front of the cameras in that instance and hope for the best? We also know that sanctions really haven't altered the status quo inside Russia either as not all countries are adhering to them and forming their own blocks to challenge the West and it's institutions.
  20. Like
    Ithikial_AU reacted to Lethaface in Annual look at the year to come - 2023   
    Imo there is a 'holy trinity' between quality, budget and time. You can't change one without impacting the others, so if one or two are fixed, the other need to be flexible. With BFC committing to quality (this is not necessarily mainly about bugs, but rather realism and authenticity of the game engine and depicted period/battles), them having a sort of fixed budget, the result is that time needs to be 'subject to change'. This is about the big picture, not individual releases/bugs or investing a couple of (10)thousand extra to get some things done outside the core team.

    Personally I'm also happy they sacrifice 'time' over quality. They could probably dumb down the game / new games and deliver faster. But that's not how they roll, in my experience since 2007. The result is that releases come when they are ready, it is what it is; still the lesser evil imo.
  21. Like
    Ithikial_AU got a reaction from Aquila-SmartWargames in New Years Bones 2023 - CMBN BP2 Utah Beach   
    @BFCElvis - For pinning please.
     
    Steve has let me off the proverbial leash to release some bones for CMBN in 2023.
     
    Relive the opening days of the Normandy Campaign from the perspective of American and German forces fighting for control of the Cotentin Peninsula of France. From D-Day through to the 13th of June, take command of forces from the 4th Infantry, 101st and 82nd Airborne Divisions, as they fight for a foothold on the western edge of Operation Overlord. Alternatively, take command of German formations in the area, including the 6th Fallschirmjäger Regiment as it tries to hold back the Allied Invasion.
    A Taster of Included Content
     
    -          Three Campaigns
    o   We Start Here – Follow the exploits of the 101st Airborne and 4th Infantry on D-Day. Follow the first paratroopers to hit the ground just after midnight, through to the evening of June 6th. Get off the beach.
    o   Purple Heart Lane – Command the 101st Airborne from the Battle of Ste Come du Mont through to the Battle of Carentan.
    §  A slight experiment in campaign design, allowing the player to fight a rolling battle at their own pace over several in game days. Can you keep pace with history or will the 17SS Panzer Grenadier Division arrive in time to make your task more difficult?
    Current count, 110 scenario variants so that is quite a long campaign script.
    §  A recreation of the Carentan Operation from Combat Mission: Beyond Overlord.
    o   Fist of Iron – Take control of the 17SS Panzer Grenadier Division on the 13th of June as they launch their counterattack to retake Carentan. Can you defy history?
    -          Scenarios (purposefully incomplete to leave some surprises)
    o   La Madeleine / Tare Green – The 4th Infantry Division head north along the beach to clear the German Strongpoints.


    o   Clash of Eagles – 101st Airborne and 6 Fallschirmjäger Regiment elements clash around Vierville.
    o   Hill 30 – 101st Airborne try to hold the line southwest of Carentan against a determined 17SS Counter Attack.
    -          Master Maps
    o   Seven maps covering just over 70 square kilometres of now famous battlefields, recreated from Allied aerial photographs and D-Day planning maps from 1944.
    -          (Possibly) Master Unit Files. In combination with the Master Maps will allow players to easily put together fight their own linked multiplayer campaign battles. [Let me know views on this one].
    Requirements
     
    Players will be required to own:
    -          Combat Mission Battle for Normandy Base Game;
    -          Commonwealth Forces Module;
    -          Market Garden Module; and
    -          Vehicle Pack.
     
    Likely Questions
     
    Why are we going back to D-Day?


    When the CMBN base game was designed there was a conscious decision to focus on the US Army and German Heer forces only. This meant that key German formations that were fighting around the 101st Airborne area were not available. With Waffen SS and Fallschirmjäger formations now part of the game family we are able to recreate these famous engagements inside the CM2 engine. It's also a chance to present a number of different tactical scenario situations rarely used in previously in stock scenarios such as the use of naval gunfire, extensive fortifications, spotting victory point allocations etc.
    Why the focus on the 101st Airborne? No love for the 82nd Airborne?


    There are already a number of community made scenarios and maps available for players focusing on the exploits of the 82nd Airborne to the north of the location depicted in this Battle Pack. We didn’t want to crossover too heavily with the work the community had already undertaken.
    Will any new formations or units be added to the CMBN family with this release?


    No. Like other Battle Packs the focus is on campaigns and scenarios. Unlike Modules which focus on the new units and formations introduced, Battle Packs provide us the opportunity to mix and match all the content available in a game family.
    What’s the release date?


    When it is ready. This will be sometime after the CMBN Steam release. This pack has also been a bit different when compared to others to date. When this was announced at the start of the year the actual work had only just commenced rather than being in development for some time already. Saying that, the mapping is virtually complete and scenarios are being built.
    How will I be able to get my hands on it?


    From all the existing places you can currently buy Combat Mission products.
    In the promotional photos that bush is 0.764 meters away from where it was historically!


    Everything is a work in progress. Also, I suggest you may want another glass of a fermented vegetable drink.
    Wait a minute who the hell are you?
    One of the volunteer beta team. Like GeorgeMC and JonS before me, one of us generally leads a Battle Pack development though this time I've been lucky enough for a number of other betas to help out and get all that mapping done. Also dabbled in some modding and YouTube in previous years.
    Can we see some pictures?
    Oh alright.


  22. Like
    Ithikial_AU got a reaction from PEB14 in Annual look at the year to come - 2023   
    You'd be surprised. Creating content while a product is in beta does occur and can lead to some unforeseen problems and redos of aspects of scenarios as stuff under the hood changes. Known risk you take. Luckily, the general consumer doesn't have to worry about that.
    Remember that BF only announces products once development is well into the pipeline. The Utah Beach Battlepack has been the exception as that was first announced basically around the same time as a green light for the project was given. There was nothing "in the editor itself" so to speak. Just design plans and research paperwork. I'd hazard a guess there would of only be some kind of announcement that the BP existed around now based on where we're up to.
    There's also quite a few perfectionists behind the scenes trying to marry up the history with the tools and features available in the game engine. For example just for the Carentan campaign, I've tried to reflect all the units involved in the fighting and their relative strengths at specific points in the roughly two weeks of history I'm recreating. That's not a quick process to do right and try to validate sources. In the Carentan campaign you will command five different parachute/glider battalions plus add-ons at varying points. It's pretty big but you'll still probably be crying in parts if you know what you'll be throwing them  against.  I mean I could race forward and not care about historical accuracy at this point and have you pushing down Purple Heart Lane with a British Armoured Battalion because it would be 'cool', rather than a recreating the 3/502 of the 101st Airborne... but I think there maybe a few protests from the player base.
  23. Upvote
    Ithikial_AU got a reaction from sttp in Annual look at the year to come - 2023   
    You'd be surprised. Creating content while a product is in beta does occur and can lead to some unforeseen problems and redos of aspects of scenarios as stuff under the hood changes. Known risk you take. Luckily, the general consumer doesn't have to worry about that.
    Remember that BF only announces products once development is well into the pipeline. The Utah Beach Battlepack has been the exception as that was first announced basically around the same time as a green light for the project was given. There was nothing "in the editor itself" so to speak. Just design plans and research paperwork. I'd hazard a guess there would of only be some kind of announcement that the BP existed around now based on where we're up to.
    There's also quite a few perfectionists behind the scenes trying to marry up the history with the tools and features available in the game engine. For example just for the Carentan campaign, I've tried to reflect all the units involved in the fighting and their relative strengths at specific points in the roughly two weeks of history I'm recreating. That's not a quick process to do right and try to validate sources. In the Carentan campaign you will command five different parachute/glider battalions plus add-ons at varying points. It's pretty big but you'll still probably be crying in parts if you know what you'll be throwing them  against.  I mean I could race forward and not care about historical accuracy at this point and have you pushing down Purple Heart Lane with a British Armoured Battalion because it would be 'cool', rather than a recreating the 3/502 of the 101st Airborne... but I think there maybe a few protests from the player base.
  24. Like
    Ithikial_AU got a reaction from Lethaface in Annual look at the year to come - 2023   
    You'd be surprised. Creating content while a product is in beta does occur and can lead to some unforeseen problems and redos of aspects of scenarios as stuff under the hood changes. Known risk you take. Luckily, the general consumer doesn't have to worry about that.
    Remember that BF only announces products once development is well into the pipeline. The Utah Beach Battlepack has been the exception as that was first announced basically around the same time as a green light for the project was given. There was nothing "in the editor itself" so to speak. Just design plans and research paperwork. I'd hazard a guess there would of only be some kind of announcement that the BP existed around now based on where we're up to.
    There's also quite a few perfectionists behind the scenes trying to marry up the history with the tools and features available in the game engine. For example just for the Carentan campaign, I've tried to reflect all the units involved in the fighting and their relative strengths at specific points in the roughly two weeks of history I'm recreating. That's not a quick process to do right and try to validate sources. In the Carentan campaign you will command five different parachute/glider battalions plus add-ons at varying points. It's pretty big but you'll still probably be crying in parts if you know what you'll be throwing them  against.  I mean I could race forward and not care about historical accuracy at this point and have you pushing down Purple Heart Lane with a British Armoured Battalion because it would be 'cool', rather than a recreating the 3/502 of the 101st Airborne... but I think there maybe a few protests from the player base.
  25. Upvote
    Ithikial_AU got a reaction from HerrTom in Annual look at the year to come - 2023   
    You'd be surprised. Creating content while a product is in beta does occur and can lead to some unforeseen problems and redos of aspects of scenarios as stuff under the hood changes. Known risk you take. Luckily, the general consumer doesn't have to worry about that.
    Remember that BF only announces products once development is well into the pipeline. The Utah Beach Battlepack has been the exception as that was first announced basically around the same time as a green light for the project was given. There was nothing "in the editor itself" so to speak. Just design plans and research paperwork. I'd hazard a guess there would of only be some kind of announcement that the BP existed around now based on where we're up to.
    There's also quite a few perfectionists behind the scenes trying to marry up the history with the tools and features available in the game engine. For example just for the Carentan campaign, I've tried to reflect all the units involved in the fighting and their relative strengths at specific points in the roughly two weeks of history I'm recreating. That's not a quick process to do right and try to validate sources. In the Carentan campaign you will command five different parachute/glider battalions plus add-ons at varying points. It's pretty big but you'll still probably be crying in parts if you know what you'll be throwing them  against.  I mean I could race forward and not care about historical accuracy at this point and have you pushing down Purple Heart Lane with a British Armoured Battalion because it would be 'cool', rather than a recreating the 3/502 of the 101st Airborne... but I think there maybe a few protests from the player base.
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