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Combatintman

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  1. Upvote
    Combatintman got a reaction from Heirloom_Tomato in Fire and Rubble Update   
    Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.'
    I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined.
    Stuff happens and RL is complex - this has been a difficult year for most if not all of us.  My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next few weeks or not is very much lacking in perspective.  So yes it is about perspective and as I've explained I've got a lot more skin in the CMRT module game than you will ever have.  Mine is a sh1t tin of work, yours is, when you're going to spend 50 bucks or whatever it is going to cost.
    So - you're looking forward to the module ... trust me, we get it but please let's have less of the conspiracy theories about why it hasn't been released.
  2. Upvote
    Combatintman got a reaction from Heirloom_Tomato in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  3. Like
    Combatintman got a reaction from A Canadian Cat in Fire and Rubble Update   
    Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.'
    I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined.
    Stuff happens and RL is complex - this has been a difficult year for most if not all of us.  My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next few weeks or not is very much lacking in perspective.  So yes it is about perspective and as I've explained I've got a lot more skin in the CMRT module game than you will ever have.  Mine is a sh1t tin of work, yours is, when you're going to spend 50 bucks or whatever it is going to cost.
    So - you're looking forward to the module ... trust me, we get it but please let's have less of the conspiracy theories about why it hasn't been released.
  4. Like
    Combatintman got a reaction from IICptMillerII in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  5. Upvote
    Combatintman got a reaction from BletchleyGeek in Fire and Rubble Update   
    Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.'
    I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined.
    Stuff happens and RL is complex - this has been a difficult year for most if not all of us.  My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next few weeks or not is very much lacking in perspective.  So yes it is about perspective and as I've explained I've got a lot more skin in the CMRT module game than you will ever have.  Mine is a sh1t tin of work, yours is, when you're going to spend 50 bucks or whatever it is going to cost.
    So - you're looking forward to the module ... trust me, we get it but please let's have less of the conspiracy theories about why it hasn't been released.
  6. Upvote
    Combatintman got a reaction from Heirloom_Tomato in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  7. Upvote
    Combatintman got a reaction from BletchleyGeek in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  8. Like
    Combatintman got a reaction from Anonymous_Jonze in Fire and Rubble Update   
    Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.'
    I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined.
    Stuff happens and RL is complex - this has been a difficult year for most if not all of us.  My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next few weeks or not is very much lacking in perspective.  So yes it is about perspective and as I've explained I've got a lot more skin in the CMRT module game than you will ever have.  Mine is a sh1t tin of work, yours is, when you're going to spend 50 bucks or whatever it is going to cost.
    So - you're looking forward to the module ... trust me, we get it but please let's have less of the conspiracy theories about why it hasn't been released.
  9. Upvote
    Combatintman got a reaction from AlexUK in Fire and Rubble Update   
    Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.'
    I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined.
    Stuff happens and RL is complex - this has been a difficult year for most if not all of us.  My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next few weeks or not is very much lacking in perspective.  So yes it is about perspective and as I've explained I've got a lot more skin in the CMRT module game than you will ever have.  Mine is a sh1t tin of work, yours is, when you're going to spend 50 bucks or whatever it is going to cost.
    So - you're looking forward to the module ... trust me, we get it but please let's have less of the conspiracy theories about why it hasn't been released.
  10. Upvote
    Combatintman got a reaction from A Canadian Cat in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  11. Like
    Combatintman got a reaction from Anonymous_Jonze in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  12. Upvote
    Combatintman got a reaction from BletchleyGeek in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  13. Like
    Combatintman got a reaction from quakerparrot67 in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  14. Like
    Combatintman got a reaction from Lethaface in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  15. Like
    Combatintman got a reaction from benpark in Fire and Rubble Update   
    Happy to talk about that if you want ...
    I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away.  I got stuck for three and a half months in Afghanistan because of the pandemic,  I got quarantined for two weeks when I finally got home because of the pandemic.  Three of my colleagues have died because of the pandemic and eleven have caught COVID-19.  Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wondering whether I was going to wake up at zero late thirty with broken glass all over my bed, ringing ears and have to go out and shoot some bearded zealot carting an AK and a suicide vest.
    Then of course I have to worry that my wife's work dropped off the side of the cliff for a couple of months and thinking about how we were going to cope and when I got home having to focus on family life which is always a balance of doing good stuff and the inevitable jobs that need doing.
    Despite that, when I got home, I cranked out a ton of work on my scenario in order to support the earliest possible release of this module.
    Now that is not a developer's point of view, it is a testers point of view and I'm sure other testers have faced similar challenges.  I contend that:
    It is facile to assert that COVID-19 has somehow given space for more rapid development. A sense of perspective is required.
  16. Like
    Combatintman got a reaction from Vergeltungswaffe in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  17. Like
    Combatintman got a reaction from quakerparrot67 in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  18. Like
    Combatintman got a reaction from Commanderski in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  19. Like
    Combatintman got a reaction from George MC in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  20. Like
    Combatintman got a reaction from DerKommissar in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  21. Upvote
    Combatintman got a reaction from A Canadian Cat in Fire and Rubble Update   
    Sure - but we could all take our tinfoil hats off about Steam, military contracts et al.  The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts"  Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went.  Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ...
    The brown smelly stuff bust bottom line is that this module is being worked on, it will be next out of the door and as the saying will probably go ... it will be ready when it is ready.
    To give you some context - I have a scenario which I hope will release with the title - I started it in 2018, it is still not ready for release because of various issues.  This year alone, I have spent the equivalent of working every day, 24 hours a day for a month and a half and probably longer testing it, tweaking it, retesting it and stripping out every single unit in the scenario and replacing them again and then testing and tweaking again ... no fun when you have a regiment-minus of Germans and about the same on the Soviet side on a map that is roughly 3.5km x 3km - and that is smaller than it was originally made because of various issues identified in testing.  Then of course there is the time spent researching the scenario (it is historical) and making the map and then the time spent by the testers opening up the scenario, trying to play it and hitting the various issues.
    I won't even go into the work that other contributors have put into the module which make my effort above seem a small drop in the ocean.
    To conclude - the thing is being worked on and there is no "good reason for delay if you want to find it."
  22. Upvote
    Combatintman got a reaction from BletchleyGeek in What is the learning curve and what to do about it?   
    Not in Afghanistan in the early days - ICOM radios were the comms means of choice and they were still heavily used after the mobile phone network spread across the country in about 2007.  ICOM is still common today.
    As to knocking off Telecom towers, the low tech Taliban method is to find the representative of the phone company and tell them they'll get a bullet through their head if they don't turn it off when directed to do so.  It is a very frequent occurrence and played quite a large part in disrupting the Presidential election in September last year.
  23. Like
    Combatintman got a reaction from JulianJ in What is the learning curve and what to do about it?   
    Not in Afghanistan in the early days - ICOM radios were the comms means of choice and they were still heavily used after the mobile phone network spread across the country in about 2007.  ICOM is still common today.
    As to knocking off Telecom towers, the low tech Taliban method is to find the representative of the phone company and tell them they'll get a bullet through their head if they don't turn it off when directed to do so.  It is a very frequent occurrence and played quite a large part in disrupting the Presidential election in September last year.
  24. Like
    Combatintman got a reaction from CMFDR in Map Making Tutorial - Orderly Graveyards   
    Graveyards up until tonight have been giving me a hissy fit - in particular, lining up the graves.  I think I've found a solution ...
    Step 1
    Make your graveyard boundary and select your grave flavour objects.  My cemetery is a German military one so we need gravestone 4.  Pick as many as you need and them plonk them on the map in the area of your cemetery.
    Step 2
    Make a grid in your cemetery using the cross shape fence tile.  Top tip - use a wire fence or one that you can see through rather than a wall or hedge.  I have used a wire fence.

    Step 3
    Go into 3D view and line up your gravestones.  This is still fiddly, but I find that having the grid gives a better alignment and when you look to check the alignment you have a reference point.

    Step 4
    Go back to the editor, delete your fence grid and go back into 3D mode and wonder at your awesomeness ...

    Clearly, I have just done the one row in the image above - but you get the picture.
  25. Like
    Combatintman got a reaction from A Canadian Cat in Just a few questions about 155mm, for the US?   
    Your lack of precision sent my irony meter off the scale.  Have a like.
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