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bodkin

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Everything posted by bodkin

  1. Is that the one were they are straffing the horse and carts? I watched it recently at Liveleak.com do a search for 'gun camera'.
  2. Thanks Webwing, I thought you might be trying to play some sort of trick there. Well if that's your intention then leave it as it is - a doomed mission were the enemy strength was underestimated. I don't know if you can display messages on screen using the editor, but it would be nice to communicate to the player somehow that they should forget about the hideout. If I knew that I would have just fought it out on the hill.
  3. Webwing, really enjoying the campaign until I got to mission 5 where you have only 25 minutes to take the hill and the hideout. It just meant the needless slaughter of good men as it was just too much to ask in the brief time period considering the large number of enemies. Of course if this scenario is working as you intended then you are indeed a cruel man. Otherwise excellent.
  4. A possible comprimise would be to give the player options for a reduced time WEGO, say 30 seconds instead of a minute. You still don't have the instant control of RT but alot of people prefer RT because 60 seconds is too long to leave troops unattended in the modern battlefield. Only problem is the extra turn button clicking could get monotonous.
  5. I know we all have our opinions about what CMSF needs in terms of patches and features, but I'm just glad I have something that doesn't require memorising a sequence of hotkeys to optimise your base building and teching, while frantically resource gathering so you can send an endless stream of troops into the meatgrinder without any real tactical thought. Even the latest version of Sudden Strike has turned into an unlimited reinforcement meatgrinder game.
  6. On another note, it would be nice if the troops had more feedback from the aircraft. It's often hard to tell what the situation is, sometimes you think the aircraft has finished and send your troops in to mop up only to have them straffed or bombed. Shouldn't there be some feedback like "bombs in the air", "10 seconds!" or other warnings like that?
  7. Can I add that we really need to make the time limit adjustable for quick battles, trying to take an urban area in 25 minutes does not suit the CM style of game. I know we hope to be able to have more control over force composition in the future but for now being able to change the time would be helpful.
  8. Gee aren't we lucky you shared your pointless belligerent rant with us, otherwise we may never have known what you think. "So is running off at the mouth on the internet." OH, sorry, I get the joke now, I thought you were serious for a second.
  9. gibsonm, If someone wants to make a mod that turns all the US soldiers into smurfs and the Syrians into pink bunny rabits that is up to them, your sarcastic and negative comments throughout this thread offer nothing.
  10. Does anyone else find Riesberg too hard considering the very short time limit, and the good defensive positions of the Syrians? I suffered a total defeat which I think is a first for my CMSF experience. I probably could have got a draw or tactical victory with a bit more time.
  11. Webwing, Scored a total victory on the first mission after on the third attempt, scored a total victory on the second mission at the first attempt even though my Bradleys only wanted to fire HE at the T-55s which cost me a couple of them. **SPOILER** The last mission I've only just started but I was dissapointed with the begining, the ambush comes out right behind you, about 20 metres away! it was just too unrealistic for my liking. Otherwise it was a really enjoyable campaign, and I look foward to your next effort.
  12. "I also changed the point system. You get less points for conserving your troops and more for taking the crossroads." Don't know if like the sounds of that, taking the crossroads is pretty difficult. I wouldn't like to see the scenario go down an unrealistic path where you are forced to charge the objective with no regards to losses.
  13. "bodkin, Thanks for your feedback. DaveDash did it and without the second Company. It's fiendishly difficult, I'll give you that! But as you can see in this thread I only got feedback from 5 people so I'm not sure I should water it down for now." I don't really want it watered down it is a nice change to have a mission where you are not just going through the motions towards the inevitable victory. Sometimes grinding out a tough draw can be rewarding in its own way.
  14. **posible spoiler** I flanked either side like others but any advance on the objective is near impossible. Both flanking platoons were pinned down when they tried to grab any strategic high ground it was suicide to send any more troops up to get a good fire position from either hill. So the mission has bogged down into a stalemate with 30 minutes to go.
  15. "The poles are going home, the aussies are going home. And you can bet the british public opinion wants their boys home" The Aussies are staying in Afghanistan but they are just starting their final deployment to Iraq.
  16. Thanks for the reply and for your work with making new QB maps, but CMSF QB's are so disapointing at the moment. No control over time limit and force composition make it almost unplayable. [ November 12, 2007, 09:15 PM: Message edited by: bodkin ]
  17. I download the quick battle maps from cmmods but the only problem I have with them is that some of the time frames are too short, for the smaller maps I only have 25 minutes to take an urban environment. I don't like to rush and prefer to take my time using different tactics. I tried to change the length of the game in the editor and it seems to save ok, but when I go to play the game I still only get 25 mins for the map. I'm changing the length in the Data section of the editor is there something else I need to do? Any help appreciated.
  18. I suffered a minor defeat, the only criticism is that the airpower comes too late which stalls my final assault as it's too dangerous to get close.
  19. Yeah, it seems like they are doing a strafing run rather than trying to focus the fire.
  20. True, this is going to be even more noticable when the humvee replacement comes in to service. This game unfortunately could look dated quite quickly. BFC have other projects to do so constantly keeping the game up to date with new equipment is unlikely to be a priority. What's the deal with the humvee replacement anyway, they want an up armoured, mine resistant troop carrier, isn't that the Stryker? Why a whole new design?
  21. Tai chi to relieve the stress of battle? "sir they're firing at us, I think Mathews is hit!" "Shut up private and give me the Crane stance".
  22. I also think the game could become outdated quite quickly. To me the game is supposed to be the cutting edge of modern land combat,but with new technology coming in the next few years such as the Humvee replacement - which I doubt will make it into the game - it will seem strangely out of date. I suppose you could always look at it as a representation of combat of the Iraq war period which would kind of give it an historical context to be framed within, like WW2 titles.
  23. No it's not green as in the environment it's really bright green like the green that objective areas are marked with but it looks like there is yellow on top of green or something. I've seen this on some of the city and town maps for meeting and attack missions on a small to medium scale.
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