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Fizou

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Everything posted by Fizou

  1. And thats why I wrote: And about the 30 meters. Its still harder for inf to KO a tank that is further away (closer to 30). But it is possible and plausible. But I understand if someone gets frustrated by the fact that ordinary grenades lobbed from 30 meters KO's a moving tank.... except, that's not what is happening. One needs to understand the abstraction/simulation and the limitations.
  2. They cant by a modder. But maybe it could be something that BF would add in a feature engine improvement.
  3. Yeah.. it wouldent have to be dynamic, changing at a random. Just give the scenario designer more tools would work just fine. Would probably be easier to implement too.
  4. Just remember that you cant save a scenario you create in the demo!
  5. Yes Snowbart, all units, as long as they have grenades have the ability to take out tanks. This is an abstraction that simulates a myriad of AT weapons/capabilities. Think grenade bundles, magnetic mines, AT mines, sticky bombs, molotovs.. what have you. So once they run out of grenades, they also lose their AT capability (unless they have zooks/schrecks, fausts obviously ). Not in my book. Programming the TacAi to do this in a believable manner would take a lot of recourses and it will probably never happen in CMx2. To handle it in WEGO is very hard to say the least. Infantry needs to have this flexibility as they are very flexible on the battlefield. Further, I have not seen the immediate KO/immobilization of tanks that move that close to infantry. It happens but not all the time. I think it feels about right. What could be done, is to add more traceable inf AT assets, grenade bundles, mines etc. Thrown like grenades and once used the unit has all but lost its AT capability (grenades could then be nerfed down). Spread so that maybe not all units have them. You seem to take the WYSIWYG too literally. There is and will always be some abstractions in CM. Micro movement, micro terrain etc.
  6. I think it would be cool with dynamic weather and wind, but not a high priority.
  7. Abstracted AT assets.. they rushed up and put a AT mine in front of it.
  8. Errors from both sides here and I believe that it was caused by the language barrier. But I think it would be a good idea to just drop it all together now. Love your sound mod btw.
  9. Keep doing what your doing Kieme, many, including me, love your work! Really nice buildings and so cool that they are in addition to others for even more variation
  10. I dont think Juju owns FI, and thats why he hasent put together all the weapons for it. Made a few by request though. Great that you found an alternative.. will have to check that out myself.
  11. Good ideas for sure.. not sure how easy they would be to implement though.
  12. As it only displays when you select the units, I dont think its very problematic for vehicles. Its also displayed under the vehicle for the most part. Its most useful for infantry anyways. Nice work as always Juju.
  13. Not very common in the typical scenario for sure.. but more diversity creates more options which in my mind is a good thing. Happy to pay for it too Very happy we got the Wespe for the same reasons.
  14. Great news Saferight! I believe soldathans has put a lot of red orchestra sounds in his mod. Additional sounds for the soviets would be a great addition. Really adds to the immersion.
  15. One day I hope we will see the Hummel as a on map unit
  16. L O V E that you included both of these camo patterns Aris!
  17. Oh Aris!! The jagdpz.. top class. And the Grille!! Amazing, I have waited for this one since CMFI. Understand they are hard to work with but sooo happy you took the time and effort to do it. The result is just amazing!!!
  18. Also want to thank/praise you Aris. Hope your rest/vacation will be nice. You wrote at CMMODS that you are a bad uniform modder.. not true at all. You are a master in all fields if you ask me!
  19. Again.. nice work Kieme! Love your dedication to improve different aspects of the game!
  20. If we are talking just the abstracted gear, portrayed as ordinary grenades, Im pretty sure that the lethality is equal for all nations. Id be very surprised if it wasent. I would love this.. the new Russian AT grenades sure is a step in that direction.
  21. You do a lot of quality work Vein.. happy to see you release to public
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