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alexandreagrg

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  1. In the manual, more specifically in the description of the ATGMs, appears that not all systems can be launched inside buildings, this is correct? Otherwise, what I can shoot from inside buildings?
  2. Came to me some doubts. In the first mission of the Russian campaign, under the 1st Tactical Group Co HQ there is a squad of three men called Command Team. What is the function of this unit? Comparing the target detection capability of scout teams and squads rifles, even both having the same optical equipment, is there any difference in the ability to scan the ground? Or in general terms because the small number of scout teams, they are more efficient in recognizing, as they are more difficult to detect?
  3. My units are shooting through friendly units, is this normal? Is there any modification to fix this?:confused:
  4. I noticed that there is texture corruption in buildings. But my question was about the effects of the impact of small arms. Small arms have an interesting effect when they hit trees or vegetation, however the same effects are not seen when the shot is on the ground or in buildings. I wish I knew if these effects (smoke, sparks, dust) could be added in the impacts into buildings and terrain.
  5. I also could not find. I tested a few tracers and explosions, but nothing that adds impact of small arms firing. The small caliber projectiles disappear or ricochet when they hit buildings. When they hit the ground I see some vestiges of a light smoke, but do not notice very often. Most often the projectiles simply disappear.
  6. Hello Does anyone know if there are any modifications that add impact effects for small arms? :confused: The effects that I wanted are equal those of small arms when they hit the trees. It would be nice if these effects appear when the buildings, grounds and vehicles were hit. Dust and smoke on the impacts of small arms would also be cool :cool:
  7. forgot to say opponents try to red thunder and I am beginner
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