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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to ikalugin in Russian army under equipped?   
    Yea, strictly speaking there is a case for limiting many vehicles ie Oplots.
    On the topic of UCAVs the idea is not new and predates the 2011 incident in Iran, for example there was Skat desighn, etc. Pic related.

    Skat began development in 2005 but finished in 2012 as it's competitor was lifting off so to speak.
    Okhotnik-B contract was signed in 2011 after the MoD voiced desire to develop such an aircraft in 2009.
  2. Like
    Sgt.Squarehead reacted to Josey Wales in Shock Force 2 Unofficial Screenshot And Video Thread   
    @MOS:96B2P & @Sgt.Squarehead
    I don't frequent this thread very much as I don't play SF2. All the images in the vid are from the demo. However looking at the content you guys are uploading, I can't help think that this track would have worked great with a vid for that.
    Not sure you would agree though Sgt 😉
  3. Upvote
    Sgt.Squarehead got a reaction from Liberator in Foxhole?   
    Ditch lock a trench, then place a mixture of Marsh, Rocky, & Forest (no trees needed) tiles (or others that are passable to infantry & not vehicles) in the bottom.....Job done. 
  4. Like
    Sgt.Squarehead got a reaction from Josey Wales in Shock Force 2 Unofficial Screenshot And Video Thread   
    Now that's what I'm talking about. 
    And IMHO, your video is better than their music. 
  5. Upvote
    Sgt.Squarehead got a reaction from A Canadian Cat in Foxhole?   
    Ditch lock a trench, then place a mixture of Marsh, Rocky, & Forest (no trees needed) tiles (or others that are passable to infantry & not vehicles) in the bottom.....Job done. 
  6. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in Foxhole?   
    Ditch lock a trench, then place a mixture of Marsh, Rocky, & Forest (no trees needed) tiles (or others that are passable to infantry & not vehicles) in the bottom.....Job done. 
  7. Like
    Sgt.Squarehead got a reaction from Bil Hardenberger in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    I'll take Blue in a meeting engagement any time! 
  8. Like
    Sgt.Squarehead got a reaction from Josey Wales in Shock Force 2 Unofficial Screenshot And Video Thread   
    I despise the Beastie Boys, but that actually worked kind of well. 
  9. Like
    Sgt.Squarehead reacted to Erwin in Realism Suggestions?   
    Yes... 
    Also, CMSF1 scenarios heavily penalized one for friendly casualties (and often for using too much ammo as well).  That really taught one to preserve friendly forces as well as ammo.  Made me a much better CM1 player.  But, it was a shock to play the later WW2 titles and then CMBS where bloodbaths seemed to be more normals and acceptable.  
  10. Like
    Sgt.Squarehead got a reaction from Bil Hardenberger in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    Yeah me too....Looks like Bil's keeping his main punch back, those BMPs & that SPAAG are a very tasty package (just don't let them fire through any wooded areas that you are occupying, ask me how I know). 
  11. Like
    Sgt.Squarehead reacted to Bil Hardenberger in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    Minutes 6-8

    The above image is for terrain feature reference and orientation only.
    Axis Alpha
    The mortar fire over the next few minutes, though I can't tell if it caused any casualties, at least did its job.. Ian packed up and moved his two ATGM teams off that high ground.  So now I feel like I can maneuver some of my assets back to KT-1 to cover his movement down the Red Gully.


     
    The enemy movement is now pretty clear.. there are four light armored vehicles moving through Red Gully, and four more (as previously noted) across the road and in the woods opposite my Listening Post (LP).  Ian has dismounted several infantry teams and sent them over the bridge.. I saw one run immediately under the bridge when moving to my side.



     
    Second Platoon's HQ caused at least one casualty on the bridge from its overwatch position.  Most of the enemy teams however took no damage.  I am okay with this for now, as it is still early in the action and I am still in information gathering mode.  But it'll be heating up very soon!

  12. Like
    Sgt.Squarehead reacted to GhostRider3/3 in 13th Marine MEU   
    M1A1 of the 13th MEU in 2003.  palm and USMC Eagle are near and just under Smoke Dispensers.  Could not find the picture but this Abrams has a Devil Dog Reaper depicted. 

  13. Like
    Sgt.Squarehead got a reaction from General Liederkranz in Patch 4.0: Bug Fallschirmjäger   
    My mistake.....I was thinking of the several reports of the same issue in CM:FI where it does appear to be a problem:

     
  14. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    Image content courtesy @MOS:96B2P
     
     
  15. Like
    Sgt.Squarehead got a reaction from mbarbaric in CMFI Rome to Victory Bones   
    Now that's the bit that I want (in ALL of the titles). 
  16. Like
    Sgt.Squarehead reacted to Josey Wales in Shock Force 2 Unofficial Screenshot And Video Thread   
    The other day I heard the Beastie Boys' track Sabotage which I haven't heard for years and I thought to myself 'that would be a good accompanying track to a Shock Force 2 montage'. So I took some inspiration from the track's video and put this together. See what you think.
     
     
  17. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    Image content courtesy @MOS:96B2P
  18. Like
    Sgt.Squarehead reacted to Bud Backer in Bud's Russian Attack AAR: Красная молния   
    Minute 33-32 AOA 2
    AOA2 was my first thrust against the fascist aggressors, and unlike AOA1 it was not without cost. I dropped 192 rockets on the houses and trees behind them several minutes ago, and I have no way of confirming their effectiveness. My units made their way through the woods along the eastern edge of the map, which was, of course a predictable course, as it is the only avenue to the objective that offers almost continuous cover.
    My men faced panzerfausts, which destroyed two of my three armoured cars. I ran into ambushing troops and my opponent even placed a minefield to make me cautious. I had Tankodesantniki scraped off their T34s in a rush toward the houses. They appear to be cleared now, at least, but as my earlier post indicates, one platoon is down 75% and the other 18% so the losses were somewhat severe.
    You can see a breakdown of the squad numbers below.

    RU129
    With no enemy immediately in sight I set out to move my 1/1 and 2/1 squads out of the minefield. I’m not sure how large it is, so I am careful to move around to each side to clear it. Accompanying them is 1/1 T34/85 to provide fire support if they get engaged from the treeline beyond the gully. These are the most intact units I have on AOA 2 so I need to take good care of them. 

    RU130
    It looks like my opponent has not abandoned all the buildings after all. Heavy fire that sounds like an HMG fires at 3/1 squad. The Nearby T34 can’t get a good angle from their current position to fire on the enemy. I want to displace it but…
    Also a new contact appears, a HQ apparently. That unit…

    RU131
    ...Opens fire from the treeline, nearly missing the 1st Tank Platoon CO.

    RU132
    Despite buttoning up, the T34 fires an accurate shot…

    RU133
    ...That takes out the shooter.

    RU134
    My infantry, despite being suppressed, spots the MG 42 firing on them. I order 1/2 T34/85 to advance to the abandoned foxholes and to blast HE into the building to drive the HMG crew out.

    RU135
    There are contacts that I believe are from fleeing, long-departed enemy units near those foxholes, but to be sure, I have 1st Tank Platoon CO’S T34/85 perform area fire in the vicinity to protect the other tank.

    RU136
    Despite all the action nearby, 1/2 squad, 2/1 squad, and 1/1 T34/85 skirt the minefield unmolested and eye the distant treeline, waiting for the inevitable order to advance. For bounding overwatch I have split both squads, hence the A/B designation. 

    RU137
    2/1 T34/85 hangs back. Despite the trees, it has fairly good vision all the way past the gully to the distant treeline, as you can see in this demonstration. It’s able to overwatch the advancing infantry and its sister tank. From its position it can see the wrecked Marder. Impressive to see the 85mm shell passed entirely through the enemy vehicle. 

    RU138
    In the distant tree line a solitary German soldier is spotted, but he vanished before he can be fired upon. My opponent is shifting forces around. I’m not entirely sure what to make of some of these movements. It may be part of a unit that was supposed to provide support for the now-dead Marder nearby. In any case, I think unit shifting is a good sign: it means I’m not where he wants me to be and he has to adjust.

    RU139
    Now, I must admit his infantry worries me - a lot more than his armour, which so far I've seen only two Marders. Knowing my opponent well, I can surmise a few things:
    He likely did not buy heavy armour. So I don't expect any of the big cats. While a Marder or Panzer IV can easily knock out my tanks at this range, my tanks have all the advantages, if no cats are present: heavier armour, bigger guns, faster speed. He has radios, and most of mine don't, but with so many infantry and tanks concentrated in a small area, I am confident that what one T34 doesn't see another will.  He doesn't have a lot of (any?) Anti-Tank Guns - or else they would be protecting his HMGs, which I have been able to blast at stand-off ranges with my tanks. I can't discount a surprise or two in the town but if he had serious firepower I can't imagine he's waiting for me to be right in the town to use it.  My opponent favours infantry. So I am expecting a fair bit of it, as much as he can afford, and that includes panzerfausts. Other games I've played made it clear they can take out a T34/85 at beyond 100m range - I thought that is almost a freak shot. I’m not looking forward to moving into the town with my tanks... but I’ve succeeded in bringing a fairly powerful force to his doorstep. If my forces on AOA1 can advance into the town, and I'm able to provide heavy HE support with my tanks, my SMG troops are well suited to this kind of warfare.  and I don’t think it’s a fight he can win. 
  19. Like
    Sgt.Squarehead got a reaction from Falaise in Shock Force 2 Unofficial Screenshot And Video Thread   
    Short range ballistic missile attack:



    That's the first four seconds.....The explosions go on for about half a minute as a rule (sometimes more). 
  20. Like
    Sgt.Squarehead reacted to MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    It is a very cool game.  Alt I will get rid of the floating icons.  In the bottom right of the User Interface (UI) hit menus.  In menus there is a button labeled HOTKEYS.  All kinds of keys listed under HOTKEYS that will improve the gaming experience. 
    Edit to add: Shift + Escape will get rid of the word PAUSED across the top of the screen (so it won't show in screenshots).  You only have to hit Shift + Escape once to get rid of PAUSED for the remainder of that gaming session.  
  21. Like
    Sgt.Squarehead got a reaction from Bydax in Killing Abrams   
    There's been a lot of discussion about the poor effects of Russian PGMs in particular and artillery in general on AFVs, notably Abrams & Bradley.....A significant number of us agree entirely with the points you raise. 
    That tank should be as dead as a dodo. 
    Not after he's been pounded with heavy artillery he doesn't:
    Trophy's protective shields wouldn't stop those fragments, the radar would be junk, the APS would OOS. 
    Not to mention the concussion effects on the crew, assuming the tank weren't actually blown to bits.....Which it would be.
    Yes, but don't waste your time.....Typically you'll immobilise it at best and strangely although all the sensors are often displayed as being trashed they never seem to be blinded or even significantly degraded in real terms. 
    I've used nine 122mm precision munitions on a Bradley and it survived, still mobile and apparently fully functional, or sufficiently so for it to then defeat a T-90A (that knew exactly where it was) in a head on engagement immediately thereafter.
    Utterly ridiculous.
     
  22. Like
    Sgt.Squarehead got a reaction from wadepm in America Heritage Museum   
    Yeah.....That's about as rare as it comes. 
  23. Like
    Sgt.Squarehead got a reaction from IronCat60 in Moving in the face of potential and identified contacts.   
    I agree with one exception.....The Assault order seems to work very well indeed in, well, an assault, from cover into a nearby objective. 
    It seems to me that the units are a bit freer with their hand grenades when this order is given.....Of course this may just be my personal perception.
  24. Like
    Sgt.Squarehead reacted to wadepm in America Heritage Museum   
    Yes.  A Type 4 Ho-Ro.  Apparently the only one in existence.
  25. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    It's priceless when you can get that to happen in this one, isn't it? 
    Nicely done sir! 
    Just had a burglar escape from three squad cars full of plod and both AK armed detectives.....Sneaky little blighter! 
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