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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. It's very similar to my new machine and I'm having zero issues. Odd.
  2. I turned AV off when I installed. Reckon @BFCElvis might be required to get you going.
  3. Apparently the RISE thermal imager was superior to the model fitted to the M1.
  4. Love that battle.....See you at the top!
  5. Are the merkins building a helipad on the embassy roof yet? If not you're probably OK for a bit.
  6. What he said.....Also take your time, units don't spot instantly, even with thermal imagers.
  7. You reckon we're gonna see a repeat of the Najibullah scenario, where the government hold out for a while, or do you think the implosion will be instant once the US & NATO are gone?
  8. Good question.....Interesting fight if they have it, both sides have a 'no first use' policy, so it should stay clean. Probably make a decent CM title.
  9. Could we add it to the list? My last gasp for good old CM:SF, 'Al Hutumah' (The Wrecker), is an attempt to produce a sustained, realistic and convincing AI attack, using just eight AI slots and no triggers or exits.....Still working on it.
  10. BTW - What would you say if I told you it was (kind of) possible to play either side in a campaign? A certain genius (@MOS:96B2P, take a bow! ) has figured a way to do it.
  11. To be fair this can be mitigated by going for the 'low-density' option discussed elsewhere.....Controlling a battalion on a map that size could become the stuff of nightmares, but a couple of mobile platoons (using exits & snowballing over the longer durations typical for these scenarios, so as to get the most bang for your AI slots), plus a few static defending units, is a lot easier and much more doable (it's still a s**tload of work, but it's doable).
  12. Doesn't buddy-aid take longer in Iron Mode (it always seems to, especialy when your dudes are getting shot at)?
  13. You can kind of do this already, if you are barmy enough.....Simply place all the units that you might want to use on the map, assign them their AI groups, and have the ones you don't use in a given AI plan enter an 'Exit Zone' on their first orders.
  14. This is wisdom IMHO. You can use it for 'special effects' & 'covert' purposes too, @MOS:96B2P did it in 'TOC' and I've used it in a couple of scenarios recently too, to attract the player's attention and possibly reveal the presence of a few enemy units (which never hurts given the spiteful sort of scenarios I make). I often use pre-planned artillery or 'other explosions' for purposes that are not immediately obvious (or I hope they aren't). In the modern titles (especially CM:A) you can 'set a certain tone' to a single-player scenario, by assigning a helicopter gunship to a pre-planed target area that the player cannot possibly reach within its duration (TBH it's best not to have any units in the area if it's a Red helicopter that you are using).....When the scenario starts, the helicopter will fly a couple of passes, not find anything and leave. But the player will have due warning.....'Hinds Hunt Here!'.
  15. They make a pretty big cloud of dust, smoke & flying debris when they are fired: I believe the game reflects this, so 'shoot & scoot' is definitely the way forward IMHO.
  16. The ability to see and move the units for both sides in an alternative 'Peview Mode' would be very useful too (the current unit-less preview mode is great for last minute building tweaks, doing it once they are occupied can be ill-advised)
  17. Reinforcement by trigger. Timed objectives. Timed AI artillery fire plans. And of course the biggy (for campaigners).....Persistent map damage.
  18. They've been having regular pushing, shoving and even thumping each other matches up there for a while now: Look on the bright side.....If those two 'have it out', that's overpopulation well & truly sorted.
  19. That M-48s looking pretty impressive too.....Have you revamped the skin? @37mm I f you need a tester for these, it would probably help with my mapping mojo and general morale. PS - have to second what @Erwin says too, you're making some proper eye candy for this project, I'd be pleased with any of those. PPS - @HerrTom Give the 'Year of The Rat' campaign a look mate, it's pure infantry but it really is a great campaign.....I'd love to see some of your atmospheric shots of the fighting from the battles @puje has created, they really do feel both authentic and very different.
  20. Good spots. A lot have people have had difficulty with ATGM vehicles, I wonder if your discovery might go some way toward explaining it. @IanL.....Suspect these need to go on the list.
  21. Very creative use of the CM toolset.....I should expect no less from you guys.
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