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Battlefront is now Slitherine ×

LukeFF

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Everything posted by LukeFF

  1. And again, that's all good and well, but it's also a problem with the AI, so any solution at this point is just a workaround for the player.
  2. Yep, and that feature works very well, especially when you're trying to enter a room that is occupied by the enemy. The blast will stun / suppress the enemy for plenty of enough time for your troops to take them out.
  3. There are way too many weaknesses in the concept for it to work, and I guarantee on day 1 of such a feature being implemented there would be vast calls here for it to be removed.
  4. Yes, lots has been written about it here. Long story short: it's just not something that was/is done all that much.
  5. Just wanted to chime in here and agree with the OP. The amount of times this issue has popped up in my current KG Engel campaign mission is really getting to be frustrating.
  6. T-34s also certainly engaged in the practice: http://www.ww2incolor.com/d/32891-8/russian+T34+overran+a+PAK+40
  7. Fair enough. I should have been more fair when I wrote my post above and noted that I've not yet played the two campaigns you describe here.
  8. That doesn't always work, and anyways, that's a workaround and not a solution. In the example pic I posted, there are just a handful of troops in the unit, and still two of them ended up on the wrong side of the wall.
  9. My apologies for misleading you, as it turns out I was wrong.
  10. PT, I hope I'm not piling on you, but I do also think at times you take some of the difficulty to the extreme. Most notably (and this goes for pretty much any scenario designer) it drives me crazy when I'm given troops with experience levels below Regular and am told to take these well-defended targets. That may be all good and well if the point is to simulate Luftwaffe infantry or sailors & support clerks, but for your typical infantryman on either side, Regular at the end of the day is the most realistic representation of what a front-line soldier was expected to know going into battle. Green troops, OTOH, are often very prone to easily losing their composure after taking a small bit of incoming fire and are thus rendered worthless for the rest of the battle. Anyways, that's just some of my thoughts. I also lost my mother this past year, so I know what you're going through. It's an awful experience.
  11. Ah, I see. But, truth be told, the Romanian ones imported in the latter years are much better quality than the ones that first hit the market. I don't own mine any more, but my Romanian one was perfectly fine, as is my friend's, which he built from a parts kit.
  12. The only way that would happen is if the receivers were torch-cut like the Romanian ones, as there are restrictions on what firearms can be imported from Russia into the US.
  13. No, they aren't that expensive here. Semi-auto AKs in the US run about 500-600 bucks, parts kit or fully complete.
  14. You being a troll is the only thing lowering the IQ around here.
  15. Machine guns are now weapons to be feared, as they should be. The old implementation just wasn't cutting it, and tests bore that out.
  16. I've been playing the Biazzo Ridge scenario and have noticed an annoying problem with both the AI and my American troops. When I give a waypoint right in front of a non-diagonal wall, some of the troops will inevitably jump over the wall instead of staying behind it. The result is that men in both sides of this scenario have been picked off rather easily, as the wall is no longer affording them cover. As an example, I have my mouse hovering over the action spot where I ordered this team to move. However, as you can see, two of them have hopped over the wall instead. Like I said, I've been seeing the German troops doing the same thing, including those in the background of this screenshot. I've never noticed this before, hence why I brought it up. Suffice it to say, it's very, very annoying.
  17. Well sure, but pretty much all of the infantry animations in CMx1 were primitive. I've come to expect more with CMBN, and in most ways the infantry animations are satisfactory to me. They realistically maneuver over walls & fences, reload their weapons, and fall in a variety of different ways when hit by enemy fire. The point I'm getting at is that if BF does implement melee combat, I want it to look good and not like a halfway-done rush job.
  18. In some ways for some people, the Cold War has never ended.
  19. Panzerfausts for American troops? :confused:
  20. I'm not really seeing any sort of merit in such a feature, and like sburke wrote above, it sounds like a "stare harder" command.
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