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Battlefront is now Slitherine ×

LukeFF

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Everything posted by LukeFF

  1. Yes, I am. I've just been too lazy to try a sound mod, and I'm very picky about sound mods at that.
  2. Am I supposed to take that as a compliment or an insult?
  3. Is anything in the plans for overcoming this problem? To be fully honest it's quite lame, for example, to hear the Thompson and MP40 using the same sound.
  4. Rise of Flight had at one point a depth-of-field mode, but it proved to be unpopular.
  5. When the Panther VA (Late) fires its main gun, the 3D model of the barrel is duplicated when the barrel recoils: Before firing: After firing and during gun recoil: I've not seen this behavior with any other tank models.
  6. In-game, the troops who are engineers don't look any different than standard infantry, in terms of equipment they wear. I don't what British engineers would wear, but Americans would wear the M1936 Musette Bag, and the Germans would wear this: http://www.mp44.nl/equipment/pioneer_bags.htm Any chance of seeing this sort of thing in the future?
  7. It was also the lower-grade fuel quality that hampered Japanese aircraft performance.
  8. The FG42 really needs its own unique sound. Having it share the same sound file with all of the other rifles just isn't right, especially considering how loud the thing is in reality.
  9. Taking a look at the 3D models for the MG34 and MG42, I noticed that while the textures for the two guns are different, they both share the same 3D model for the receiver. In addition, the shape of the trigger is also wrong for the MG34. First off, here is a picture of the MG34 and MG42 side-by-side. From this angle, one can see the MG34's receiver is thinner, among other things. Note as well the shape of the MG34 trigger, which has two grooves in it to allow it to be fired in either semi-auto or full auto mode. Now to the in-game shots. Although I took these in CMFI, the problem exists in both CBMN and CMFI. It's readily apparent that while the MG34 has a different texture, it's using the 3D model of the receiver of the MG42. From better angles, one can also see that the MG34 trigger is also modeled wrong:
  10. "Regular" skill level for me is the best balance between troops being able to withstand enemy fire and at the same time knowing when to keep their heads down. Green requires too much babysitting and Veteran starts to go in the opposite direction. On that note, I wish most units in the KG Engel campaign were dialed down an experience level or two. There's way too many Crack and Elite troops in that campaign to be believable.
  11. There's always the downloadable manual on the front page of the site you can look at.
  12. Sounds a bit too much like a gimmick to me.
  13. Yes, I did. And your point was...? EDIT: Steve covered it perfectly.
  14. I've noticed something strange with the list of buttons that pops up when one presses the spacebar: if a unit is currently on Hide orders and/or has a weapon in the Deployed state, the Deploy and Hide buttons will show as depressed when the player clicks on a new waypoint created for the unit. However, at the same time, those two buttons will not show as being pressed on the row of buttons at the bottom of the screen. Put another way: -Have a unit on Hide and/or Deploy Weapon orders -Create a new waypoint for the unit -Click on that new waypoint and press the spacebar button. The Hide and Deploy Weapon commands will show as depressed, but the same buttons at the bottom of the screen show as not being pressed. Hopefully that makes sense. I'd post screenshots, but I'm not at my gaming PC right now.
  15. Training films / manuals and reality are two entirely different things.
  16. That's a highly sweeping statement there and one I find hard to believe. Personally, I've played quite a few matches against people that I'd hardly call bumbling noobs. So, what's your source for making such a claim?
  17. Very nice! I wish I'd never got rid of my Yugo M59 SKS.
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