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Everything posted by sburke
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That fence wasn't put there for balance. I put it up to keep the damn hippies off my lawn.
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The US military isn't playing against a game clock, kind of irrelevant comparison though the point on reinforcement arrival is valid. However I kind of like the clock counting down as it is a clearer view of how much time I have left rather than trying to remember how long the scenario is. You can always check the briefing and do the math for reinforcements, but the briefing doesn't usually tell you how much time you have and if the designer changes the length, they now have to update the briefing. As crazy as it may sound I think counting down actually does work better overall for me. Either way depending on what you are looking at you have to do some math, but at least counting down I actually do know the scenario length.
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Wait, can you repeat that again? Are you saying BF took something a user reported on the forum in Sept and applied it to a patch released in October?!! OMFG I thought BF NEVER listened to their user community or fixed anything. Okay yes I am being a bit sarcastic, but the point deserves to be made as often as they have been accused of not addressing items. And thank you Nitouche for catching it.
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We are a funny bunch. They have been releasing games faster than ever before- by a long shot and we are still complaining that their process is too slow. (and I include myself as one of those who is standing around fidgeting like I have to go to the bathroom waiting for CMBN version 2). Welcome to the "instant gratification is too slow" forum.
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What is a good site to upload files?
sburke replied to Tempestzzzz's topic in CM Fortress Italy Maps and Mods
I have to credit Wicky for that idea. -
Actually I think they are less complicated than that. The primary source of lack of info isn't that BF is somehow reticent to discuss, but more due to them having so few people. ANYONE stopping to take time for discussions and feedback here is time away from the game- period. Honestly how much difference is it really gonna make for us to know more about the timeline or items they are working on especially if that directly impacts their ability to produce and meet those timelines? Which still always seems to leave us asking "are we there yet?" The other keys to a successful relationship are patience and understanding.
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LOL we are never happy unless there is new news...and maybe not even then, but it is good occasionally to step back for some prespective. IF BF gets the MG module out and one other (which is well within the timing of what they were forecasting) by March of 2013, they will have released the equivalent of the entire CMSF family in the space of one year. If they are even close it would still be a phenomenal change in pace. Considering the work load that implies maybe we should let them alone in their cubicle/cells to crank the stuff out.
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Yeah you'd have to go back to shortly after CMBN was released to find that. It was part of the whole discussion of close combat depictions or not etc etc.
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What is a good site to upload files?
sburke replied to Tempestzzzz's topic in CM Fortress Italy Maps and Mods
I was pointed to use google's G drive. Check my signature of the Hamel Vallee files to get an idea. I is real easy uploading to the drive once you are all set and have your permissions for sharing the file set. If you are just thinking of one file, you can use dropbox and just copy and paste in the link for the file. -
AAR - Mord vs DC - Villa Castelletti ME
sburke replied to Darknight (DC)'s topic in Combat Mission Fortress Italy
Cool, will be interesting to see how this map plays out with a different force mix. It has some nice LOS complications. -
Hallamshire Battalion at Normandy
sburke replied to John Kettler's topic in Combat Mission Battle for Normandy
Only Berlin? I thought we would have liberated Warsaw as well? -
I don't want to reveal too much to any who haven't played, I'll send you a more detailed synopsis via PM. However as vKleist has heard me say often enough - I hate fighting in woods.
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The complete Eurofacation of CMSF
sburke replied to dpabrams's topic in CMSF Scenario and Mod Design Forum
Well, not too far. That one guy nailed 3 of my men... He was not captured alive...at least not for long. -
surrender Dorothy For those of you in the DC area you may recall (if it isn't still there) that spray painted on the RR trestle (heading towards VA) over the beltway near Silver Spring - right before the Mormon Temple tower comes into view. The all time greatest bit of graffitti anywhere.
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Villiers-Bocage scenario or map?
sburke replied to Broadsword56's topic in CM Normandy Maps and Mods
toughin it out eh? -
Red Bull Stratos 120,000 ft Skydive
sburke replied to Bil Hardenberger's topic in General Discussion Forum
Media hype is one thing. Hell the media can screw up a wet dream. Separate that out from just appreciating the situation itself. No reason to worry about comparing this to any other feat, it is just friggin amazing to see a guy jump from space. Then again it is friggin amazing we walk around with a handheld personal communication device that can play movies with far more clarity than the huge ridiculously heavy device that passed for television when I was young. -
Brixia Mortars - Realistically Portrayed In Game?
sburke replied to Sublime's topic in Combat Mission Fortress Italy
Don't toy with me charliemike24, I know you and JonS have been hanging with Siri again..... *edit - see how my program is self correcting? -
So without going into too many details i.e. spoilers - 1st Company has overcome it's opposition taking a few prisoners and killing/capturing or driving off all remaining opposition and their support vehicles are now pouring through to assist in seizing Froitscheidt. 2nd Company is in full control of Kommerscheidt and 3rd Company along with the Tigers is driving on towards the overwatch position in preparation for the full assault on Schmidt. One of my Tigers just took out an M10 (strange little incident where the Tiger almost bogged and while attempting to unbog spotted the M10 and killed it before the M10 could react). I have artillery about to hit the remaining M10s and will then move to sieze the high ground. Casualties have not been too bad but it has taken some work to drive the Americans from their positions. 1st Company in particular has had it's hands full but seems to have achieved a critical turning point in terms of fire superiority now that it's support vehicles are able to lend a hand. I have really enjoyed the scenario so far Pandur. Good show.
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Brixia Mortars - Realistically Portrayed In Game?
sburke replied to Sublime's topic in Combat Mission Fortress Italy
I can vouch that JonS is not an AI only player. Unless I don't realize it but am only a computer program...but I wouldn't be asking that if I were a computer program...unless of course I had been programmed to ask that......omg!!! :eek: