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sburke

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Everything posted by sburke

  1. holy crap. I think I succeeded playing that scenario with only one casualty...one AI casualty. My side on the other hand.... Still one of my favorites LLF.
  2. hey Ian, that would be me. I'll PM you, but just a few notes. This is my first attempt at a large scenario, frankly I was doubtful I could pull it off. It is using Pete's outstanding map, I take no credit for that, and a healthy dose of feedback from testers to help me along. Not sure where they beamed in to as I tried to avoid that. I assume it is the German side as the Paras all start on map. I was trying to make it so it had some replay value and have alternate axis and timing for attacks, but likely missed something. Glad to hear folks are enjoying it and once again to point out, scenario design is not impossible- if I can do it.....
  3. Microsoft decided the alphabet is just too confusing, too many choices. 8.1 is the first step. Each of those groups will be replaced with a single new character and those individual letters will be replaced in all words going forward. Good luck knowing whether they meant air or dot.
  4. Not so sure about another module, but BF has stated they at a minimum should have some packs coming - doubtful those would include fire. That would seem to be more an engine update item. The good news is when they do get to doing fire, we will get it in CMBN so all those Arnhem battles can be revisited with flamethrowers. Ooohh yeah
  5. No what is stupidity is pointing out AFTER someone suggests something that you can't based on info you never supplied and acting like somehow your unspoken situation should be self evident. Only the feeble minded could think that. I was suggesting you edit the battle BEFORE playing but you are so into your rage at the machine attitude you never stopped to think you asked for input but didn't give enough detail to guide that input. When did you mention it was pbem much less double blind? Oh yeah YOU DIDN"T. How friggin stupid is that? So back to my suggestion, edit the scenario and restart your friggin game, anyone who would be foolish enough to play a pbem with such as you would likely start over anyway. You can edit the weather conditions w/o looking at anything else. And actually I have played that scenario- more than once as I was playtesting. I know it rather well as a matter of fact hence my answer. Next time dude you are on your own, you don't deserve the courtesy you are not willing to give.
  6. It is a helluva scenario, and the snow, well it is part of the immersion. Been reading Parker's Monte Cassino. Just finished the experience of the Americans and the 4th Indian up on the ridge. I have a new appreciation for the scenario and the battle..... and the snow. Oh and you CAN open the scenario and turn off the snow if you want. You'll need to adjust fog and time of day to get the visibility factors right, but it is possible.
  7. I never tried my hand at designing for CMx1. I've done 4 for CMx2, my first in CMFI/GL for BF. Yeah that was the first I'd ever done. It really is not as hard as folks are projecting and that depressing litany of it being so hard is only going to deter people from trying. If I can do it, anyone out there can. Just give it a shot and stop letting folks tell you how hard it is. Start small, learn the AI and go from there. JonS has done en excellent job of creating a how to guide that wasn't available when I gave it a shot.
  8. Depends on what you mean for QB maps. If you are using for HTH games, you can do that no problem. If however you are playing against the AI that is a whole other kettle of fish. Those have AI plans and the AI plans have to be built to accommodate a range of possible choices. I have done a couple scenarios, but I would still not want to try to create anything for a QB.
  9. That is a tough call. Personally I am old enough and well compensated at work enough to simply decide when I want to upgrade. I do not know that the average gamer necessarily is in that position. We have had enough people suggest they either have to put off a purchase or choose between CM families to make me acutely aware that there are folks out there who play the game and struggle to be able to afford it. They are as much a part of BF's consumer base as I. As to what I would like to see, I'm with Broadsword. I want more flavor items that reflect the destruction of battle- we have umpteen types of barrels, but none are busted. We have two kinds of Telephone poles and a variety of street lamps, but none of them downed to be crushed under my tank treads!! How about some building facings that are gutted. Hell some two or three story walls could probably be made to work if they look properly chewed up. Only problem is that all requires work on the UI so my wish list is likely to have less progress than others.
  10. +1 on that Nidan. I studied Japanese for two years and was so excited the first time I left Tokyo to travel on my own. Went to Okayama, Himeji, Kyoto and a few other locations. Frustrating as I wanted to speak Japanese and all the locals wanted to practivce English on me. Well it went well had a great time, but without having regular interaction in the language I lost quite a bit. I would absolutely never consider trying to write on a forum. Hats off to you ippsx for having brass balls bigger than most here. Keep posting away. The pic does work, but there is a better way to post. Sergei gave great detailed instructions a while back. It is unfortunately all in English, but I think you'll be able to work through it. Reading is usually quite a bit easier than writing. http://www.battlefront.com/community/showthread.php?t=97288
  11. Funny thing is, those of us doing Op layer controlled campaigns are across the board creating ahistorical battles. We may be using a game that was historically based, but the moment we roll the die on the Op layer, every following battle is a fictional event. And it is fun as hell. Broadsword just posted a map that is the basis of our fight for Son bridge and it is nothing at all like the historical situation. After that we are looking forward to a fight for Eindhoven that we expect to be every bit as brutal as Arnhem. If we took the end product and turned it into a campaign I wonder how well it would be received considering none of it is historcal? If CM is dying it certainly is going out in a blaze of glory as I am having more fun with this game every month that passes. And to think of all that is still to come. Imagine what the engine will look like in 2 years with all the progress we have seen since CMBN was released. The only concern I have is to make sure the computers that are around in 10 years will still run it - that is my retirement goal. Work really gets in the way of my gaming time.
  12. Perfect timing, with the patch out it should really enhance the experience. This looks to be turning into one of your best yet. The Wehrmacht is gearing up, let's see if you can take this bridge. You better, I am really looking forward to the Battle for Eindhoven.
  13. Geez man, have a bad day? BF always said they would only keep the current and the immediately preceding version up to date. Why look at the glass as half full when you are likely at 2.x already instead of taking that as a hopeful sign that 3.0 development is moving ahead?
  14. It does? Umm what scenarios would that be?
  15. GAJ is really the person to ask however one thing I noticed this morning is I got a windows update. I wouldn't be surprised to find that did something.
  16. Incidentally I found out about the movie while reading an article about how they offended the locals in England while filming on remembrance day. Sounds like a winner...
  17. Apparently uber tank crews are a noted element and Hollywood has just discovered it. http://www.imdb.com/title/tt2713180/ Set in the waning days of World War II's European theater, a battle-hardened U.S. Army tank commander Sergeant who goes by the nickname Wardaddy leads a unit of five soldiers on his final mission behind enemy lines in April 1945 as Nazi Germany collapses. The M4 Sherman tank unit consists of Norman Ellison, an Army typist and the youngest and most inexperienced member of the crew who is thrust into being a tank gunner; the cunning, vicious, world-wise Arkansas native Grady Travis; a brave young military officer; and an always "tanked" driver.
  18. c)scream unintelligibly at the top of my lungs sounding frighteningly similar to a 5 year old girl and then proceed to run blindly out of the tank directly into a wall knocking myself unconscious to the great relief of my fellow crew as well as the enemy, both of whom will now congregate around me discussing just how shrilly I was screaming and taking odds on who would have shot me first. Yeah definitely c
  19. Game of Thrones is good. Pretty bloodthirsty though. The downside of that book is that the following volumes get worse and worse as they progress. Read it. hopefully you will enjoy it, but know that continuing to follow the story will inevitably start to disappoint.
  20. actually add CW and then patch it. The 1.11 patch is applied to CW as well. It may be okay patching CMBN then adding CW as the 1.11 brz will still be there as long as you are upgrading, but I'd do the 1.11 patch after loading CW just to be sure.
  21. There have enough examples pointed out of this here, and yes I'd agree in those examples they do appear too aggressive and capable considering what they have just been through. I don't think this is necessarily limited to tank crews either. It is simply those incidents are glaring as they happen in close proximity and aren't a player decided option. You have units that should be hors de combat that we as players continue to feed into the fight. What I don't know is overall, how often does it proportionally happen? (Also note that with the changes in vehicle and infantry behavior introduced in MG, I'd expect it is going to start happening more often as infantry close assault capability is getting major enhancements.) I have been sandboxing an urban environment trying out some things, but it isn't quite the same as getting data from actual player experience. As a last question- what was the crew of the tank rated as?
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