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sburke

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Everything posted by sburke

  1. just loaded it up and checked. I don't see any missing. Can you load up a screenshot? Do you have any mods loaded?
  2. see second post on the page. http://community.battlefront.com/topic/103004-the-battle-for-hamel-vallee-an-aar/page-3
  3. Misspelling on my part. It is google's. It could be an issue of where you download from. One thing I have noticed lately is even some products I have always used like firefox have these newer plugins that are annoying as hell. http://picasa.google.com That link is from my iPad so it may be a mobile variant.
  4. sorry to hear that, I have been using Picassa for years and never had any issues like that.
  5. I don't believe it is nor is it expected to be a surprise attack. The units appear from the red side of the map. The OP simply got to that end a lot faster than expected.
  6. MY advanced age? Hey at least I don't claim to have been boyhood friends with Pharaoh Tutankamen Well I doubt many 6-8 year olds are gonna care about your life story...considering I doubt anyone at any age will. Sales of your comic book autobiography are bound to be low.
  7. wow, that is far too cool and yeah I think that is possible in RL. A longshot, but possible. Thanks for sharing that.
  8. No sweat, yeah I think those are good suggestions. Not sure if the designer is monitoring this thread, but that is good feedback.
  9. not sure if the version i am looking at is final one included in the release, but I expect the answer is the designer just never expected the player to have forces in that location in 30-35 minutes. That is pretty quick. So chalk it up to you being more aggressive and successful than a designer expected and let's move on. I think Ken's suggestions are good and I intend to incorporate those ideas on work I may be doing. As to whether I would consider off map reinforcements being an acceptable thing, absolutely. They just need to be incorporated in such a way as to work with the scenario, not against. I think in this scenario most of the time they do work, but the OP found an option where they don't. by the way when BF does do Space Lobsters of Doom, I understand teleport technology is all the rave, get used to it.
  10. Some nice suggestions there ken. No value touch objectives make for good radio messages for warnings.
  11. There is already a whole thread on the subject. Answer - there is no official path to do so
  12. in the long run, it'll make you happy. No more worrying about patch order etc. I would consider removing everything first. I don't think it is necessary, but it makes for a cleaner process.
  13. Teleporting units in is problematic as you have to make some assumptions about where the player is possibly going to have positioned units. Just making maps bigger or positioning the units on map in defilade doesn't quite work as well anymore due to UAVs etc which allow the player to spot well beyond where they might actually have units. So unfortunately in this case you moved into an area the designer did not expect you to. Bummer. However before folks go on a tirade about the designer, perhaps you can design a few on your own and show them the "correct" way to design. As it is the designer was trying to put together something interesting and create a challenge for you. You can chalk it up to you doing something unexpected or you can make still another designer irked that his work is so ill received as to make him reconsider doing any more. And no this does not mean do not critique the design. Most designers crave feedback. It is simply how one approaches it. Showing the situation and suggesting to the designer that the reinforcement location was problematic is definitely good feedback. The OP was pretty close to that, I'd have simply left off the "what the hell" comment and simply said bummer. The designer will get the picture and may actually ask for more info on your attack plan. win-win for everyone.
  14. what do you have against comic books? Upset as that is the likely place your life story will be told?
  15. exactly eventually CMFI will get updated to the same licensing model and then it's size will increase proportionally.
  16. that's part of the reason for loading to a photo site and then just copying links. That and the pics can be much bigger.
  17. I have had a fair amount of success with them, but a single Stinger team is not optimal. Preferably you want a couple. As to the turn sequence, are you replaying a saved turn? i.e. after the game has generated the movie or are you rerunning the turn to get a new save? If it is the same save you will always see the same result as it has already been generated.
  18. that is premised on the acquiring unit is a tank. There is a lot more out there lasing you than just tanks. In the case of tanks, I have found they can kill you regardless of the smoke. Maybe not always, but I have seen it enough to make me even more cautious.
  19. and if you only play a single turn of a few minutes you don't get any disappointed looks.
  20. All hail Ryujin, the master of evasion! Seriously thanks for the thread Ryujin.
  21. I am not so sure that is true, I used to think so. I took a couple teams, hit evade, changed the direction to move forward and I don't see any hit on morale, suppression etc.
  22. Same here. I was always under the impression the unit took a morale hit, but in just giving it test run that does not appear to be the case. Cool, something new in the tool kit.
  23. np at all...and you do want to get GL....it is a huge addition for CMFI. Note after installing you would need to rerun the 3.0 upgrade.
  24. Reckon so pardner. reckon? What the hell, are you one of those wanna be cowboys going down to Seattle's finest countrified bars doing line dances in your new Nordstrom boots. Line dancing with your buddies in your chaps sans pants? Well I might have to explain water is wet to you, I can't assume that you would take the knowledge that the urine you woke up this morning face down in being wet would make you understand the same regarding water.
  25. I am assuming just to keep my perspective it is gonna be a full price game and essentially a do over to get it current. I'd be quite happy with that and can't wait to see it. I am withmvp7, I want all those new features in the game.
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