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sburke

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Everything posted by sburke

  1. As others noted CMSF was released in 2007. That was the first CM2 game so not sure what you mean by 1990s. In addition the models for CMSF2 are all updated to later game standards so now you are looking more at a game matching something released in 2011 and later so over a full decade from your post. Are you sure you are referring to the dame game? granted there have not been all that many yet and almost none with detail on the soldier models but if you look at screnshots for CMBS you get a better idea if that helps.
  2. Hey not a wasted post at least from my view - I learned something I wasn't aware of so thanks!
  3. An excellent read. I went back over it when heading to Algiers for work a year or two back. Also watched Battle of Algiers again before visiting. The Milk bar - site of one of the first FLN bombings on the urban guerilla campaign in Algiers is still there. I was cautioned by the company not to venture into the Casbah in evening and my visit unfortunately was really short.
  4. Don’t be a wet blanket, shower him with praise for attempting to divide the waters and get us to the far shore.
  5. Hey we want to test something, can you give us a 46 million dollar engine we can destroy? Actually in the scheme of things I guess that is kind of cheap. Maybe off topic but that was very cool @Ultradave
  6. I just gave it a try. I am with Ian and RepsolCBR. I can make the water at whatever height I desire but only at that height. For some reason I thought water was always at the lowest height of any terrain, but that is an incorrect perception. I did not have to go through the create a map and save it process. I just created a map that went from 20 to 50 and then set the water at 50 on the top of the hill. Also then created an elevated pond on a separate map. Whether that has always been true I can't say.
  7. Is that why mister unicorn has that contented creepy smile? And I just ate lunch.
  8. Documenting hearsay doesn’t make it true seriously there were undoubtedly war crimes on both sides. It is true of every war and every side. What isnt usually true is that it is as routine as you’d think from some sources in different periods.
  9. Yep and that makes this even more interesting. Lots of potential on this map. @Bil Hardenberger am assuming from above screenshot this is daytime?
  10. Yeah really. Next soldier “I don’t know the answer to your question, but the guy you just shot had just gotten back from the briefing with HQ”. I suspect that anecdotal story is just soldier BS. Yeah I am sure there are some incidents, but not a routine practice.
  11. Damn! I think I see dams in our future
  12. redownload the game this will give you the latest version, then use the 4.0 upgrade key to activate.
  13. Ever see the Gamer's Tactical Combat system OP sheets? You can find em on Gamers archive . net. They designed exactly what you are referring to into the board game series.
  14. This isn't an argument. It is just a contradiction! Mr. Vibrating: I'm very sorry, but I'm not allowed to argue unless you've paid. Man: Aha! If I didn't pay, then why are you arguing? Got you! Mr. Vibrating: No you haven't. Man: Yes I have. If you're still arguing, I must have paid. Mr. Vibrating: Not necessarily. I could be arguing in my spare time. Man: Oh, I've had enough of this! Mr. Vibrating: No, you haven't. Man: Oh, shut up!
  15. edit in a couple vehicles, dismount the drivers and use those as runners. Save you some guess work and also provide the opportunity that your runner doesn't make it.
  16. you aren't the first- you won't be the last.
  17. yeah don't count on that if you play as NATO- this ain't CMBS.
  18. Not sure what that means. You can have varying degrees of role playing and still be competitive. There is no conflict there. The role playing is more about not just having a charge to the last man 90% casualty rate fight just to determine a winner. Sometimes winning is just having a really fun game.
  19. I pretend I actually know what I am doing. Then when it all falls apart I pretend my pixeltruppen were insubordinate and did not follow the plan. Seriously how I play is largely determined by circumstance- my opponent and their play style or the limitations of the scenario itself if against the AI.
  20. I've never used either, but just below the search bar you'll see in light gray an unread content selection The forum and storefront are I think separate, but both hosted so not a "Battlefront server" per se. I just tried a couple times. The 3rd time it loaded right away. The others.... not so good
  21. true, but even if he was inclined to ask, I don't think the answer would be in number of modules, but rather content. In doing modules generally speaking you have a couple items that drive content. ToE - how many formations do you need to create and what are the particulars you might have to do for them. Weather - what effect does that have on terrain files and vehicle models Region - creation of signs, building fronts, typical buildings etc The decision to do CMFB versus keep extending CMBN one would think (and this is based purely on conjecture - I know no more than you on this) have to do partly on how much more they could keep adding to CMBN. Snow terrain, ToE changes, new units etc. Plus I would expect changes once they start doing German specific details for maps - buildings etc. So in theory your answer lies somewhere in what is in CMBN and something short of what CMFB ends up consisting of. For sheer number of Modules CMSF holds the title over CMBN, but I don't actually know content wise how it stands up. I expect CMBN has more. Then you have a whole other factor - managing when people don't buy all the modules and how does that affect content use. That would seem to be more a business product management concern rather than a technical limitation. That could end up actually being the more important part of the decision process. (for example how do you develop battlepacks if the actual content users own can vary too widely).
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