Yeah likely some of the same reason BF has shied away from large flavor items despite the many requests. However development by the community doesn’t have the same limitations as BF faces. We can decide to accept some issues with gameplay for the value add we see in the mods. BF though needs to insure gameplay first. I recall playing with some of the urban Stalingrad mods and while they looked really cool they did introduce things for me in gameplay and pathing that just made it hard for me to consider using too many of them. I suspect my adoption with these may be somewhat the same. I definitely like the idea of the large items like ships as backdrops where they won’t affect gameplay, but add a whole other aspect to the visuals. The Blackhawk, rail cars and destroyed hummv I’ll also likely use. The Hesco barriers I’ll have to try. One flavor item we got in CMSF that I wish worked better are the concrete road barriers. What I think I’ll end up looking for is a mod that makes a low wall look like a concrete barrier so it functions better and then use the flavor object barrier just to add some variability in placement.
And @Sgt.Squarehead I bet you could do the Sadr city barrier wall now.