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Baneman

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Everything posted by Baneman

  1. So any info on this from devs/beta-testers - or has no one actually tried it ? Or ... game is so close to release that I will be able to try it out myself soon, oh so very sooooooooon
  2. In CM:BN, if you want to move an AT gun back from its current position, do the crew still spend the first 20 minutes turning it around or do they just ( now that they're modelled 1:1 ), step in front and push it backwards ?
  3. My question is not how to find a good hull-down position, but can you get your tank to stay there ? Sometimes in CMx1, to my horror, the little pixelkommandeur decides that things are a bit hot and to "just move back a bit" and exposes himself even worse than if he had just stayed put. Is that sort of thing necessarily left to the TacAI lest worse issues arise, or can you set him there in stone ?
  4. No one drinks that sh1te, a few people pretend they do just to keep the producers happy. It seems more likely that that screenshot was taken in a field that a farmer tried to use for lavender, but his enterprise failed so he left it fallow hence the current wild-lavender aspect.
  5. Have to agree here, what's League ? A sort of stop-start version of Rugby Union Pffffff Have been playing wargames since 1990 beginning with Napoleonics figures. Now approaching 44 and still going strong. Much gratitude is owed to BattleFront for sticking to the more "niche" realistic wargames area.
  6. Maybe in the fullness of time it will be possible to have both ? Perhaps a hurriedly-dug "Dirt Barnacle" offering fractionally less protection than the prepared "Sandbagged Foxhole".
  7. Oh you tease. Well, I guess you and the other beta-testers are entitled to a little fun, poking us on the forums and watching us run around some more Cheers
  8. My experience on flight sim forums ( IL2 and successor for eg. ) is that even game release does not stop whining. It may change focus (slightly), but it continues unabated. In fact, I would postulate that if the whining lessens even just a little for a week or two, that would be proof positive that CM:BN is a massive success
  9. Outstanding video, nice to see it all happening in WeGo, thanks a lot. My only gripe ( personal opinion and I know it's been mentioned before ) is that the tank-rocking IS too much - look at the video approx. 7:12 - that right hand Panther looks like a rocking horse ! OTOH, watching the suspension deform as the Panther crossed shellholes is really well done.
  10. <takes comment and runs off with it wildly extrapolating...> So there's going to be a Winter War element to the Ostfront module. Sweet !
  11. aaaannd can you tell those of us who don't know wtf a "Kampfraumheizung" is, what it is ? Thanks Wikipedia and Google both failed ( or brought back german language sites which in my case, doesn't help )
  12. Yeah, thanks a lot man, it's been a fine display.
  13. I would have expected the bombardment of the town, but I would also have kept most of my men back ( maybe left a spotter team in the foxholes ) to reoccupy after any possible pre-bombardment of that flank. I assume that this is pretty standard amongst CMx1 players, maybe CMSF guys aren't so used to it ( different tactics in modern warfare ? )
  14. Have just watched as far as the initial AI arty pounding, looks excellent. Particularly the way the AI decided ( as you did ), that putting troops in the town would be a poor move and that they would be on the flanks. Despite the fact that most of my games will be head-to-head, it's nice to see the AI will be no pushover, especially when learning the game. Thanks for this, the drool is getting out of hand...
  15. Yeah, I did wonder about that myself, especially the bit where the 2 schreck guys sneak around the building and the buttoned Sherman whips the turret around about 100 degrees to mow them down. I thought that a) they should be hard to spot given they were partially behind the tank and is there not a Sneak/Crawl command ? They really could have just peeked around the corner and been even harder to spot ?
  16. Have to agree with this. I'm also firmly in the WeGo camp, when I first discovered CM after Steel Panthers, it was so refreshing to have a system that didn't have the inherent gameyness of turn-based games. Plus, 90%+ of my opponents live in other timezones, so Pbem WeGo is pretty much essential. I take my hat off to Tyrspawn, I doubt I could actually handle/keep track/form and carry out coherent plans in real time unless using a far smaller force than he controlled in the 2 battles.
  17. Just guessing, but when I watched the vid, it seemed as though the icon above the units in question was flashing - that might be the indicator...
  18. Looks amazing and quite the appetite-whetter. Thanks for posting. Only thing I saw that could fall into the category of "bug" was in the first scenario when one Sherman passed through the rear half of another Sherman.
  19. Which is a good idea for at least half ( probably more ) of the people reading and responding on forums
  20. I remember reading a comment on the flight sim forums about a guy who'd mapped his aircraft commands ( in IL2 ) to Voice Activated Commands. It worked great until his wife thought he'd flown enough, walked into the room and yelled "Bail out !"
  21. As long as the Germans go "Hilfearrrgh !" lol. Much childhood allowance went on those comics...
  22. Agree. That gunner looks just like Klaus "Hard Man" Hunterberg.
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