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Sequoia

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  1. Upvote
    Sequoia got a reaction from sburke in AC-130 Spectre   
    That beer company should be apologizing for its beer.
  2. Upvote
    Sequoia got a reaction from IICptMillerII in AC-130 Spectre   
    That beer company should be apologizing for its beer.
  3. Like
    Sequoia got a reaction from Pete Wenman in Shock Force 2 Beta Showcase Video   
    To me, the reaction to the video so far is the best example since the time Battlefront posted the screenshot of a Tiger tank before CMBN as to why we don't get more updates.
  4. Like
    Sequoia reacted to MikeyD in Turkish Leopard 2A4 mod preview   
    All of CMSF2 is one big MikeyD mod.  Almost everything's been touched in the game and 7/8ths of it nobody had actually asked me to do. They'd just come in to work in the morning to find a Carl Gustav rccl gun skin uploaded or new telephone pole art. I'm surprised nobody yelled at me.
  5. Like
    Sequoia got a reaction from A Canadian Cat in Shock Force 2 Beta Showcase Video   
    Yes but how far can a laden swallow fly?
    P.S. Since we have palm trees, will they have coconuts?
     
  6. Like
    Sequoia reacted to Chops in Steve, some time when you're less busy, maybe you could do a Bibliography of your TO&E sources.   
    Here you go Mikey -
    " Notwithstanding their political and practical importance, lethal weapons are only one among many necessary forms of U.S. assistance to Ukraine. For one thing, in the military/security area, non-lethal U.S. military assistance helped to advance Ukraine’s war-fighting efforts. It has included equipment, such as counter-artillery and counter-mortar radars, secure communications, tactical UAVs, medical equipment, logistical infrastructure and IT systems, night vision devices, thermal goggles and up-armored civilian SUVs."
    https://www.usukraine.org/analysis-u-s-assistance-ukraine/
    Obviously, these should be added to CM:BS in the future.
  7. Upvote
    Sequoia got a reaction from c3k in Shock Force 2 Beta Showcase Video   
    I just hope if we get dead cows, it will be the right kind of cow or the game will be broken!
  8. Upvote
    Sequoia got a reaction from sburke in Shock Force 2 Beta Showcase Video   
    I just hope if we get dead cows, it will be the right kind of cow or the game will be broken!
  9. Like
    Sequoia reacted to IICptMillerII in Shock Force 2 Beta Showcase Video   
    Hi everyone,
    Here is a cinematic video featuring Shock Force 2! This is meant to be a showcase, similar in concept to a gameplay trailer. Keep in mind this is footage taken from a beta build of the game, and things are subject to change and all that. Hope you all enjoy!
     
     
  10. Like
    Sequoia reacted to MikeyD in Turkish Leopard 2A4 mod preview   
    The Turkish YPRs are finished, or at least close enough for rock & roll.
    It should be a hint how close the title is to completion if I'm puttering around with 3rd party mods instead working like a slave to get things finished.
     
     


  11. Like
    Sequoia reacted to Combatintman in Turkish Leopard 2A4 mod preview   
    No but punch in these coords into Google Earth and roll the imagery date back and forward (2014 is a good year to spot kit):
    Tank Shed 1:   35° 9'8.27"N  33°36'59.30"E
    Tank Shed 2:   35° 9'12.65"N  33°36'46.26"E
    Tank Shed 3:  35° 9'4.66"N  33°36'48.62"E
    All of the sheds are part of the same installation in Asha/Pasakoy Cyprus. This location is associated with the Turkish 14th Armoured Brigade according to various open source websites.
    Now, while I accept that the Turkish garrison in Cyprus is a bit of an anomaly to that on the mainland, it seems pretty clear from the imagery that Tank companies number 13 x tanks. Dividing this by three gives you four and a bit. So my guess is that a Turkish tank company comprises either 3 x tank platoons of four tanks each, plus a company HQ tank or 4 x tank platoons of three tanks each plus a company HQ tank. My guesstimate would be the first of the two above.
    I actually used to be the go-to-guy for Orbats in this part of the World in the late 90s early 00s but all sadly forgotten and most of it can't be told here anyway.
     
  12. Like
    Sequoia reacted to MikeyD in Turkish Leopard 2A4 mod preview   
    Since the Turkish mods/scenarios are third party there's no reason to stick to the official 2007 timeline. The camou schemes are 2018, it was the Turkish army's incursion into Syria in January that piqued peoples' interest.
    I just can't get used to the weird Turkish camou.
     


  13. Like
    Sequoia reacted to MikeyD in Turkish Leopard 2A4 mod preview   
    As an aside, I've started the Turkish YPRs. Plain's about done, attempts to camou will come next.
     

  14. Like
    Sequoia got a reaction from Mord in Don't post Combat Mission on Steam.   
    It's not the size of the brain, it's how you code with it...
  15. Upvote
    Sequoia got a reaction from AkumaSD in Better late than never   
    Wow I just noticed Derkommisar had already told my joke. My apologies. Also some one used to send wine to the Battlefront staff. Some one send some to Mike so he will be more likely to post secrets accidentally.
  16. Like
    Sequoia got a reaction from Col Rosenberger in Am I the only one ?   
    Sorry, that is not a monkey. That is a baboon. Know your primates!
  17. Like
    Sequoia got a reaction from zinzan in CMFI Rome to Victory Bones   
    Yeah, I especially didn't like it when they started naming all the attack carriers after Presidents and members of Congress.
  18. Like
    Sequoia reacted to Mord in CMSF2 Demo   
    I like that.
    After the death of David Carradine, I told my brother if he ever finds me dead in an embarrassing position, like laying naked in bed covered in fudge, or croaked on the toilet ala Elvis, he is to get me dressed, go out and kill a shark or bear, tangle us up, destroy the room, and put a knife in my hand to make it look like we died fighting each other. I want to be a legend around the police station water cooler. Moral of this story? That's my shoe size talking...on just about any topic.
    I always say, life is what you make it. If you choose to believe the world is a horrible place than that's what it will be. I find happiness in the smallest things; a nice summer evening, a crisp autumn afternoon, a brand new pair of socks, a fresh piece of paper, a new book, some cool music, etc.. If you learn to appreciate the seemingly insignificant then your existence will be filled with many joys and surprises. And of course find the humor in everything.
    @Erwin. Yep, if you think about it, all this board is is a collection of (mostly) grown guys still playing in the backyard with their army men. 
    Mord.
  19. Like
    Sequoia reacted to Combatintman in IED Mechanics?   
    This covers off on why there are lots of young men and women in graveyards (including two people I knew very well) or living their lives without the limbs they were born with.
    IEDs are a nightmare and defeating them requires a lot of effort. FWIW I have never been taught to put rounds down to defeat IEDs in any of my predeployment training for either Iraq (1 tour) or Afghanistan (3 tours) between 2006 and 2016 or seen the method employed on my time outside the wire. The drills taught to cross a culvert (or any suspect IED location) involved a lot of very methodical observation, movement and steps to mitigate the effects of the device if it detonated by minimising the number of people likely to get whacked by the detonation. That was all complimented by technical means such as ECM and detection devices such as the Vallon
    http://www.vallon.de/products.lasso?a=uxo-detection&b=8
    Of that suite of measures, the only thing that is lacking in game is the Vallon. Well not quite obviously but in terms of mechanics for IED detection because they can't be detected, then in game terms it is lacking. However, in real life Vallon and similar devices do not find every single device so ultimately IEDs have to be defeated by combinations of means and the sad fact of life is that, despite all of the above, where IEDs are present, they will cause casualties.
    Moving through an area with culverts/chokepoints (such as your bridge example) or one identified as a High Activity Zone for IED placement is slow and stressful and does not involve whanging 40mm from a MK19/GMG or similar around the place. Why? Because in reality your ROE rarely allows you to put the rounds downrange on suspected positions/IEDs that the game allows you to and of course  your briefing stated that they were likely to be present which is a luxury not always available in real life. As a result of all of this, you are faced with, in game terms, boring methodical application of time-consuming drills. In real life, stressful and exhausting application of time-consuming drills.
    Is it physically possible to get an IED to detonate by firing at it with 40mm MK19/GMG or similar? I'm not an expert but I suspect that yes it is; however,this method, like all others, is never a 100% guarantee and I would guess that the percentage of successfully defeating a device by firing a direct fire weapon in the vicinity of said device would be pretty low.
    I can't help you with your requests regarding that particular mission but ultimately I think it is worth remembering that:
    This is a game.
    You can't control everything that happens on the battlefield.
    You are going to take casualties.
  20. Like
    Sequoia reacted to sburke in IED Mechanics?   
    “I don’t often smoke, but when I do I prefer IED locations”. - the most interesting man in the world. 
  21. Like
    Sequoia got a reaction from J Bennett in And Why Is There No Merchandise Anyway?   
    What no Churchill Crocodile?
  22. Like
    Sequoia reacted to Mord in Mord's Mods (Special Announcement)   
    For nigh on ten years now my biggest projects have always been my portrait mods. I have invested weeks and months on end, that have added up to hundreds and hundreds of hours of time and frustration creating them. I have made easily over ten thousand portraits, through trial and error, redesign, and updates. It's been a true struggle at times, and I am never happy with the outcome, though I'll say I am, once a project is complete. But I am always fighting the design decisions I started with way back in SF1 and it's hamstrung me artistically. After the FB portraits I decided I wanted to redo all the portraits for all the titles (the BN mod is long over do for an update) . So, after a long hiatus, I set about trying to get to someplace that would finally make me happy. I decided to start with RT to get ahead of the module release, and after a week or so of fiddling, resizing, making test bmps, and checking in game, this is what I came up with.

    For about two seconds I thought they looked good. But once again I was confronted by the poor design decisions I adopted all those years ago. You see, I have been in a constant fight with what I term the "bobble head effect", which causes the portrait heads to appear bulbous and fat-headed. It occurs because I opted to show each portrait with a split face on the bmp. It has been my bane since my BN mod and it frustrates me to no end. And considering how I built each face from screenshots, pieces of faces from all sorts of pictures, and the fact I only worked on the left side of the face, well it doesn't leave me room for presenting them in any other way. And On top of all that, I have always felt there was inconsistency in the quality of the faces, and that they appeared too cartoony.  So with that said, I am putting these portrait mods to rest. I have taken them as far as they will go and they have reached a dead end. They had a good run but there really isn't anything more I can do to improve them.

     
     
     
     
     
     
    Now, check out what I have been doing for the last two weeks and tell me I didn't make the right decision...



    Now for some comparisons of the old style and the new.


     
    Now the portraits in the context of their own mod. It'll give you an idea of the overall design.


     
    And within the context of the game UI.


     
    Some of the portraits are tentative/place holders until I find something that really blows me away. Or will be replaced later. The Heer Armor and Armor Infantry come to mind as far as that goes. Luckily I haven't made anything yet with them, just tests.
    Now, unfortunately I will probably have to share a lot of the portraits (mostly Germans) across games, however backgrounds and the like will be changed for each setting.  And I will of course do all the battalions and regiments etc. Whether or not I will be able to keep the quality across titles remains to be seen but I will do my best. It is going to be a colossal amount of work, already has been. For the Germans alone I have created and discarded over a thousand portraits. LOL. Every time I think I have one down and start producing keepers, I stumble across a better pic, or I adjust some color to better fit the portrait into the overall look and I have to redo a ton of work. I just replaced the Heer Infantry yesterday, now I have to redo 374 that I had already made, as well as the SS Arm Infantry. I have done this a couple times already. But getting it right is what's most important. Perfection is what I am aiming for.
    I don't know how long it will take. Getting the right pics is painstaking and laborious as hell. For every good one I make I throw out five. But this style will be the definitive version of my portrait mods from here on out. As I complete them I will remove the old versions from the planet. I'll start threads in the corresponding game forums as I progress.
    Welp, that's about it. I was gonna keep all this to myself and wait to surprise everyone, but I have been working in a vacuum for a month and it feels good to talk a little bit about it. Especially as I have been going full bore, night and day for two weeks straight. I Hope you guys like what you see. I think it's the best work I have ever done.

    Mord.
     
  23. Upvote
    Sequoia reacted to Erwin in CMFI Rome to Victory Bones   
    Clearly a propaganda pic showing no food shortage in German Army.
  24. Like
    Sequoia got a reaction from Mord in CMSF2 New Belligerent ?   
    Possum groging. Mord's right. Possums/Opossums, what have you, are like 99.9 % immune to rabies. They think it might have to do with a lower body temperature than other mammals.
  25. Like
    Sequoia reacted to homewrecker in A Message from GAJ at CMMODs.   
    I've tried visiting the site, I remember using it years ago.  And with the forthcoming release of SF2, i wanted to dabble back into shock force.  Everytime i try to access the site, i get an hsts error that i'm unable to fix from the chrome hsts settings page.  I do want to donate now that I'm older and have the means to throw some cash at the folks who helped make my CM time more enjoyable.  Anyone know what the deal with that error is?  Cant figure it out.
    EDIT :  Figured it out, sent something for GAJ.  
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