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Everything posted by Sequoia
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What I'd like to see in CM3...
Sequoia replied to Wodin's topic in Combat Mission - General Discussion
Even if BFC had board meetings I don't think the gang would be that well dressed. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Happy to see more modders taking a crack at this. I'd give it a go myself if I had more time. Do I assume correctly one can't implement the billboards as one can, say helmets or posters, by numbering different graphics? E.g. poster-1, poster-2 , which will display random graphics in game of the numbered graphic files. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Ah, sorry I know I lied but I just couldn't resist posting one more. http://www.cadnav.com/3d-models/model-14203.html -
Steppenwulf's Modded Flavour Objects for SF2
Sequoia replied to The Steppenwulf's topic in CM Shock Force 2 Maps and Mods
This then? http://www.cadnav.com/3d-models/model-37395.html -
Steppenwulf's Modded Flavour Objects for SF2
Sequoia replied to The Steppenwulf's topic in CM Shock Force 2 Maps and Mods
Would this work for you? http://www.cadnav.com/3d-models/model-37203.html -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
I also spotted wrecked modern civilian cars and a wrecked truck on the site. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Last one I promise. http://www.cadnav.com/3d-models/model-47931.html -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
I know it's much much easier to suggest than to actually implement but this could be useful as well: http://www.cadnav.com/3d-models/model-36312.html -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Any one else stumble on this yet? http://www.cadnav.com/3d-models/model-41034.html -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
@mord . Mord how about this? http://www.cadnav.com/3d-models/model-47053.html -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
You should hear the Airborne Ranger song they taught us to sing while running in formation in basic training. I'm sure I'd get banned if I posted it. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Guess I could've Googled that. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Under the Shah, Iran had the world's biggest hovercraft fleet. I have no idea who uses them now. -
Steppenwulf's Modded Flavour Objects for SF2
Sequoia replied to The Steppenwulf's topic in CM Shock Force 2 Maps and Mods
A dock loading crane? -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Do I assume correctly that the cover (no concealment as I understand) provided by these modified flavor objects is the dimensions of the added 3-d object and not that of the original replaced 3-d flavor object? -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
I don't recall however if the Aleppo airport in Chris's CMSF 1 US airborne campaign is a military or civilian airport. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
The MiGs would be cool to put into Chris aka Normal Dudes first mission of his airborne campaign if some one redid it for CMSF 2. -
Custom 3D Models and Mods Compilation
Sequoia replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
It would be awesome to get infantry landing craft and gliders for CMBN and CMFI. -
A line from the recent Spiderman movie. Which is only a minor spoiler: Spiderman: " Where am I? You all speak English so well! Dutchman: "Welcome to the Netherlands!"
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Well if that's the SOP I'm glad to learn of it and the case for me would be closed.
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I've not tried Steel Division 2 so this may not apply to it but some wargames while super detailed in many regards do not offer realistic recreations of what they are trying to represent. The theory seems to be if one can micromanage many aspects of an event one will get realistic outcomes.
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Erwin, I do agree it could be annoying and distracting from what's important, but from an immersion standpoint it bothers me (although it's certainly not a game breaker). If it were required to break off a scout team size unit every time one took prisoners, at least for a certain amount of time, I would feel better about it. At least then I could reconcile someone was watching the POWs. I'm 99% certain SBurke was joking about the invisible MPs. Again, this is far from being my first choice for a new feature. Perhaps someone could relate to me what the standard practice was. I realize it would be different between various times and armies. My understanding is pretty much every battalion had support troops that are not represented in the game. I don't believe however they would be right on the heels of the front line in most cases (except of course the medics).
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Hey Battlefront where's the Spec Ops Units?
Sequoia replied to JulianJ's topic in Combat Mission Shock Force 2
Despite claims of Battlefront "predicting" the future, the counterfactual CMSF Syrian War and the current real world Syrian Civil War are nothing alike, nor is the CMSF war anything like the post 9-11Afghanistan War or the Iraq War after the fall of Baghdad. Use of Special Ops forces in these real wars and how they would be used in support of a mostly conventional war as presented in CMSF may not necessarily be the same. -
It would be far from my number one feature request, and I get why we don't have medics evacuating wounded after buddy aid, but just who is it that's minding the prisoners after they get snapped out of existence?
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BBC Article on Kursk Prokhorovka controversy.
Sequoia replied to Sequoia's topic in Combat Mission Red Thunder
Opps I'm sorry I didn't see there was a locked thread on this already. Please ignore.