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Placebo

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Everything posted by Placebo

  1. "So yeah, $10 now or $10 later if you want to play MG" Is the pricing confirmed, it will be $10 more for MG + V2.0? If it is i might as well buy the upgrade now and get the benefits straight away
  2. This has put into context some of the comments i also thought were a bit harsh!!
  3. I am going to have to add to the endless speculation and say whenever the battlefront team are this quiet it is because they are on a final push to get a release out. I think we could have some good news before Christmas. *warning: this post contains baseless optimism
  4. Streety, this game is well worth the purchase price. As with all AI it has its limitations, but it is still a great game. AI on defence - I have had some great battles and some real disappointing ones (there seems to be a AI tactic of sometimes vacating VL, i guess to avoid artillery which would be fine except it does not follow this up with a counter attack or any offensive action). Picking the troops for the A.I helps these battles a lot. AI on attack - have had some good battles. Again hit and miss AI on ME - The AI seems to take 5-10 mins to decide to move for no reason at all. So the only way I have found to equalise this is to advance several turns and then start advancing. The worst thing for me is the AI using up all its artillery in pre planned bombardments on turn 1. Yes it can limit movement for your advancing troops but is generally wasted.
  5. Finally time to dip my toe in the water of CMFI PBEM, anyone interested? Anyone actually think they can win with the Italians?? Not sure i could but easy on setting other than that?
  6. Mmmmmmm now this is getting interesting. Stuff on its way soon!!!
  7. Nooo you can never have too much of WW2 It would be good to get at least a hint at what will be released first, and if we can expect something before Christmas ???
  8. I agree - the new modelling of system damage really changes the game. From memory mortars would not do anything to a tank in CM1 but in CM2 it can cripple it. As you say it makes any type of incoming fire a worry for your tankers. I was not really refering to the calculation part of CM1 and displaying the chance of hitting but more the background data of the tanks armour/equip etc.
  9. Looking back at CM1 and all the stats that were available, I found it really useful to understand the strenghts and weaknesses of the various armour. Can anyone tell me is this data still valid in CM2 e.g. the quality of the armour and the panther having more frequent flaws in the front upper hull? I hope it is still modelled but without any stats and so much variability through other factors in the game I am not sure if this would be significant enough to notice. PS I know Steve has said before it is old and everyone knows this now, but it would be good to have this data somewhere in the game, it certainly helped me as a neebie back in the CM1 days!
  10. It does seem the wrong way round to start the eastern front in 1944, but from the dev point of view it must be a much quicker way of getting the games out to us impatient customers so I can live with it
  11. I hate to drag the thread back to the original post but as this was back in June can anyone at Bf give us any more info on the order these may come out? I think the order shown above would be my preference
  12. I agree something has happened to the average CM gamer between CM1 and 2. A lot more "its not fair the AI does this" and "why don't my troops automatically do this". I still find plenty of great moments in some of the close run battles i have had that any limitations the game has don't really bother me. Even the arty endless spotting annoyance (which I really hated when it first happened as I love sending in the heavy rounds) - if you don't keep your FO safe bad luck, better win the battle without it.
  13. Could not agree more, CM is in a league of its own.
  14. Thanks for the tip Womble, I did not know that you could check out LOS from a waypoint!!
  15. I have not played CMSF for a while so this sounds like a good way to get back into it so pm me if you need some playtesting.
  16. I would be interested in a pair of Jadgtiger slippers, no good for walking in but when you are settled on the sofa no-one is going disturb you
  17. It is a really tough mission, the only thing that stopped it being a massacre for me was the Wespe with their smoke shells. This is a lifesaver if placed well, to screen the exit area and as much of the road as possible on the final stretch.
  18. I guess the problem is historical - the Germans and itailans had a disasterous start to operation Husky, so to have campaigns for them strolling down to the beach and kicking the americans into the sea would also not feel right. I do agree with you that they are really difficult (I have white flags waving on both campaign fronts at the moment). Perhaps it would be better to have a smaller scope to the historically defeated armies battles so you can get local successes. From what I have read some units did fight long and hard holding up the americans while others could not wait to surrender (in the case of the italians) or were so disorganised that they were totally ineffective (germans).
  19. I am in the samll battles camp too. I love getting in to the detail of the small battles where every soldier counts.
  20. This is a really good read, only a 1/3 through but loads on all the main players and thinking at the time.
  21. Mord, I live in hope that one day the answer will come back "check out the store page its just been updated to available" It would make a change to "when its ready"
  22. To quote Steve aka Battlefront "We don't allow preorders until we're sure the product will ship within 4-6 weeks". With the announcement of pre-orders on 22nd June and with my advanced maths skills I think we are almost there?? Any guesses for the actual release date?
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