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Placebo

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Everything posted by Placebo

  1. After reading all this i am tempted to never read another post on the topic ever again. I will just buy every update/module/base game and download every free patch, as even if i don't really use/need it - as it is supporting the ongoing development of one of my all time favorite games!!
  2. A great game deserves support and on-going development (however i do hope the patch price is closer to MikeyD $5 than Schrullenhaft's $40 guesstimates)
  3. We really need gun jams in the game. I miss that from CM1. Also what about barrel changes for the MG42, they must have happened pretty frequently.
  4. Agree, when you see the future plans it seems to be adding up to a lot of money, but over a 3 yr time period for one game refresh/base game it really will not be an issue.... bring it on
  5. Boy, how does something so simple get so complicated. I must admit i am am happy to buying into the design model, as the standard for games now seems to be: base module cheap but with add-ons, it adds up to more than a single full price game and shorter inital dev time to market. But with so many base games coming out at $65 each this does become quite an expensive group of games. When the game engine is evolving not being re-written like CM1 to CMSF and CMSF to CM2 I am not sure fortress italy and Eastern front justify a full base game price tag.
  6. Amazing news, looking forward to all 3 already!!!
  7. Still playing regularly over one year after release, and the on going refreshes the game is going to get from the future modules, is going to keep me playing for a long time yet!!
  8. I was just thinking about starting The Road to Montebourg again. I will wait for your update is should mix things up a bit.
  9. I am only just getting to the ASH battles now, partly because I am splitting time between the german campaign but also as i did so badly in the initial battles the tattered remains of my forces made the later battles impossible so I have restarted this campaign several times However I have learnt it is more important to preserve forces than push for every kill and VL (which I always do on single battles). This has got me through to the ASH battles on Veteran so things are looking good :cool:
  10. Someone did step up and do a very nice Lynx mod, but I suspected people would wait for the update first.
  11. Every other tank seems to have modded user skins, but I have not seen any for hte KT. Is that because people are waiting for the update? If there is a released KT mod please post here as i may have missed it.
  12. One more for the list - the attacker being able to select one of several victory locations, without the defender knowing so he must try to defend them all.
  13. "1. GUN JAMS. Remember when your vickers would jam up at that critical moment while covering another squad in CMBO? Can you imagine your MG-34 misfiring in CMBN? What a great and realistic aspect that would be! I miss it." I had forgotten all about gun jams - and miss the feature now you have reminded me!! Fire - absolutely I did love the mis-identifying of tanks and sound contacts, it added a real twist to battles. However I think it has been confirmed this is not possible with the new game engine Prisioners - have to say i prefer the system now, you still have to go and secure soldiers with their hands up, but it is much better that they dissappear and do not need escorting off the field.
  14. I have just ordered a couple of books in preperation for the next module (not that I am bored with CW yet ) The Battle for the Rhine 1944 : Arnhem and the Ardennes - The Campaign in Europe It Never Snows in September: The German View of Market-Garden and the Battle of Arnhem September 1944 They seem to get good reviews on amazon, does anyone have any recommendations for good reading of the operation?
  15. I think the biggest danger of this grenade test is death by statistics
  16. "Not just some new models, but dozens of hours worth of scenarios and campaigns" Agree totally ,the campaigns bring the game engine to life and are probably the major investment in terms of developent.
  17. Just a thought on the next module and campaign. As the outcome of op market garden was so not dependent on other areas outside of the scope of the operation, (compared with normandy, where one battle groups actions would not have directly affected the overall success of the invasion). Will it will be possible to turn market garden into an Allied victory (and the war being over by Christmas ) if all the Allied objectives can be achieved.
  18. I am really looking forward to the Operation market garden campaign (hopefully they will be Allies and German playable versions). The way the latest CW campaigns have evolved from the initial release is really good. Gone are the days of endless QB's, now I prefer the set piece battles with the reuse of forces over a campaign.
  19. Paper Tiger, is seems a waste to not let those unfinished maps not see the light of day. Perhaps they could be standalone battles as they could be interesting to play from both sides.
  20. I am sure i read somewhere that Hitler diverted Jadgpanther production away from the eastern front to units preparing for the Andennes offensive. Taking from its ideal role of defending in open countryside to the offence in forest and hills!
  21. I have read some posts about the poor A.I so have to own up to being surprised and soundly beaten in a quick battle (wego). I setup an assult on a village with panzergrenadiers and a platoon of the Nazi wonder weapon Jagpanthers vs US mixed formation (auto selected). The attack on the village all goes according to plan but there is no sign of the platoon of shermans I know are out there. So I send my tanks to the ridge at the back of the map to flush them out. My first tank is taken out with a side hit, wasteful but i know where they are now and send in the tanks head on to finish them. The first tank over the ridge is hit with 3 or 4 frontal shots and the 105 manages to distroy the wepon controls so my tank is now useless. Then to my surprise the shermans come flying out of their hidden positions in a flanking maneouver. I take out 1 sherman but the speed leaves one of my tanks open to a side hit which takes it out. Desperate to keep my last tank fighting i reverse while targeting another sherman, however do to the limited angle of fire it moves out of my line of sight while reversing and another faster sherman is now behind me and finished off my last Jadgpanther. I am gutted about being shown up against the AI destroying my superior force but had to post on the forum as I was so impressed with the way the AI acted!!
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