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Gen-x87H

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Everything posted by Gen-x87H

  1. Not so much wasps as much as flamethrowers. I have found it take around 6 shots from a flamthrower to light up a tile. So if you grab maybe 20 of them you will be able to light up around 25 tiles or so. How funny would that be if you light up all the trees and use barracades to keep them from going around the fires. Then all you get is a jeep or Kubelwagon and run around behind the fires and baracades that have mine fields near them. By them time your attacker figures it out you will win by default since his armor will have nowhere to go and only a few troops will have been able to get through. It could be a good laugh at least Gen
  2. Bah I once lost a Panther G to a Churchill at 800 meters on the first shot using its only C shell. Anything can happen. Gen
  3. I am mixed on veteran status. Guns I find they are worth it as the crews usually dont flee like little school girls at the first sign of arty or a fight. The only time I have ever used veteran troops was in a IP game. Veteran US Rifle 44 platoons. 3 of them in a 1000 point ME. They ran at the first sign of fighting. They were in a tree line overlooking the approaches to the flag and cameunder fire from VGs that were in the open than they just fled. At least 1 squad did not even take a casualty. So now I dont bother. Tanks I am not sure either. If I have the points I may pick up a a veteran tank. If you dont get hit on a lucky first shot you have the upper hand with the higher ROF. This game is about skill but also a little luck Gen
  4. Probably because a MG is worthless against a Pill Box. It is like when you target an enemy tank. I dont think it even gives you an option to shoot the tank with MGs. Gen
  5. The Wasp is a very effective units, mostll because of its range and speed and ammo load. It is least vulnerable to German MGs and hard to hit with Schrecks. It is a so effective unit that it is banned from many ladder games. " Wasps are easy pickings for German Flak guns Anywho a tactic I am sure will be labeled gamey is if you are on defense. Light up all the tree lines that your enemy will be approaching from. This will force them in the open and in theory if used with barracades and mine field you could really force your enemy to some pretty nasty killing zones **** I just thought this up on the spot. Im off to try it out Gen
  6. I have toyed with Mechanized warfare but have found that the only units worth moving are slow ones like HMGs, AT teams, and on map mortar crews. The regular guys by the time you manuever around the field and unload them could have moved there on thier own power. So use the HTs for HMGs or other slow units. Gen
  7. Where's here? I don't remember the last road I saw that was 2.5 or 5 meters above the surrounding ground However, elevating rail lines does seem correct" Well it is the closest thing you can do with the engine. If they allowed for shorter elevations then it would look more realistic. Besides this game is about abstraction I have never seen a road in the country or not in a city enviornment that is not raised a bit above the surrounding terrain. This is for ovcious reason like runoff. Gen
  8. the LRDG, the SAS, the Sudanese Defense Force, the Czechs, the Poles, the felons that comprised a substantial part of Rgt. 361. Even, for Christ's sake, the bloody Bren tripods! " Well then I want the British Free Corps. Just think of the possibilities as an Axis commander. You can use them to invade the bars, brothals, and jails of your enemies town. Gen
  9. I know that everything is bigger in the US, but 20m wide roadside ditches " On a freeway that sounds about right. As for a single road the elevated look feels more like what a real road would be like. At least around here. Gen
  10. Plain Roads... Use tree lined roads in abundance. They should be the norm and not the exception. Not only do trees make the roads look more realistic, they also provide the cover that road side ditches would provide." Why not elevate the roads? I have found that is you make the roads 1 elevation higher than the surrounding landscape it looks quite nice and makes it look like a ditch. If you want a highway. Make two roads 1 tile away from each other in paralell and elevate the two roads 1 elevation higher. Then in between the two roads make the elevation the same as the sourrounding area. It will make a ditch inbetween the two roads. Gen
  11. My only guess is they are taking the AP velocity as this is the most common type of Ammo used against armor. But internally I suspect if Tungsten rounds did have a higher velocity it shows up in the penetration charts. but it would be nice to see the velocity of all types of ammo Gen
  12. Hey Striker when you bring in the Fighter/Bombers in the full game better make sure you know what you are doing. I dont want you coming apart at the seams like you did over Macho Grande! Welcome to the game. It is the best game I have ever bought. So good in fact I have bought 1 game in the last 14 months since I owned this work of art Gen
  13. I have thought of a Geforce2 MX, for about $90 or so....is there a better card, or a card which seems to be trouble-free?" In a couple of months you shouldbe able to grab a Geforce 2 ti card(like the current geforce 2 Pro card) or a Geforce 3 ti 200(in between geforce 2 pro and geforce 3) for under 200. I already see the geforce 2 ti cards going for about 105 bucks on www.pricewatch.com I am lookin at the geforce 3 ti 200 when it gets to about 130 bucks. Gen
  14. BTW : The OOB was set to unrestricted....i will not agree on that in the future " Well this can be fun but remember in the future that if given the opportunity people will use the uber weapons. Just expect it. I ran into a nasty QB last winter where we did not agree to an Arty setting. I learned the hard way as I watched round after round of naval arty land on the town I was to defend. The whole town crumbled and so did my troops. From then on I usually use Panther 76 rules. Gen
  15. Yes I also like fictional games. I have a fictional battle set in 1957 on a moon of Europa. About a 25,000 point armor battle. Terrain is interesting as there are no trees or anything. Just snow and ice. Lots of KTs, Panthers, Tigers, JagdTigers vs Pershings, Super Pershings, M38 TDs. Each side has good guns and about a battalion of troops. Gen
  16. Jesus not only are JagdTigers murder on armor. Thier crews get out and carry on the fight just as vicious if you get lucky enough to kill one of the S.O.B.s Gen
  17. QB would be anything but. CMs engine would have to be greatly expanded to allow for roughly 5 years and 9 months of fighting Just some raw estimates on the amount of turns hehe. 3016800 turns give or take a few, provided everything went along with history. But who knows maybe we would get some people who load up on gamey weapon systems and prolong the war Cant even imagine the size of the map on this one Gen
  18. Probably because they had 81mm mortars instead? Gen
  19. You bring up something I have been toying with. Mechanised battles. For the last month I have been testing various ways to move men around in HTs or on tanks. Surprisingly Ihave found the Allies fair much better than the Germans in this regard. Allied infantry tanks are turreted and are damned fast. The HTs are killer on enemy infantry. But I found it to be rather difficult to really this tactic to its fullest. Maybe it is because the maps are not large enough. But most of the time by the time I get the guys over there, manuever through the enemy and let the guys off they could have walked there. Gen
  20. Welcome to the community. I can assure you this may be the last game you buy for some time. At least until CMBB comes out this winter? I have purchased 1 game in 14 months since I have owned this game. Get into the mods, they make the game evenmore fun. Anywho they have operations. You play a scenario in the operation for like 20 turns then move onto the next battle. And any units left will move with you. I hope this is what you are asking about. Gen
  21. needed. I created a fun scenario that well is nothing of this world. In my few time playing it while revising lets just say there were plenty of burning Panthers, King Tigers and even a dead JagdTiger. And that was against the A.I. It is a fun scenario that has nothing historical about it. But one of my first scenarios. If you enjoy large armored battles this could be something worth trying for fun. Let me know in this thread and I can send it to you. Gen
  22. The British 4.2 inch mortar is cheap and just plain deadly. I love them! Gen
  23. Now why can I never get my fighter\bombers to produce like that? Gen
  24. Yes I was wondering the same thing. That sky looks awesome. Gen
  25. I was playing the other day and mortar team I was playing with got knocked out by a single shot from a Sharpshooter. He killed both guys in 1 shot. I was amazed. Gen
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