What would we gain from this game being a RTS?
I honestly can not think of a single thing.
But here are some things that I think why RTS should never makes its way into CM.
1. The realism would be gone. Honestly though I would laugh because anybody playing the AI in a battalion level game would be crying not fair due to the micro management the Computer can do while the human brain can not. This IMHO is the reason this game is turn based. With the wide variety of units, terrain, and LOS. We as humans would require this game to be on the platoon level to make it really fair and manageable. Personally I do not find that appealing.
2. RTS are usually much more simple. You are usually limited to a shortened list of units. Around 20. Each have unit on the opponents side that can take that it out. Gee why is that? Oh ya that is because the game designers decided to build a game that is fair. BTS designed a tactical war simulation around real life data.
Most RTSs are based on a player starting with nothing building up forces and then fighting. It is usually a calculated risk on your build plan. I played SC for a few years and it got boring just making it into a click fest.
Personally I think this game being a RTS would be a ruin it. Luckily BTS has already stated on many occasion that it will not happen
Gen