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Erwin

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Everything posted by Erwin

  1. One new order feature that would be useful would be "SKIRMISH" to increase separation between individuals.
  2. One new order feature that would be useful would be "SKIRMISH" to increase separation between individuals.
  3. I don't remember them all, but IIRC the Italian 45mm, the Brit 2" mortar, German 50mm, US? I am sure someone knows this stuff here.
  4. Good observation. I got so used to it that I don't even notice it any more. But, it's a timewasting PITA.
  5. Also make sure the mortar can do indirect fire. Some of the smaller mortars of all nationalities are direct fire only, (and cannot be directed by a spotter). Those need to have LOS themselves.
  6. How are "Bulge" and "Drive on Moscow," (iPad)? Was thinking of trying em. But, wondered if they were "liteweight".
  7. When defending, you never want to place troops in lines like WW1 era trench lines where they can be easily spotted and raked by any kind of fire. Try placing defenders on flanks where it's impossible for an attacker to get LOS to them unless the attackers are in the open, or already so close you get to kill em b4 withdrawing to your fallback positions which you carefully created earlier.
  8. Your map is terrific and gives so many opportunities for movie locations. Great video. Looking forward to the scenario!
  9. Yes, when you get addicted and no longer feel the need to buy any other games except the CM series, you will be saving big bucks (and be begging BF to increase their price!).
  10. I guess so long as both players know what the other is doing and are happy with it it's all about "consenting adults". However, seems to be very time-consuming and ruins the fun of "discovery". Since my time is limited I would not want to play anyone who has the time/fanaticism to do that. And it would be the last time I'd play anyone who played me after reviewing the map/scenario without revealing it. (I always assume anytime I lose that is what happened lol.)
  11. Great stuff. For years now (since CNN was bought and toileted) I only regularly watch what used to be McNeil-Lehrer and sometimes Democracy Now. But VICE seems more current and informative. Thanks.
  12. Beautiful. Makes em look like sci fi weapons in a movie.
  13. The reason I would like a variant on the "MOVE" command that is not as vulnerable as MOVE and is "as fast as possible without getting tired" is that as CM2 maps get larger, and huge scenarios like we enjoyed in CM1 become more common, one will have to spend 5+ turns just moving from one side of the battlefield to the other (assuming no transports) as we currently do in CM1 games. It would be helpful to be able to "set an order and forget" knowing that the troops will move as quickly as possible without getting "tired" and take appropriate action if they get strafed, or run into unexpected enemy while supposed safe behind their own lines. Now that CM2 is working well as a game, am focused on making gameplay easier and more efficient - reducing the number of clicks and micromanagement currently required to do boring things (eg: selectable waypoints/lines, movement issues as above and ammo acquiring etc...).
  14. Is Vice on TV (sat/cable) or online only?
  15. As in RL, the golden hours (hour after dawn and b4 sunset) are the best for pics.
  16. We need to have a Forum/Thread dedicated to angry, frustrated posts, so one can get out the heat without embarrassing oneself. (Actually, that's a serious idea.)
  17. The other thing that most people miss is that if you use "authentic" color paint on a model it usually won't look "realistic" unless you spend all your time looking at a real tank from a few inches away. Distance (and as Mikey D points out) the light, weather conditions, dirt, sun bleaching, oil smears, misty air etc etc all change the look of the color. That's also the reason why in CM, the models may look better at one level of view, but less so at another level. My suggestion is that for the most "realistic" look, one needs to study RL colors from at least a couple hundred feet away in overcast conditions and try to duplicate that look/color on your mods. (Same for uniforms or anything else actually.)
  18. "There's little incentive NOT to load 'em up with ammo." +1 - It bothers me that I can load a 2-man team with a couple thousand rounds plus other stuff and it doesn't seem to have much effect on movement. (Not as much as one would expect.) "I would love to have a "Move Quick" command where your troops automatically slow down before they get tired. I hate micro managing between "quick" and "pause" when I have to move my men quickly over a long trek." THIS!
  19. Yeah, I very, very rarely ever have a use for MOVE as it's supposed to be moving in safe rear areas only (I guess in a vulnerable "road march column"). For recon units I generally use a combination of HUNT and QUICK with 15-30 second rest stop waypoints in between. (I rarely use FAST. Only when I worry about incoming arty. I don't see much speed difference between QUICK and FAST over short distances, but the troops sure tire quicker on FAST.) MOVE could be more useful as a "strategic move" order on larger maps. Maybe it should automatically enable troops to move as quickly as possible between waypoints without getting worse than "tiring" - eg: move QUICK with automatic rest stops when needed. That way one wouldn't have to monitor the troops, just set waypoints and forget.
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