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Erwin

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Everything posted by Erwin

  1. Re the distortion, are sure you didn't press "C" by accident to get the wide-angle view which would give the same distortion?
  2. Unless things have changed in the latest patches, marking mines only reduces the probability of getting blown up, it doesn't eliminate it - best to move SLOW thru a marked minefield.
  3. You could a paint a bunch of bullseyes all over it - that way enemy gunners would get confused as to which bullseye to aim at. <Ahem... That was a joke.> Seriously tho', am very impressed with what you are doing re mods. Thanks for all your efforts.
  4. I didn't mean indirect fire from miles away. I meant HE support from far enuff away that enemy inf AT and small arms fire couldn't hurt it - so at least 200m and preferably a lot further from any target. And If the enemy is at a higher elevation, even small enemy arms will kill the crew - just had that happen to me in KG Peiper.
  5. Am always impressed with camo that is so effective that you can barely see the tank in that picture (lol).
  6. They are not tanks, nor are they assault vehicles - they are simply mobile artillery pieces - meant for HE action from a long distance. The challenge is that the vast majority (all?) of CM2 scenarios use maps that are relatively small, or offer relatively short LOS - which is very dangerous for any thin-skinned vehicle.
  7. If one simply knew which units were returning and which were not, it would help. The challenge is how to persuade players to not use the non-returning units as expendable cannon fodder. How about using the way players can make a choice of next mission by heading to an exit and CF-ing or choosing an immediate CF. Maybe the choice should be: "If your x, y z units are in good shape, go for [Option A]. if they are badly depleted, go for [Option B]". In this example, either the scenarios could be of different difficulties, or, one of the options will have more reinforcements or replacements. Perhaps the "easier" option could require a higher level of victory in order to successfully move on to the next mission.
  8. Looks very nice. The only problem is you give us hard choices between yours and Aris's mods.
  9. The CM2 system doesn't seem to reward Total Victories in subsequent missions any more than getting the lowest victory level (or even a draw in most cases). I suspect that in this campaign one has to CF as soon as one gets a draw or Minor V in order to save units for the next missions. (That requires a lot of gamey saves and CF's to reckon when one has reached that point.) Not much point in having one company of inf intact and a 2nd in tatters when you get the 2nd back in following scenarios. But, one doesn't know which formations will return. One would think that in RL command would assign the best formations, or at least not the most beat up one for future attacks. It might be a good feature to request from BF - the ability to have the CM system assign formations with a minimum force level to accomplish a mission in a campaign - if necessary by combining other units that won't be coming back.
  10. +1 Better to have a great scenario that can only be played (hopefully replayable) with one method than several compromised ones that can be played with multiple methods and/or both sides.
  11. A nice addition to one's mod collection. Looking forward to the final release. Thanks...
  12. I have now replied to your reply as well... (heh) Thanks for the gamefile. Will take a look asap.
  13. So, CMFB features a high level of friendly fire casualties? It feels that way to me. But, that can be deceptive.
  14. Thanks for the offer, Koh. Because of my travel and other stresses I have only played a very small scenario by PBEM once. I would be a frustrating oppo as weeks or months can go by without me having the time to complete a PBEM turn. For now, I content myself with collecting all your wonderful mods.
  15. Yes, some of the very few CMA scenarios and campaigns are very good. I replied to your private mail btw.
  16. It's been talked about on these forums for years. But, only the rare pronouncements that it is being thought about from BF/Steve mean anything.
  17. That's very helpful. Thanks... will try it tomorrow (1am here).
  18. One needs to play this campaign like CMSF - aim for no casualties and maybe you'll suffer minimal enuff that you can continue the later missions. Certain platoons keep coming back. SO, if they get beat up early and arrive depleted in a later mission you may have to replay several previous ones. (I absolutely HATE doing that.)
  19. Thank you. I have always missed the Afrika Korps in CM2. So, very exciting to see this. Was even happier that we can d/l all the Africa mini mods in a single file,.
  20. We'll have to wait for CMSF2. We hear rumors that an updated version of CMSF is planned.
  21. +1 If BF makes a new or upgraded CMSF2 base game + 3 modules that's gotta be worth at least $200 for the set given the extraordinary gameplay value one gets. I must have saved thousands by no longer bothering to buy other computer (and cardboard) wargames that can no longer compete with the superb CM series.
  22. That would be awesome!!! After a time with the WW2 games I always return to CMSF for a change of pace. There's something about the desert...
  23. The new versions of the CM2 engine have that numerical info. But, we'll have to wait for BF to make CMSF2 before we see that. Be sure to ask BF when that might happen.
  24. Always great to have new scenarios for CMSF. Am spending time on CMFB right now, but I always come back to CMSF. When patched up to the latest version it's the most immersive and fun of all the CM2 games. Hope CMSF is on the drawing board. (PS: Has anyone done an ISIS mod? We already have the black uniform mods and the Al Nusra mods feature a flag (on vehicles) that is close to ISIS (different slogan), so...?)
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