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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. BTW, I did some extensive testing of hit location and effects on Panther turrets shortly after the game come out (1.00), and if I am reading my old notes correctly it appears that hits on the turret front knocked out the main gun about 12% of the time.
  2. Whether gun damage is too common may be a valid concern, but it is not true that all hits on the front turret strike the mantlet. This can be tested by having a Sherman 76 test fire at a hull-down Panther at 300m. Most hits on the turret front will penetrate, while hits on the mantles never penetrate.
  3. Not that I'm aware of. It makes it more likely that the soldier will be listed as wounded instead of killed, but your opponent gets the same number of points for it either way.
  4. I don't know why the KT is so fast compared to the others. I do know that in reality the Panther could turn 180° in half the time it did in your test.
  5. I don't know if pavement is zero cover, I just know rocky provides more cover despite being just as flat visually.
  6. There is. For example, the rocky terrain type looks as flat as concrete, but it provides cover significantly better than pavement or dirt (I have tested it).
  7. I just noticed the Tiger has better off-road and turning ratings than the Panther. I suppose that explains its higher cost in CMBN.
  8. BTW, as interesting as the subject of units invisible to the player is, it has nothing to do with the OP. The AT team would presumably have fired had it seen the tank, regardless of what the player was shone.
  9. That would be excellent. One other possibility that I forgot to mention is that when units lose sight of an enemy unit they are firing at they will often continue to fire at the last spot they saw it at. This is the reason people still sometimes complain about infantry shooting rifles at buttoned tanks. The tank commander buttons but the shooting continues for a short while. This is an intended feature of the game and is not at all the same as a unit seeing an enemy unit that is not shown to the player. Definitive proof would be a unit opening fire on its own accord at a target the player cannot see.
  10. I have tested this before on Iron difficulty and have never been able to replicate such behavior. Either it requires the presence of some factor other than being out of C2, or it is a very rare random occurance. In the later case I would suspect it is a bug.
  11. Bizarre. If this is happening it seems to require the presence of some factor other than just being out of C2. It would be nice to get some clarification from BFC.
  12. That is interesting. Because Moon keeps telling people that this happens, but I have tested out-of-contact spotting extensively and have never been able to produce a single instance of an out-of-contact unit spotting something and not showing it to the player. And at least one beta tester has said that the game does not do this. It is a mystery.
  13. I would modify the battalion as you fit and as your points allow. I don't know I would probably go with the separate formation because it is cheaper. What I am not sure of is how well different formations share information with each other. A possible advantage of attaching individual vehicles to the infantry battalion is that they would get all the information the battalion HQ has shared with them. But they may get that anyway. There are significant differences in battalion TO&E, and also differences between motorized and armored panzergrenadiers. As for the individual squads, PGs have 2 MG42s per squad to the fusiliers' 1. Fusilier squads have 2-4 MP40s per squad with one MP40 occasionally swapped out for a MP44. PGs get 1-3 (I think) MP40s also with the occasional MP44, but they also sometimes have G43s which the Fusiliers don't. PG infantry is more expensive (41 vs 37).
  14. Interesting. I learned something. Was it always like this? I could have sworn you used to have to click the endpoint.
  15. Are you clicking on the colored lines? That will deselect the unit. You have to click on the white ball at the end of the movement line, or if you have multiple waypoints you may also click the white triangles. When you do they will enlarge and glow brighter. You may then give pause and other orders to be carried out at that waypoint. If you are already doing this and it doesn't work then there's something wrong.
  16. I've was recently thinking about this myself while observing a platoon of mine advancing through a cornfield. When stopped some units would all lay down, some would all kneel and some would have a mix of both. I gave up trying to make sense of it and decided it was probably random, but I would love to have a way to controlling it, or at least be able to predict what any particular unit will do. So to be clear, if you give the HQ units two waypoints they will kneel. I assume you must also give them a pause order or they will be walking rather than kneeling. But you say in the next sentence that a pause order will cause them to lie down. That would be a pause order given without any other orders?
  17. http://www.battlefront.com/community/showthread.php?t=102826&page=2&highlight=yellow As the next poster pointed out, he was probably inhaling too much smoke of a different kind.
  18. People have been asking for a follow unit command forever. I'm not holding my breath on that one. I don't know about that, but there are have been hints that adjustable waypoints a la CMx1 may be returning in a future product, which would make group movement orders vastly more useful.
  19. They are in the mortar platoon of the headquarters company of the armored infantry battalion. But there's a catch: they only exist in the scenario editor. They are completely missing from the QB purchase menu. I don't know if it's a bug, an oversight or an incomprehensible design decision but they and the Lynx are units that cannot presently be used in QBs. Oh, and yes they do come with extra ammo. If we could get them.
  20. Hopefully they'll have the forum kinks worked out by the time you make your 2nd post in 2023.
  21. About the only thing I use the Hunt command for is infantry moving through close terrain, such as forest, where I'm ok with them stopping anywhere along the movement path. I don't use it for vehicles any more at all.
  22. You can only adjust the points for one side: the attacker. I don't know why they didn't do the same for both sides.
  23. What annoys me is that soldiers always shoot the AT round first, even at enemy infantry. I don't know if it's bug or what.
  24. Ah, I tend to forget about that little bugger. I need to refresh my memory of where and at what range it's a threat. Like I said, I basically agree the Panther is better in most circumstances, and since it's also a little cheaper there is really no reason to ever choose a Tiger from a purely min/max perspective. But I sometimes like to mix things up by taking units that are not strictly speaking the "best" choice. Keeps the game fresh, IMO. Lone Tree, LOL... a place every bit as god-forsaken as the name implies. I'm in Rock Springs.
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