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c3k

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Everything posted by c3k

  1. Hmm. Good points. Any savegames?
  2. They can go FAST (usually), and QUICK, but they will tire much more rapidly. I'm not sure what the definitive results are of being tired, other than movement issues. I can see how it may be tied into morale, reaction, and accuracy. <-- supposition, and maybe something to look into.
  3. It has those two modes (magnetometer and sudden height change), but it also has a crush sensor in the lower part of the nose.
  4. If I'm entering a cleared (or probably cleared) building, BUT that building is in enemy LOS, I'll Hunt. Hunt makes your guys less prone to being spotting. I'll give them a tight covered arc of ~10-20m. That way, if they spot the enemy, they won't freeze (unless the enemy is inside the covered arc). This way I can infiltrate my units into buildings, and the upper floor of buildings, without the enemy spotting them. That's about the only time I use Hunt going into a building.
  5. I wonder if they'd consider monetizing the TOE? Want a Tiger? Pay a buck. Oh, you want another? Pay another buck. Keep at it until you collect the entire battalion! Then, you can unleash them on your opponent in a QB. (Everyone starts with a halftrack and a platoon.) Just a CMx3 thought...
  6. One of the interesting aspects of force structure (as reflected in the TO&E), is the ammo allocation. The Abrams has ~12,000 rounds of machinegun ammo. That's a LOT of suppression and some killing. A Target Brief makes the main gun fire. Not too many rounds with high explosive available. However, a Target Light would just fire the machinegun. (I'd keep the TC buttoned in any urban setting where the flanks and nearby high-rises are not secured.) The coax machinegun will suppress friendlies. So, Target Light, Pause for a predetermined time, move (reverse or slow) a slight amount and add a Face command at that waypoint. That will produce suppressive machinegun fire which will lift after the tank gets to the new waypoint. Maximum force may not necessarily mean use maximum explosive every time, but could mean to leverage every unit to the maximum amount for each successive objective. The UK gives the Challenger a lot of coax ammo. (I forget how much, offhand.) Additionally, they've made that coax a chain-gun. (Meaning, the loading system is externally powered, not utilizing the power of the cartridge. This makes it extremely reliable. Misfires are simply cycled right out.) Having an ultra-reliable, well-supplied coax probably means it is meant to be used. A lot.
  7. ^^^ Great vid. The team should NOT have gone back around that corner into the beaten zone. Of course, one big issue is the lack of "memory" for our pixeltruppen. However, I'd think a "?" or hard-contact would be something to leverage to force them not to run that way. Meaning, if that team "knows" there is an enemy there, the team should avoid that enemy (increase distance or keep LOS from occurring or get out of LOS by the quickest means). ...and then prioritize moving towards the friendly edge.
  8. I'd love to see RedFor victory conditions get a huge boost for captured BluFor.
  9. Building Clearing: Addendum. A few more points to my post, above. Smoke. Use smoke. That will isolate the street from enemy overwatch. Blast. Blast is your friend. (Or Abrams. ) However, something to be aware of is that a Blast/rubbled wall/damaged side will sometimes BLOCK your entry. You cannot see this. You can only see your men running away from the open wall or doorway and going somewhere else. So, sometimes blasting can hinder the entry. However, blowing down a wall is always fun.
  10. A couple of thoughts. First, practice it. Save a game, try it. Do it again. Your men will die. But, as long as you're learning, they'll die grateful that their sacrifice was not in vain. Second, HUNT is a poor order for building entry. HUNT translates into "move slowly and carefully until enemy contact and then stop". The LAST thing you want to do in a building entry is stop. Even if the bad guys have the "fatal funnel" totally bore-sighted and booby-trapped, YOU KEEP MOVING. Giving your men a HUNT command means they will stop right when the enemy opens fire. They'll die. Your men, that is. ASSAULT is similarly handicapped in that it means, "one team moves, then it holds position as the other team(s) leapfrog up and join and then they all accordion forward again." So, your squad moves by team. Not good. You want to dynamically enter and dominate the space. Enough about my dating habits, let's turn towards the game. Setup some overwatch. Give them Target for 15 or 30 seconds. They'll use high explosives (LAWs, etc.) so be careful about fratricide. If that's an issue, give a Target Light, a Pause (for 15, 20, 30 seconds) then a move with a Face at the end of it. Stagger it so SOMEONE is always guns up at the enemy location. So, 2-4 overwatch/suppression elements, timed to lift their fire as the maneuver element becomes adjacent to the building. The maneuver element should actually have two parts: close support and entry. Move the close support team adjacent to the building, on a wall with windows. (Not the big picture windows! That's a sure way to die.) Give them a 15 second target command into the building. The final element is the entry team. They'll move adjacent, pause while the close supporters are doing their thing, and then they should QUICK into the building. Do not give them a FACE command. (A 360^ covered arc would be the only command I'd give, and only to keep them from engaging units outside the building envelope, and only if I knew/suspected that would occur.) The timing would be: Teams 1-4 (or about two squads) firing for 15-30 seconds. As their fire ends, two teams, independently, move adjacent to the building. One team area fires into the building for 15 seconds. The other team waits 15 seconds while FACE into the building. That same team then enters with QUICK. As you can see, it can take about a platoon and you're only entering with a team. A lot of suppression, a lot of eyeballs on overwatch, and a few trigger-pullers to kick down the door. Oh, and have someone set up to shoot down any squirters.
  11. Crap. I know what happened. The squad leader was the glue. Yeah, he took some shrapnel. (He ended up recovering after several surgeries and some post-op rehab. A bit of leg scarring, but regained full use of all limbs.) Anyway, the assistant squad leader was busy trying to get some first aid setup and an evac, when Jenkins, the squad foul-up, jumped up and shouted, "Run, men! Follow me!" As Jenkins got up, the assistant squad leader immediately leapt in pursuit. He wanted to tackle Jenkins. Alas, Jenkins was fueled by adrenaline. As he went out the gate, instead of retracing the squad's steps, Jenkins took a wrong turn. The assistant followed, trying to stop him. The rest of the squad thought that they were charging somewhere. So, in the best tradition of camaraderie and elan, each squad-member stuffed his fear deep inside and ran towards the north. They died because the squad leader, wounded, could no longer rein in Jenkins ill-placed proclivities, and the rest of the men followed him, either to support him or to stop him.
  12. If you haven't downloaded and tried the Demo, well, you're a slacker. Get it! (Hey, it's free.)
  13. Okay. Cool. I've read all this and this is my takeaway: pre-orders will ship next September with just empty boxes. Or did I misunderstand something?
  14. Ian Daglish wrote 3 incredible volumes. Here's one link: https://www.amazon.com/Operation-Goodwood-Over-Battlefield-Daglish-ebook/dp/B00DN5TWK8/ref=sr_1_1?ie=UTF8&amp;qid=1539565698&amp;sr=8-1&amp;keywords=over+the+battlefield&amp;dpID=51uTRJtegYL&amp;preST=_SY445_QL70_&amp;dpSrc=srch They focus on Goodwood, Espom and Bluecoat. Those were Commonwealth battles out of Normandy. He used copious aerial recce footage. They are great resources. Ian was very active in the ASL scene (and, I'm sure, elsewhere). His life was cut far too short due to an aircraft accident. I would think the kindle/ebook versions would be poor. The printed copies were outstanding, especially his use of the photos. Try one: you'll end up buying all three.
  15. Ambrose has a nice way with prose and can tell a good yarn.
  16. You're a hater. No woman would cover up those legs. Frostbite is a small price to pay... And, of course, when we're talking about Nazi-lizards riding dinosaurs, I think we can assume a bit of mid-air refueling took place.
  17. ^^^ Great advice. Heck, the Demos are free, so go for it. The control schemes are the same for all games.
  18. In the clips just before the BMPs got hit by the high angle fire, I thought I heard "Moving in to attack position" and "Cleared in hot". But I could be mistaken.
  19. It would not have been posted unless BFC gave an explicit direction for it to be posted. You have misinterpreted this. It is, indeed, a communication from BFC. Indirect, but still...
  20. Tradition was important, as was where the weapon was located in the TOE, and also who used it...and why and how.
  21. Perhaps, in a nether-world-isch manner, he is yearning for a way to have different levels of water in game? I would not levee such a charge on him, but if he's willing to go Dutch on the cost of the implementation, it could perhaps get done? You're welcome.
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