Jump to content

peter thomas

Members
  • Posts

    107
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

peter thomas's Achievements

Member

Member (2/3)

19

Reputation

  1. Do Patton commanders get best vision with open hatch, head in the free, open German air, or down inside using thermals? Can't work out if they have that kind of thermal, or something they would use whilst unbuttoned. Thanks.
  2. I searched but could not find - is there already a discussion about this? I see, every now and then, vehicles coming under fire from a serious threat and they don't take cover or avoidance action. Then they're destroyed. So, for example, in FB, in the Meijel scenario - and this is just one example - a Panther at one end of a road comes under fire from an M8 at the other end. So the M8 knows the threat is there, because it's firing at it. The Panther advances towards the M8 firing, over two turns (2 minutes) and misses 6 times, in fact. The M8 - controlled by the AI opponent - is sufficiently alarmed for the commander to button up. But over 2 minutes and 6 shots the M8 doesn't seek cover and doesn't move from the middle of the road - and the 7th shot kills it. Before it died I surrendered and checked its status - it wasn't immobilized or otherwise damaged. I see this kind of thing a bit too much to ignore. But is this just how it is? Or is there already a discussion about this kind of thing which I haven't managed to find? Many thanks.
  3. I just had this too. Had one of my tanks hit by an AT weapon, then suddenly jump to the left a bit - like it respawned - and it was then healthy. Seen this a few times - this jumping around.
  4. I second the points Bulletpoint makes - the mapping in this campaign is suggestive of the real world locations, but that's it, especially with regards to how villages and urban landscapes are depicted. I'm 3 missions in and all the maps so far have been a bit odd for me, mainly because they don't look like European towns/villages from that area and I'm used to CM maps having a high fidelity, that being one of the attractions of the series. There are many multi-story townhouse type buildings, for example, which you don't have there, and didn't have back then either as far as I can make out (I live near and have visited quite a few times). Some areas have been 'compressed'. The villages look like much larger towns should look, I think. The campaign itself, and the missions, are enjoyable and challenging with a cool force mix. So - thought of as a free campaign (as someone said above), yes, it's fun.
  5. Must be related to the install size. Smallest ever install. 4GB, plus half a gig in the documents folder. How come a 4 module pack takes up only 4GB when CMFB, for example, takes up 14GB?? I wish they were all this small, then I wouldn't have to choose which 2 I could afford to put on the SSD.
  6. No problems here - all downloaded v quickly and installed without issues. Thanks. 1. It's a very small install - the smallest ever - only 4GB. Nice (considering SSD space is limited), but is there a reason, I wonder, why a 4 module bundle is only 4GB (plus half a gig in the documents folder) and CMFB, for example, rolls in at 14GB???!! What's the extra 10GB in CMFB? Even CMRT and BS - the previous smallest installs - were twice this size. 2. Plus I have a question about the battles. Are they 'updated'? I understand the campaigns for the base and marines only have been worked through - is that right? - but what about the battles from the modules? Are they still to be worked over and 'updated'? Thanks.
  7. Question for those who know better than I - does the enemy AI - if you're playing against the AI - do any of these things? Not in such detail, right? Carefully organised fire and suppression or bounding overwatch? Does the AI do that? Does it even split squads? It will use the 'assault' command, I assume, but that's very ineffective compared to organising it yourself. Just wondering how much of an advantage you get if you play according to Bill's excellent suggestions? Play against the AI, I mean.
  8. Excellent, clear and very helpful AAR, especially with all the tactical tips chipped in. Thanks to the OP and to those who chipped in. Look forward to the next one. Seemed to me that you did mostly everything by the book but you were stymied from the off by your opponent basically rushing over a shorter distance to get on the objective, so there wasn't much you could do.
  9. Can anyone tell me what order you should use when teams go into buildings and it's likely there are enemy present within? If Assault is available, then that, I assume. But if it's not? Hunt? I just read someone suggesting Hunt should not be used to enter contested buildings. Is that true? And if not Hunt then what? Many thanks.
  10. LOl. That does look crazy! It actually looks like what they're trying to do is carry out your intent by still trying to get into the building, but by searching for the door right round the other side. I've noticed that sometimes when they do this - search for silly far-away entry points - they are reacting to the proximity to the nearest doors of enemy units within the building. Your hunt order was not to enter a building, but I wonder if they're trying to carry it out by going around the long way. I mean, maybe the bug is that they're not panicking at all but actually continuing with the order via a different path (and at a trot). Who knows? Definitely not good though.
×
×
  • Create New...