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PIATpunk

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  1. Like
    PIATpunk reacted to Paper Tiger in Revising The Road to Montebourg campaign   
    That's both Licornets and Labrynth completed. I wasn't planning to do a complete overhaul of these missions but I just couldn't leave them alone and so both these missions have entirely new AIs. Licornets has been particularly overhauled to create the illusion of an actual intelligent response but as usual, if you do something that goes off the plan, well, there's not much I can do about that. Triggers are a 'do this now or later' condition and can't branch so I have had to anticipate what the player might do and put the hurt on him if he's careless.
    I was also a bit concerned that these two missions were samey and so I redid the German OB to give Labrynth its own unique flavour. No spoilers but it's different. But that's more than half way through the campaign now and so far, they've all been reworked quite substantially. That's far more work than I had planned to do but hey, that's just how I roll.
    I have no plans to overhaul the chapter 2 finale but we'll see what happens when I test it tomorrow. I might end up re-doing it all as well. But even if I do, it's not going to take much more than a day to do.
    I really won't be changing anything much with the chapter 3 missions except for Le Ham which doesn't have any AI. I'm not planning anything special there beyond having two plans and some AI reaction to player moves. And that means there's only the final three to consider.
    But I really am getting impatient to get this finished asap now as I'm beginning to feel the itch to do something else.
  2. Like
    PIATpunk reacted to Paper Tiger in Revising The Road to Montebourg campaign   
    I've got an attack plan that works reasonably well now. I managed to get a DRAW by cease firing at about T+40 and I hadn't exited any of my forces so that was a comfortable win. I made a few adjustments to the AI victory conditions as a result and so I think that's enough for now. It's quite a short mission with a very low unit count for the player so I'm going to continue to test it and tweak it while work is ongoing on the next missions in this chapter. Victory point adjustments made are basically now instead of having three TOUCH compound locations, I now have three phase lines which extend about 150m on both sides of the road on the south side of the stream which award the Germans points for touching. The further they advance, the more points they earn each line hot so you'll have to work hard to keep their heads down until you think it's time to run.
    I started work on Licornets this afternoon. This is one mission that REALLY needs 16 AI groups and I'm using almost all of them already. Combined with a variety of triggers, I can really make some effective AI counter moves if the player activates them. With each StuG being in its own unique group, I can use them more aggressively in my defensive plans rather than just positioning them at the start of the game. Giving a movement order to an AI group with two vehicles on opposite sides of the road isn't going to end well.
    I'm not going to agonise over this and will just get two working plans and create variants and that's that for this one. I'd really like to have the chapter 2 missions finished before Christmas.
    I have very few plans to change much with the Glider Infantry missions in chapter 3 but I'm probably going to put the nebelwerfers into Hell in the Hedgerows as that also happened to these poor buggers in real life. They really took a pounding and lost that mission but I shied away from it when I made the original. But war is hell so why not? I need the casualties to make their following missions more challenging. So I expect a quick turn over on chapter 3 with perhaps only the Holding Action needing any real attention.
    And that leaves the short chapter 4 missions which I'd really like to have finished before New year. Yes, that'll happen.  That's my plan though. Much as I'd like to do a compete overhaul of each mission, that would take me another 4-6 weeks after the New year and I'm almost certainly going to want to move onto something else in a couple of weeks.
  3. Like
    PIATpunk reacted to Jiggathebauce in AMD 22.8 series breaks game again   
    I am also not supporting AMD going forward, to be clear. 
  4. Like
    PIATpunk reacted to Paper Tiger in Revising The Scottish Corridor   
    I've got a fairly easy three weeks ahead of me so I've decided to revise this one but it's not going to be a straight up remake. Rather, I'm going to split the campaign into two separate campaigns, one for the 9th Cameronians (9 missions) and a second, shorter one for the 2nd ASH (6 missions). I see no good reason to keep this as one long campaign as it's not for official release and splitting it up will make it much easier to manage script-wise. There will be some tweaks to how the player goes to the Veteran or Green branches but I want to get core units done before tackling the new scripts.
    Although it was made prior to the 16 AI groups patch, I'm quite happy with the AI as it stands so don't expect any significant changes here. However, the most important change will be that the core units will not start at 80% strength but rather at full strength. While these units were at 80% strength historically, it's not a particularly good way to represent this in the game so I've decided that the fighting strength of these formations should be at 100% and the 'reserve' companies are seriously under-strength. That seems to be a better way to represent this. One side effect of this though is that I'm going to remove the PIAT team attached to every platoon and give 1 section its PIAT instead. This also serves to reduce the number of units the player has to manage and that's fine by me.
    I made the new Cameronians core units file last night and have started importing units into the Cameronian missions. I don't expect this will take very long and so it's possible this will be finished later this week. After that, I'll do the same for the ASH missions. I don't want to make any changes that require significant play-testing either. The plan is to have this campaign 'working' again for possible future revisions. But I'm happy to 'fix' any issues you guys might have with it as long as they're quick.
    If, and that's a big IF, there is the interest, I may decide to enhance one or both of these campaigns adding flamethrower units as well as further improving the AI, especially the big attacks at the end of each. Regardless of interest, the next step after this is to finish the Montebourg revision so if you have any comments or suggestions for  this one, let me know and I'll see what I can do.
     
    Move it! Move it! Let's go!
  5. Like
    PIATpunk reacted to AtlasActual in AMD 22.8 series breaks game again   
    Have a nice trip 🛫🏝️
  6. Like
    PIATpunk reacted to Paper Tiger in Revising The Road to Montebourg campaign   
    Not yet but it's on the to-do list. The real hold-up is reworking the Le Ham mission which is a monster. It turns out that there were no AI plans for this mission and I have to remedy that.
    Otherwise, most of the details are complete. I've learned how to use some of those special moves like Withdraw for example so I'd like to revisit most of the AI plans and see if they can be improved further but I'm not going to let it turn into another monster revision that will never get finished. 
  7. Like
    PIATpunk reacted to CarlXII in Any news on the upcoming module?   
    To me it rather shows that some people here would apprisiate if Steve could spend a fraction of his 'free time' that he spends in the ukraine thread to instead communicate with the community on other topics...
    Surely answering a few questions would not require a monumental effort on his part...'working' or not. 
    IMO that would be a sign of goodwill and respect towards his customers..
     
     
  8. Like
    PIATpunk reacted to Mr.X in Announcement of the Combat Mission Battle Pack "Summer of Destruction" and pre-order counter   
    Some more advertising 😎 the product is now 98% finished

  9. Like
    PIATpunk reacted to Vacillator in Engine 5 Wishlist   
    Particularly as I don't believe the thread is actually monitored or acted upon in any way by BFC. 
    I would be happy to find out I'm wrong about that, but until I do I think this thread is just a sounding off place where users air their thoughts to each other on improvements.  There are similar 'bug' threads in the various forums.
  10. Upvote
    PIATpunk got a reaction from Artkin in Any news on the upcoming module?   
    Exactly.  Right now, this company has a distinct 'boys club' vibe, at the expense of the product itself.
  11. Like
    PIATpunk reacted to Thewood1 in Any news on the upcoming module?   
    The point was that a poster said its hard talking to people.  I'm just pointing out Steve obviously doesn't think so.  Everyone gets time off, but maybe instead of 10 posts a day in the Ukraine thread, 9 posts a day and one day a month post something on the games he produces.
  12. Like
    PIATpunk reacted to Thewood1 in Any news on the upcoming module?   
    Just to put a quantitative point on it, Steve has posted around 65 times in the last week in the Ukraine thread.  He's averaging about 10 posts a day in a topic that right now has nothing to do with the game.  And no where else in at least a month, and maybe more.  Its his company and his time to do with what he likes.  But based on some of the counterpoints that communicating with people is exhausting, he either is doing heavy doses of uppers or he is completely exhausted.
    BFC has gone through this before.  Back when CMSF 1 came out and was almost a disaster of a CM product for the first few months, Steve was spending all of his posting energy for weeks at a time prolifically debating the concept of the Stryker brigade in one thread.  It finally hit a point where enough established players were vocally walking away that he shifted his comms from his Stryker tirades to addressing game issues.
  13. Like
    PIATpunk got a reaction from Bulletpoint in Any news on the upcoming module?   
    Exactly.  Right now, this company has a distinct 'boys club' vibe, at the expense of the product itself.
  14. Like
    PIATpunk reacted to EZ in ezCMBN German Uniform Mod   
    ezCMBN German Uniform Mod
    If interested, you can find the last full set ezCMBN uniform mod at the below link. It is not packed in a .brz file, so after unzip you can see what is in the mod, just no helmets.
    Down Load Link
    https://www.dropbox.com/scl/fi/ib6l1fwzhs76vq75x701t/CMBNGermanUniforms.zip?rlkey=t1kxxdlbqauzc5d012v55iceo&dl=0
     
    ez
     

  15. Like
    PIATpunk reacted to Artkin in Annual look at the year to come - 2023   
    I think the issue that theres 0 attention focused on the rest of the forum. As said it does seem like Elvis is the only person reading the rest of the forum. 
    Bugs get reported and are often completely forgotten about or just never read. It took years to fix the T-90 bug and it wasnt until the staff was really pressured. 
  16. Like
    PIATpunk reacted to CarlXII in Annual look at the year to come - 2023   
    You guys don't mind exagerating...do you ? No one...or atleast very few people asking for some updates etc are saying that Steve is doing NOTHING...Or that he has to drop everything he is doing and start to work on EVERYTHING that we personally want to see and nothing else...
    Quite a few people are concerned about the slow progress with the CM game in recent years and would apprisiate some more regular information sharing on whats going on and what we can expect and when..
    If you guys don't care and think that everything is just perfect...Good for you.
    What could possibly be wrong with posting an update report somewhat more regularely...sharing some information on recent progress with the modules, battlepacks etc...
    With regards to the V.5 upgrade why not share whats been done...We have finished implementing these features and improvement...we are currently working on adding these...We are currently struggeling with this and that will most likely cause some delays to our estemated release date.
    With regards to CM3. For starters why not confirm if it is indeed a thing being worked on or not. If it is being worked on...why not release a few development updates every now and then to increase the exitement for product and get the community involved in the development process.
    Personally i don't play all that many other games but i do play some...DCS world from Eagle Dynamics and some of the Paradox games for example...Those companies have a quite different wiew on comunications with their customers and i don't think that is a negative for those companies...
    But if the community over here is happy with the "it's ready when it's ready"...Then fine...no worries 
  17. Upvote
    PIATpunk got a reaction from Artkin in Annual look at the year to come - 2023   
    I believe, as we are all paying customers, and most of us I suspect have invested some hundreds of dollars here - can feel somewhat justified to provide some feedback of sorts.  Normally, well lead businesses will ask directly for feedback as part of their daily transactions.
  18. Upvote
    PIATpunk got a reaction from sttp in Annual look at the year to come - 2023   
    I believe, as we are all paying customers, and most of us I suspect have invested some hundreds of dollars here - can feel somewhat justified to provide some feedback of sorts.  Normally, well lead businesses will ask directly for feedback as part of their daily transactions.
  19. Like
    PIATpunk got a reaction from Bulletpoint in Annual look at the year to come - 2023   
    I believe, as we are all paying customers, and most of us I suspect have invested some hundreds of dollars here - can feel somewhat justified to provide some feedback of sorts.  Normally, well lead businesses will ask directly for feedback as part of their daily transactions.
  20. Upvote
    PIATpunk reacted to CarlXII in Annual look at the year to come - 2023   
    "Manage every minute" ???
    I don't think that's what Piat is talking about...Apart from PIATpunk i've seen several other members around here question Steves priorities somewhat...
    Some slight tweaking of thoose priorities might be a good thing...
     
  21. Thanks
    PIATpunk got a reaction from BFCElvis in Annual look at the year to come - 2023   
    ok - happy to be corrected by Declan. 
  22. Like
    PIATpunk got a reaction from eniced73 in Annual look at the year to come - 2023   
    steve's too busy posting in the Ukraine thread to read any of this.
  23. Upvote
    PIATpunk got a reaction from Grey_Fox in Annual look at the year to come - 2023   
    steve's too busy posting in the Ukraine thread to read any of this.
  24. Like
    PIATpunk got a reaction from Commanderski in Annual look at the year to come - 2023   
    steve's too busy posting in the Ukraine thread to read any of this.
  25. Like
    PIATpunk reacted to Vacillator in Engine 5 when?   
    😂.  I'm not Scottish but originally from just south of the border and I quite like the pipes.
    I own all CM titles except the modern ones if they're what you own.  The ones I've got play okay on my 2023 bought laptop, which admittedly does have some pretty good components but they're probably not being taxed by CM most of the time.
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