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PIATpunk

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  1. Upvote
    PIATpunk got a reaction from Txema in New "02" patches for Game Engine 4 are now available   
    REPRODUCIBLE BUG - file attached  for @BFCElvis and other interested parties
    So I replaced part of Elvis's test file low hedgerow with tall hedgerow.
    8 out of 8 replays later, there were dead Germans in front of the hedgerows, having charged through the tall hedgerow gaps by the end of the first turn.
    I hope others will see what I am seeing!
    Foliage Runners Flat Map_PIATpunk.btt
  2. Upvote
    PIATpunk got a reaction from Txema in New "02" patches for Game Engine 4 are now available   
    Actually here's another file, all I have done is remove a low bocage gap tile from the original test and we have Germans running the wrong way.
    Foliage Runners Flat Mapgap15.btt
  3. Like
    PIATpunk got a reaction from c3k in New "02" patches for Game Engine 4 are now available   
    REPRODUCIBLE BUG - file attached  for @BFCElvis and other interested parties
    So I replaced part of Elvis's test file low hedgerow with tall hedgerow.
    8 out of 8 replays later, there were dead Germans in front of the hedgerows, having charged through the tall hedgerow gaps by the end of the first turn.
    I hope others will see what I am seeing!
    Foliage Runners Flat Map_PIATpunk.btt
  4. Upvote
    PIATpunk got a reaction from Warts 'n' all in New "02" patches for Game Engine 4 are now available   
    well here's the naughty scenario in question pulled out of the campaign.  I'm going to take a look see in the editor....
    I'd like to see more than Lip Service.  We should tackle this thing Hand in Hand. I am tired of No Action.  Let's get it fixed and we''ll be Living in Paradise. We really need to Pump it Up.
    Otherwise there's going to be a Night Rally at BFC HQ.
    Bosq reg.btt
  5. Like
    PIATpunk reacted to WillemO in British 11th Armoured Division (Desert Rats) mods posted.   
    I have just posted 12 new collections of my modifications over at the former Green as Jade's.  I added tactical markings and mod tags to all the original game's stock vehicles that make up the British 11th Armoured Division's elements.  I have not uploaded every individual platoon's markings although they are in my personal collection. For each element, e.g. [45] Armoured Recce, I have selected a representative platoon. For detail freaks like me, this this is a collection to have. Later this week I will upload the same for British 7th armoured division. I have not added tactical markings to any other nor to any of Aris' weathered armour and vehicles. It got to be too much for too little return. Meaning, that most gamers do not bother to get to ground level to savour the details. For those who do ........ enjoy!
    Kandu (the Dutch-Canuck)
  6. Upvote
    PIATpunk got a reaction from A Canadian Cat in Resolution Not Listed   
    The first thing I'd check is the windows desktop resolution that has been set.  Is it the same as the native resolution of your monitor?  And also check you're running the latest nvidia drivers for the card.  Also check that the windows font size is set to 100%
  7. Like
    PIATpunk reacted to Ultradave in New "02" patches for Game Engine 4 are now available   
    Right. I'm all up to speed with the whole issue. Just checking from your last post if it was still the same scenario or if you moved on to #2, or #3, or whatever. Thanks.
  8. Upvote
    PIATpunk reacted to Lucky_Strike in Mod - SS helmets   
    Here's some helmet p0rn for you all but especially Frenchy  - pure filth!


    Announcing (taken from the readme) ...
    Lucky_Strike’s - SS helmets
    This mod uses the superb work of Tashtego, Jaquinot, EZ, JorgeMC and of course Battlefront, as a starting point. It unashamedly borrows, amalgamates and hacks their work plus adds some brand new textures inspired by genuine WW2 Waffen SS helmet covers and camouflage ‘effects’, as well as some ‘probable’ applications. There are 15 possible helmets all numbered and ready to install and enjoy, or hack some more if you prefer!
    I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see what the mods look like in game with some of EZ’s fantastic uniform mods. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images.

    Files are at CMMODS III here
    Lots more preview images - go knock yourselves out!
    All thanks and praise to Tashtego, Jaquinot, EZ, JorgeMC and anyone else I forgot for their original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
  9. Like
    PIATpunk reacted to Txema in New "02" patches for Game Engine 4 are now available   
    Hi BFCElvis,
    Thank you very much for your answer!
    But it seems that the  hedgerow "gap charging" problem continues arising in some situations:
    http://community.battlefront.com/topic/134988-hummm-patche-4-i-need-your-opinion/?do=findComment&comment=1792929
    http://community.battlefront.com/topic/135173-irrational-behaviour/page/3/?tab=comments#comment-1793211
    Do you recognize this as a bug in the 4.02 version? Are you planning to fix this buggy behavior soon?
    Thanks in advance!
    Txema
  10. Upvote
    PIATpunk reacted to Warts 'n' all in New "02" patches for Game Engine 4 are now available   
    Sadly, I've yet to notice any "fix" to the hedgerow "gap charging" problem.
  11. Like
    PIATpunk reacted to Schrullenhaft in Total Re-Install and Activation Question   
    As far as I'm aware you DO need to go through your orders in order to find the correct download. The '4.0 Upgrade' should get you the latest all-in-one installer. If you have purchased the base game or a bundle that includes the base game recently (after 4.0 was released), then the base game or bundle purchase should point you to an all-in-one installer.
  12. Like
    PIATpunk reacted to GhostRider3/3 in Battle of Leros and the Aegean campaign   
    Interesting.. I just ordered this book.  Will read it and whip out a Scenario after I finish reading the book.  Never done any Campaigns but I can at least do a really good scenario.  Want to get all the accurate details and such.  Will post again when finished.  LOL probably in a month or two.
  13. Like
    PIATpunk got a reaction from A Canadian Cat in Unusual blurry text   
    really really?
    http://bfy.tw/OPKR
  14. Upvote
    PIATpunk got a reaction from LukeFF in Irrational Behaviour   
    Effort?  😁    Rightio... roger and out! 
  15. Upvote
    PIATpunk got a reaction from LukeFF in Irrational Behaviour   
    err.. you can just upload a file and then share that single file with a link, make the access to that single file read only if you are worried. 
  16. Like
    PIATpunk reacted to Xorg_Xalargsky in Rome to Victory Pre-orders are now open   
    Pray with me brothers, for the prompt release of the module.
  17. Upvote
    PIATpunk reacted to Lucky_Strike in Mod - Stug Crew Reed-Green Uniforms - naturally ...   
    Had to happen. Hot on the heels of the Panzer crew HBT uniform mod is this mod for reed-green HBT uniform for Panzerjäger, Sturmgeschütz and a multitude of other armour crews. So, without further waffle, announcing (taken from the readme) ...
    Lucky_Strike’s - EZ’s Heer Assault Gun Crew with HBT uniforms and more!
    This mod is based on the superb Heer Assault Gun Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer and other armoured troops from 1943. Initially Stug crews were issued with a variety of uniforms, however in 1940 a feldgrau version of the black woollen Sonderbekleidung der Panzertruppen (Special Clothing for the Panzer Troops) uniform was issued. The HBT uniform was a lightweight version of the woollen uniform meant as summer wear. It was similar to the reed-green drill uniform issued to armoured reconnaissance units from May 1941 intended to improve their camouflage. The HBT uniform featured a large pocket on both the chest and thigh, a factory applied national emblem on the chest, and loops and buttons for attaching shoulder straps. Many Panzerjäger, Sturmgeschütz and armoured crews preferred this uniform to the heavy woollen uniform in summer and wore it over their feldgrau uniform in winter for additional warmth.
    Also added to this mod are extra neck-ware/polo-neck colours and variations, and a field-made pair of commander’s trousers in Italian Telo Mimetico camouflage Zeltbahn material. I have also taken the decision to use the standard army Litzen with red piping for collar patches. Although many Panzerjäger and Sturmgeschütz units wore the Panzertruppe totenkopf patches and pins, it was generally those attached to Panzer divisions that adopted this practice. Most units attached to infantry divisions and independent brigades wore Litzen.
    I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. You can compare what the mods look like without a shader in use by looking at the previews at the Dropbox link below. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images.

    Files are at CMMODS III here.
    More preview images.
    All thanks and praise to the mighty Ez for his original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
    June 2019 - better late than never!
  18. Like
    PIATpunk reacted to Lucky_Strike in Mod - Panzer Crew Reed-Green Uniforms - because one can never have too many ...   
    Well, better late than never, I've recently gotten back into playing CMBN and, being a total mod slut, I had to spend an age loading all the delicious booty into my Z folder. Not content with that, I wanted more so I got to modding a few bits and pieces, one thing led to another and here I am several months later posting a newish mod. Announcing (taken from the readme) ...
    Lucky_Strike’s - EZ’s Heer Panzer Crew with HBT uniforms and more!
    This mod is based on the superb Heer Panzer Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer troops from 1943. The HBT uniform was a lightweight version of the black woollen Sonderbekleidung der Panzertruppen (Special Clothing for the Panzer Troops) uniform meant as summer wear. It was similar to the reed-green drill uniform issued to armoured reconnaissance units from May 1941 intended to improve their camouflage. The panzer crew HBT uniform featured a large pocket on both the chest and thigh, a factory applied national emblem on the chest, and loops and buttons for attaching shoulder straps. Many troops wore this uniform in preference to the heavy black woollen uniform in summer and wore it over their black uniform in winter for additional warmth. The uniform was also issued to, and sometimes acquired by, Panzerjäger, Sturmgeschütz and other armoured crews.
    Also added to the mod are extra neck-ware/polo-neck colours and variations, and a custom-made officer’s feldjacke in Italian Telo Mimetico camouflage Zeltbahn material.
    I design these mods to use for my personal gaming experience. I use a modified version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see a comparison of what the mods will look like without a shader in use. Please don’t expect the mod colours to necessarily look exactly like they do in the preview images within your own game setup.



     
    Files are at CMMODS III here
    More preview images.
    All thanks and praise to the mighty Ez for his original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
     
  19. Like
    PIATpunk got a reaction from A Canadian Cat in Irrational Behaviour   
    sounds like a pretty unstable game to devote that many resources to issues!  Sorry, could't resist.
  20. Like
    PIATpunk reacted to Howler in Irrational Behaviour   
    Is anyone able to provide an update to the issue reported by @Falaise concerning a reproducible evade in the CMBN Roadblock scenario? He's able to show US troops rushing forward through a hedgerow gap 10 out of 10 times in patch 4.02.
    His post ...
     
    Is it considered a fault? Of so, what corrective action should be expected?
  21. Upvote
    PIATpunk got a reaction from sburke in Irrational Behaviour   
    sounds like a pretty unstable game to devote that many resources to issues!  Sorry, could't resist.
  22. Like
    PIATpunk reacted to Bud Backer in Irrational Behaviour   
    I can't speak about every company out there but I've been doing software testing both professionally and for hobbies like CM for decades. Yes, decades. Have yet to see any of said companies set up a place for the end user to upload files. The onus has always been that the user does so. And surprisingly, it works very well indeed from small businesses to companies with thousands of employees working for them, as I've had experience from one extreme to the other. I'm sure there are those out there that do it differently and it works for them. Good for them. 
    Good grief.
  23. Like
    PIATpunk reacted to sburke in Irrational Behaviour   
    The onus is on the customer because the customer is reporting WHAT THEY PERCEIVE to be a bug.  Sure BF could open an account and allow anyone in the world to post files to it, but I think you can guess how that would work if you'd take a moment to think about it... mayhem.  Lots of files, no standard naming, no idea what they are in reference to etc.  The real alternative would be to post to a ticketing system...which they do have and it is reserved for the beta testers as we actually comply with what the standards that BF sets versus whatever standard forumite X wants to use.
    That you can't bothered to have a free account to post a file and send a link makes it very clear about the amount of effort you are willing to commit to the process.  If you can't be bothered to do that why would anyone think you'd put anymore effort into a different solution? And I am pretty certain you actually can post a save to the forum.  I know I have done it.  So what are you going on about again?
    As to your opinion about what BF needs to do for QA and beta testers etc, you are certainly entitled to an opinion, but unless that is backed with a willingness to pay more for the game so BF could consider additional staff…… well it is highly unlikely that it is going to happen.
    my dumbass save.btt
  24. Like
    PIATpunk got a reaction from Wicky in Irrational Behaviour   
    Effort?  😁    Rightio... roger and out! 
  25. Like
    PIATpunk reacted to A Canadian Cat in Irrational Behaviour   
    Are you kidding? Sigh, clearly you are not.
    Do you have any idea how poor the quality of bug reports are? We have people claiming all kinds of stuff as broken. And BTW I understand that and do not object. It is a fact of life. In the end testers need to firm them up and get a solid report written. Eventually Charles needs to make a code change to fix a big or one of the modelers needs to change a model or Mike D needs to tweak a texture. In the end one or all of these things needs to be done to fix a bug.
    So like your doctor thier time is valuable and we want them working on actionable work items all day long.
    Post that say "a missile when through my tank" or "artillery shell blew up inside x" do not give them actionable work. Someone needs to identify a problem specifically and identify a solution that needs to happen. Even for directly obvious stuff they need specifics that don't appear in a bug report as a sentence. Heck even a screen shot may not be enough - which exact varant of a vehicle is that?
    Then there are the more nuanced behavior things where there is disagreement on what the right action really is or how prevalent it is. Someone needs to do some statistical work and then have a discussion of what should be happening.
    So, as one of those testers that's my job. One that I both take seriously and quite like. Having said that my time is valuable to me too so I need a leg up. You guys are the ones seeing something odd so hit the save button. It's not hard. Get a Dropbox account it's easy. So, BFC doesn't have a repository for saves whaaa. That would be one more thing to maintain. Heck use email - I will and have shared my email with members to report stuff. You guys are right none of this is hard and it is pretty petty to be complaining about not having a way to push saves to BFC when it is so easy to do so.
    And while we are on the subject of saves here is a real example of why it matters. Someone on the forum stated that missiles sometimes go through tanks without doing any damage. That concerned me so I asked for a save - actually I think they might have offered one I cannot remember. Without a save I would have had to spend hours creating and running a test. I would never have seen it happen. With the save I was able to see that the missile actually went under the tank. No bug here at all. With a save half an hour of my time. Without a save multiple hours and no resolution.
    I am pleased that players of this game are happy to help us by giving us game saves. A big thank you to all of you.
    The few here whining - just stop and go play. Any one of the testers will happily help you report a bug you find and find a way to get your game save to us to look at.
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