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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. Just a couple of quick tips against Soviet armor in 41. First, mortars are your friend, along with any other arty or mg's to get them to button up. They can't see jack when they're buttoned. Second, shoot and scoot is your friend. Use pause to get your armor to pop out and fire at different times, from different areas and you will do fine.
  2. No, it did not. They are still mostly width. But the size settings seem to work a little better. You can play a small QB on what seems to me to be a bigger map if you select "large" than in CMBO. Plus the option to select a "huge" map is now possible. I was also looking forward to having a narrow, but deep map. But hey, you can import any map you want (other than an op map) in and play a QB on it, so the flexibility is there.
  3. You can't judge the scenario talk forum by right now. It will be muuuuuuch busier in the near future. Here is my vote for Mod Forum only.
  4. Move to contact is far from useless. Unless you think its a good thing to have the entire platoon get hosed down in the ambush instead of just the lead unit.
  5. Andreas, After some fiddling around with quick battles (to look and investigate, etc), the first two scenarios I played were Cemetary Hill and Gefechtsaufklaerungs. I like to do things chronologically, and yours were the two earliest scenarios (though there is a Soviet attack on 41-06-27, I believe). Spoilers! * * * * * * * * * * * My experience with Gefechtsaufklaerungs was very similiar to what Andrew Hedges posted, though I did not have the HT on the road (from fear) but rather in the scattered trees on the left, to be able to fire on the left side of the village if need be. Late in the game, I brought it a little farther forward in the trees to gain LOS a bit further and the, until that moment, hidden 45mm ATG promptly popped it. Very nice placement of that evil little sucker. I think if the arty spotter is removed, it will make the German player a little less likely to sit back and pound away. All in all, an excellent scenario, like your Byte Battles. Now then, Cemetary Hill, which was the first scenario I played, since it has the earliest date, was a different matter. I realize that you designed it for TCP/IP but it looked good so I played it against the AI. I didn't even play by FTC rules (which I usually do vs. the AI) since I was just getting started and wanted to watch everything and learn about all the differences from CMBO firsthand. I thought, with the low light conditions (which was a great inclusion, btw) that I would set one platoon and the two MG34's up in a position that would allow me to suppress any threats that popped up while I sent the other platoon to the far right to lead the way for all the Pioneers and the flamethrowers to make the real assault. That turned out to be a bad plan. My demonstration drew some fire but not a whole lot. I became aware of the pillbox on the corner of the church but had a hard time getting any serious fire on it. Meanwhile, the platoon on the right had no difficulty getting into the woods but when I worked them toward the village, I could only get into the first house, and there was so much mortar fire (several 82's back there, as I found afterwards) that I could not get the Pioneers forward far enough to kick the defenders out and take possession of the flag location. Final result was a minor defeat! To the AI! While embarassing, it was very enjoyable as the CMBO AI only managed a couple of draws over the years, and those were while playing FTC style. It might prove pretty tough for the German player in TCP/IP, but I don't see any reason to change anything in this one. It played beautifully. Thanks for your continued good work, Andreas. David [ September 26, 2002, 02:17 PM: Message edited by: Vergeltungswaffe ]
  6. Gun depression is not modeled afaik. Don't worry K-T, the first thing I did last night after getting it in the mail (well, install, of course) was run a bunch of AFV v. AFV tests for grins and to look at all the models. At 500m, 1000m, 1500m, 2000m, and 3000m, the Panther toasted T-34's of any sort with great regularity.
  7. No patches, sorry. CMBO will be revisited somewhere down the line, but that will be several years, at least.
  8. [ September 09, 2002, 11:39 AM: Message edited by: Vergeltungswaffe ]
  9. No. No backwards portability. CMBO is everything it will ever be right now (except for many more wonderful mods, no doubt). So yes, nice, but, sorry, not happening. [ September 02, 2002, 02:28 PM: Message edited by: Vergeltungswaffe ]
  10. I just wish it would be divided by scenario (op) date, ie, Aug 41, etc.
  11. Good question, but probably not as so many variables could go into that, ie, any TC can just barely open his hatch and peek out, versus standing up tall in the saddle, etc. :cool:
  12. Robear, Things like hatches are not modelled separately. When unbuttoned, the crewmen graphic is basically just placed on top of the vehicle in the correct place(s). I suspect it will be a few years before detail like that is possible without huge VRAM issues. [ September 02, 2002, 12:32 PM: Message edited by: Vergeltungswaffe ]
  13. Madmatt noted that you need to hit alt-shift to enable the ESC to desktop feature.
  14. Here in Texas, it'll be Corona and lime.
  15. Or sitting there smiling and drooling, with blood trickling out of their ears, blissfully ignorant of the reality of their situation.
  16. CMBB will also have its own rarity factor system, which should help out the uninitiated.
  17. Well, I, for one, do still clamor for the Desert to come next. To anyone who thinks this doesn't appeal to enough folks, it would seem to me that North Africa has been veeery popular commercially. And though you could say its been done to death, it ain't been done till BFC has done it.
  18. Keep 'em coming, Gordon. As was said in Tanks a Lots thread regarding the amount of interest in CMBO mods, we will all play the hell out of CMBB for a while, but, then there will be some CMBO creeping back in, and it may as well look as good as it can.
  19. Beautiful, Gordon. I can see the fictional CMBO unit now, the "not-so-flying" tigers, lol. Gotta CMMOS that one!
  20. Looks like it has all the updates done over time, but a quick search showed this for Franko's True Combat rules ----> http://home.arcor.de/tcmhq/Nifranko.htm This really can make playing the AI fun as it takes away a lot of the omniscience we normally have.
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