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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. Stop thinking about CMBO upgrades. Will not happen. The western front will no doubt be revisited well down the road, when we are playing 6 on 6 TCP/IP games with relative spotting and command/control over just your own company. In the meantime, I love the North African front about as much as the war in the east, so I hope CM 3 will be a relatively short wait after CMBB. There are not too many more units to research, though the terrain, dust effects, etc, obviously will take some work. I would rather not wait until the engine re-write for it, but BFC will have to make that decision on a financial basis. If CMBB sells as well as they hope (and it damn well better), they may decide to do the engine re-write next. But, if they decide to fill the company coffers a little more, bring on CM North Africa!
  2. As the esteemed Mr. Dorosh mentioned, the thread and rules that Wreck has worked very hard on has been pretty busy the last few days and can be found here: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=025864 It provides a nicely flavored campaign over time. There is definitely some recordkeeping involved, but it adds to the immersiveness factor.
  3. Dryfear, the easy one is Barkmann. Still thinking about the medium one.
  4. Nice pic of Barkmann at http://www.achtungpanzer.com/gen5.htm They did love the "comb your hair with buttered toast" look.
  5. Visit the Scenario (and Op) Depot at http://www.dragonlair.net/combatmission/ It has basically all the ops out there. Many have been played and rated so you can see which appeal to you and your opponent(s).
  6. I really hope LG is kidding. CMMOS is the best gaming utility ever. I absolutely love the ability to switch bmp's by any criteria I choose with the click of a button. And I guarantee that the mods for CMBB will be every bit as much desired by the Modslut community (including me!), as there is always a way to improve anything. Gordon, I'm really sorry you had to see that.
  7. I asked this of many of the sneak previewers, and none really looked at operations to any extent. They were, understandably, too engrossed in just looking at the actual play features and graphics. I know there are many of us that are hoping for flags in ops, quick ops, improved front line mapping, etc for operations. Guess we'll just have to be surprised.
  8. It will be a quick battle where I choose forces for both sides, with no fog of war, so I can grab one of everything and have a good look at 'em all! Actual combat will occur until sometime after the gleeful snickering ends.
  9. I will happily step up for my turn to dish out a big, manly, back-slapping *HUG* Words will never express how much better BTS' games are than the rest of the world.
  10. I won't even begin to try to claim that a human opponent isn't a bigger challenge than the AI, in this, or any other, game. However, for this particular, most wonderful, game, I will tell you that if you play by the hardcore Franko's True Combat rules, the AI can definitely present a very entertaining game for those times that playing a human isn't feasible. Look for any post of his, a link to it is in his signature, plus some other places, none of which I happen to recall off the top of my head as I am already intimately familiar with them.
  11. Unzip any mod to the bmp folder, and voila', there it is. But to make it muuuuuch better go the the CMHQ page at http://www.combatmission.com/ and download CMMOS. Then you will be able to have tons of variable mods in place, and play with different ones depending on the scenario, time of year, your mood, etc etc. CMMOS is definitely the finest add on to the Worlds Finest Game! [ July 19, 2002, 03:31 PM: Message edited by: Vergeltungswaffe ]
  12. DAMN. I live an hour or so from the land of "Whoop", but won't be around that Saturday. Again, I say,...DAMN. :mad: :mad: :mad:
  13. Maybe I've missed it, but did any of you folks that previewed CMBB look at any Operations? Specifically, did quick ops and/or flags in ops make it in? Thanks in advance!
  14. As any modder that has ever used numbers and letters knows, on the "other" side of the screen, the R's will be facing the right way.
  15. With a mutual, truly biblical pre-game bombardment, probably so!
  16. I look forward to conning a Pz III in the Fall of '41 and trying to deal with T-34s/KV-1s. Especially with the panic factor for AFV crews and the whole "haul ass off the map" syndrome. T-26s and BT-7s will be interesting though, in an ugly sort of way.
  17. Use it and love it. Hope like hell to have in CMBB shortly after release.
  18. God bless your whole clan, Bill. I can just imagine holidays now as Wild Bill, patriarch, enters the dining room to the sound of the Panzerlied, with four generations of Wilders bowing low before the King!
  19. 500m to the rear and exit? Oh man, it just keeps getting better....
  20. You can import the op into the scenario editor to check and see what the "no man's land" size is set to. Its been too long since I played this one to remember. But, I do believe that it was well in favor of the attacker. If the defender held their ground, they would still be pushed back considerably. Once upon a time (before the final 1.12 version) Op front lines had major problems. Now, the game engine draws them pretty well, its just a matter of making sure that no man's land isn't set so big that it fouls things up. Ops work best with minimal no man's land. Anyway, your flanking moves should be fruitful and not wasted.
  21. It will be North Africa. BTS has expressed no interest in the Pacific Theater, so don't hold your breath for a CM: Pearl Harbor to Tokyo. [ 11-11-2001: Message edited by: Vergeltungswaffe ]</p>
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