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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. I've downloaded almost all of them, being a long time ASL player. I've played several, so far, and have been very happy with them. They have typically been adjusted a bit for balance where they needed it, and it is wonderful to see the maps I knew so well in 3D. Play 'em, you'll like 'em. Col. Klotz' site is one of the best in the CM ring.
  2. Popper, is it possible that your Tiger was positioned such that it couldn't depress the gun barrel far enough down to target the Limey's? If you can set up the same situation again, try moving forward a bit and see if that makes a difference. Just a thought.
  3. Keep in mind that most Russian tanks came with a small sledgehammer to "persuade" the gear lever when it got difficult, especially the KV-1.
  4. While we're on the hypothetical, give me the E-75 with the 88mm L/100!
  5. From the looks of this thread, I guess I am an exception. I much prefer long scenarios. 60 turns or more is great. My reasoning is that I like the idea of having a large map, having to recon the area ahead, gauging enemy resistance, or trying to determine what path the attack will come from. To me, this makes playing against the AI much better, as well as human opponents. For any that have played Close Combat, the two things I hated most were hitting the start button only to have 11 units in clear LOS within 200m that weren't there a second ago, and scenarios that only lasted for about 10 minutes of real time. After two months of CM, and many outstanding Wild Bill scenarios, I now almost exclusively play operations. I still remember playing the Villers-Bocage Op as my first one and enjoying the first 10 minutes of the third battle as my troops and Tigers probed forward, but found no Brits for several hundred meters. The tension built to an incredible point as I waited for them to put up a stand. If this is boring to many, sorry, getting to the battle is half the fun. I also like that any thoughts of suicidal end game rushes are harshly rewarded in operations. Quick Battles are there for those times when you can't or won't take the time for something bigger. I say devote your considerable efforts toward long, large scenarios and ops Wild Bill. Thanks in advance for the many yet to come!
  6. Gentlemen, Halloween was a great day. I received the November issue of Computer Gaming World and it contains a good sized article on how Combat Mission has killed computer wargaming. Now, before you think is was a slam, it was the ultimate praise for the finest computer game ever created. To summarize, they said that every other wargame out there sucks in comparison to our beloved CM. The bar has been raised a great deal. I'm 38 and I've played wargames all my life. I have practically everything ever printed dealing with ASL. I played Steel Panthers and Close Combat. They were both entertaining, but not particularly satisfying. However, I can truly say, the last two months of eating, sleeping, and breathing CM has been the best gaming experience of my life. Congratulations, BTS, I hope you will know ever increasing success and prosperity. I want to be playing CM and its successors years from now, not watching my children play childish games on their console while I lament the death of great adult gaming.
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