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Jaws

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Everything posted by Jaws

  1. Again many thanks for your Sherman mods. No pushig just asking. Any chance you are going top make a US Sherman A3 versions mod? Thanks in advance. [ July 29, 2005, 03:33 PM: Message edited by: Jaws ]
  2. So since when is it 2006?? The last I new was end 2005?
  3. I am already willing to pay money to be sure we would get a CMx2 this year and I pay even more to be sure it is going to be a WWII sim. Almost July…. If they would start modelling WWII vehicles right now it would be hard to get it done before end of this year. B.t.w. about this topic I agree some extra options in the random map selection. This way we could choose thinks like main river/ bridge, crossroad, industry area, airfield etc.
  4. You no... like the ones in the game Worms
  5. Man where were you with CMBB??? Great work, I can't wait for the other mods
  6. Congratulations, If have a daughter in the age of 13.... I wish you already good luck for that period But still enjoying every day
  7. As I see it. The AI can be divided in levels, for CM it will be squad, platoon, company and battalion. Basic for these levels are attack (go forward), defend (halt) and delay (retreat). The most important basic must be ATTACK for the AI as I will try to explain in some examples. I try to tell this so simple because it is the most easiest to learn in real life to soldiers and it is easiest to program (IMHO). So what must be programmed is some triggers to tell the AI to do one of the above mentioned disciplines. I.e. if a squad meets no enemy… he will attack (go forward). If he makes contact with the enemy he will defend (halt) until the odds are good enough to attack (go forward) or if the odds are bad he will delay (retreat)(not panic as CM squad do now). From company level and higher we can talk about combined arms and that’s an other AI to program. Basically you can divide combined arms in tanks, infantry, arty and engineers, all these disciplines still have their basics attack, defend and delay. Only certain terrain types are more likely to enter for one of them because of their nature. We are still talking about AI here. So now combining levels. A infantry platoon conduct one of his basics the attack, but is halted in open terrain and start delaying to some trees in the rear. Here comes the combined arms AI who will throw in some tanks and arty (because open terrain is more preferable for them) and because ATTACK is the most important basic for the AI. Now there is only one thing left… the objective… well in general… take a history book and we will find: Hills (like hill 112 or 123 Normandy) Crossroads (Bastogne) Bridges (Pegasus) Towns (Caen) Dominant terrain pieces Of course you can have specific object like a gun battery but than we must scripted scenario’s and here we are just talking about a general AI. Ok start shelling
  8. 100 % agree I like CM as it is but a little face lift is ok.1:1 is not a must and most games like Warhammer 40K or Lord of the Rings TBoME are using little groups of people but they all react a little different and that’s why they like individuals. Yes this is one group like the 3 of CM. A group can consist of max 10 people.
  9. Ok if I understand this right it is a problem to delegate a certain level of command to an human or AI without negative consequences for 1 of the 4 subjects? If that is so what technology did the boys from Steel Beast Pro or Steal Panthers (out dated) use? In Steel Beast Pro it is possible to delegate individual vehicles to even a complete company to a human or AI in a multiplayer game. It is even possible to switch platoons between company’s. All this doesn't effect the 1. Entities. 2. Environments. 3. Interactions. 4. Decisions environment. The game looks perfect and has the same dept as CM. Only it is not turn based. Not critical here but just looking for reasons why other games can do this?
  10. And who was saying this forum was almost dead... Great news Steve thanks
  11. I suppose you never have been a kid.....
  12. Thanks Looks very good, great work.
  13. Good idea I can see the fun of CMBO.. as a last ode
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