-
Posts
614 -
Joined
-
Last visited
-
Days Won
2
Everything posted by wadepm
-
Wild Bill's Rumblings of War [Part III]
wadepm replied to WineCape's topic in Combat Mission Archive #4 (2002)
Ted and I last traded moves on 22 November. Warren, I am this close to sending you that move you have been waiting for.... -
Man... you guys are fast.
-
OK, lets try it again... Madmatt seems to be in the spirit of the holidays! Let's see what other screen shot goodies we can hit him up for! PLEASE PLEASE PLEASE!!!!!
-
Wild Bill's Rumblings Of War (con't.)
wadepm replied to Treeburst155's topic in Combat Mission Archive #3 (2001)
Treeburst, Have all of the games of Ranville been completed? -
Come Share Your CM Horror Stories
wadepm replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
My one and only rule of CM etiquite is NEVER ask for your opponent's surrender. It is very hard via email not to sound like you are gloating, which you probably were. I would have told you to *&$%-off too. If a guy wan't to surrender, he will. He doesn't need you asking for it. -
The Ten Best Hi-Res Mod Packages?
wadepm replied to Muletears's topic in Combat Mission Archive #3 (2001)
On a slightly (very slightly) related topic, I am looking for a grass mod that has good elevation color differential. I have one now that is OK but the higher elevations are too blue-green for me. I am looking for something more yellow-green at the top and darker green at the lower elevations. Anybody? -
Did this THING ever existed? (see picture)
wadepm replied to killmore's topic in Combat Mission Archive #3 (2001)
Plus, it only has one drive sprocket. There is no way physically that one drive sprocket could move this thing without snapping the tracks. There is also no way this thing could turn without destroying the suspension. And traversing any kind of elevation difference over about a foot and half would snap the chassis in two. And...hey this is fun! -
Hmm.. Chicago area CM meeting?
wadepm replied to hellfish's topic in Combat Mission Archive #3 (2001)
Hey Tabpub, what's the name of your place? I live in Homewood, maybe I will stop in and say hi sometime. BTW, it's Schaumburg not Schaumberg! -
Is this game missing this feature???
wadepm replied to IronClad's topic in Combat Mission Archive #3 (2001)
I think we got ourselves another one of them college boys. -
Newbie Guide---FOR NEWBIES
wadepm replied to Fieldmarshall's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>There is no such thing as a stupid question. Just a stupid person<HR></BLOCKQUOTE> I think that is what he is implying. -
In SPR during the last battle the Germans were pushing a 20mm through the town, the gamey bastards!
-
A open debate on "gamey" tactics.
wadepm replied to Tread Head's topic in Combat Mission Archive #3 (2001)
MG's in the game are not as effective against a rush as they would be in real life. The MG's can only target one unit at a time so if you rush them with a couple of squads it is easy to overpower them with a smaller loss than you would expect. Is this something that will be "fixed" in CMBB? -
"Wild Bill's Rumblings Of War"- A Tournament
wadepm replied to Treeburst155's topic in Combat Mission Archive #3 (2001)
I was really looking forward to the tourney too, assuming I got in. What happen Treeburst155? The posts so far in this thread seem pretty tame. Please reconsider. -
Rob/1 used to spell "Alone" without the e at the end too. Spooky. Matt is not bald, he just cuts his hair that way. That is not the same as being bald. Now, I am bald, so I should know.
-
After carefully reviewing a whole bunch of posts by Panzerman and Fieldmarshall I have decided that, henceforth, Fieldmarshall will be known as Rob/1, at least until someone more Rob/1-like comes along. You are off the hook Panzerman. Sorry "Rob", but your posts are just too much like Rob/1's to let you have a pass as well.
-
How do I strip the support weapons from a battalion in a QB? Can it be done? When I hit delete nothing happens but I have heard people discussing this option. Thanks.
-
Relative spotting, I imagine, will require that the information known to each individual unit will need to be kept track of separately. This should also fix the amnesia problem. But we are going to have to wait awhile from the sound of it. Until then we must remember that our troops have this little problem.
-
JasonC, thanks for the info, but....as always. Case 1: The Hetzer was in exactly the same position as it was when the Stuart backed away. The time interval from when the Stuart completed the reverse move and then started advancing was about 10 seconds. I think the new code for relative spotting will fix this problem. Case 2: The Jadg tried to move the gun so the AI did spot the threat and deal with it but somehow couldn't simultaneously override the move command. A tank would have fired but the TD couldn't. I think this is a problem, but in future, I will take it into account when moving TDs without turrets. Case 4: It had been a couple of minutes and the Hetzer had advanced quite a ways in the "shocked" condition. I guess the driver could just keep on going while the rest of the crew sorted things out. And when the other Chaffee showed up the driver saw it and decided to swing around, absent orders from the shocked rest of the crew. I'll believe that.
-
Madmatt, Calendar glitch in Mein Kampf thread
wadepm replied to John Kettler's topic in Combat Mission Archive #3 (2001)
Listen "Rob," if that's your real name, all of the messages were "just posted" at some point and ... oh, forget it. -
Thanks man... In the Case 1 I had given no further orders to the Stuart and it started moving on its own. In Case 2, I have seen tanks with a move order take shots, even if they had to stop and turn to do it. It was just weird to see the gun move to shoot but not the tank or should I say tank destroyer, to be correct... In Case 3 it had been a couple of minutes since the commander was killed and they had advanced a couple of hundred yards to get the rear shot position. Mine main problem was how they spotted the other Chaffee in the first place. Thanks again.
-
Madmatt, Calendar glitch in Mein Kampf thread
wadepm replied to John Kettler's topic in Combat Mission Archive #3 (2001)
Weird, but the last few posts in that thread have the correct date. -
Paco, thanks for the "answers" but... When did being a crack unit mean you are on crack? The Stuart advanced on the infantry in the same turn they backed away from the Hetzer. I gave the iv/70 a move order. However, since it tried to turn the gun it obviously wanted to do something useful. In this case the AI has to take over, just as the crew would in real life! In Case 3 I was expecting the crew of the Hetzer to leave the vehicle and overcome the crews of both Chaffees with their bare hands after cutting through the side armor with a can opener! Any (more) serious responses would be also welcome....