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wadepm

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Everything posted by wadepm

  1. What we need is "massive-multiplayer" CM. Each player is a platoon leader, company commander, battalion CO, etc. In your "game" you can only see what your guys see (if you are a platoon leader) or what your subordinates report to you. CMIII maybe?
  2. Thanks Jon, but I am pretty sure that's my game. Here is the way things ended on my right, or is this a shot of von lucke's game, I am so confused!
  3. Sorry guys, it seems my last post has killed off this thread and it is slowly sinking into the depths.....
  4. Here is how my game with Bertram ended near the left rear flag. One more turn and I was gone! The right rear flag had about the same situation.
  5. Welcome to the lower tertiary Tap! I look forward to playing you.
  6. Military Heritage magazine has a short article on the T34 this month. In the article they state that the gun could not be depressed more than 3 degrees below the centerline which made it hard to fight from hull down positions. This begs two questions. The first, of course, is - will this be modeled in CMBB? The second is, how detailed is gun depression and hull down status modeled in CMBO?
  7. On a (slightly) related topic...are there going to be any changes in the CMBB map editor? I mean besides the addition of some new terrain features. Specifically, I am hoping that they will add another increment range to the elevations. Something like 1.0 meters, so we can have gently sloping terrain without the stair-step effect. Any hope? [ February 05, 2002, 08:38 AM: Message edited by: wadepm ]
  8. Exactly, even tanks can't cross fords. The AI needs a way across if it is to figure out an attack strategy. A couple of bridges should do the trick. [ February 03, 2002, 08:59 PM: Message edited by: wadepm ]
  9. On a related note...why doesn't the AAR list the casualties caused by the arty under the FO's stats?
  10. Page 3! That won't do. I am finally done. Completed "We Can't Wait" last night. Now to do some AARs and wait to see if I finished dead last. [ February 02, 2002, 09:54 AM: Message edited by: wadepm ]
  11. Actually, what happens is the snow sublimates (go directly from a soild to a gas), i.e. it kind of evaporates if it is in the sun. Under the trees the sun can't get to it so it can't evaporate.
  12. Pixel and I have two file transfers left in our game. Then I am really and truly going to write some AAR's that may deserve full consideration, rather than half as previously noted.
  13. Thanks Warren. Yea, my master would have worked if 1) you didn't have any air cover and 2) you did exactly as I expected. But seriously (again?) I think the German player has to play this as a defensive battle because of his general lack of infantry to support the tanks. On a related thought...what do you guys think of planes in general in a tourney setting? I think they add way too much randomness to the result, not that there isn't a lot of that already. For instance, I got hit four times by planes in this scenario, how many times did you other guys get it?
  14. I can tell you Warren's approach, he played a crappy German player, the gamey bastard! But seriously, my "ambush" position was severely hammered by his planes and when I moved he nailed me with long range fire from the hills. I don't think I got more than 1 or 2 of his tanks in return, it was pretty easy for him really.
  15. <blockquote>quote:</font><hr>Poles dont even register on the "Need-o-meter".<hr></blockquote> Maybe not the need-o-meter but they have the keen-o-meter pegged!
  16. OK, I should probably spend my "free time" writing my AARs. However, I am sure everyone has gotten past that point in the scenario so it shouldn't ruin it for anyone. BTW, I got the Church flame mixed up with the Croc.
  17. Anybody have a problem with the setup as the Allies in "High Cost of Real Estate"? What's up with that Churchill sitting off by himself in LOS of that 75mm AT bunker?
  18. <blockquote>quote:</font><hr>..led to the destruction of his most expensive armored unit on the map during turn 1, before it could fire a shot...<hr></blockquote> I'll bet you had the Croc facing the wrong way in "High Cost"? I'll bet a lot of people did that, the setup was very confusing for the allied player. Mine died a few turns later from something just as dumb!
  19. Please, nothing moving or blinking! I was hoping when Manx moved over to CMHQ he would have some influence, the CombatMissions website is very nice - clean and simple, everything right at your finger tips.
  20. The best "feature" of CM is...it has only just begun!
  21. Did you guys ever play the World at War games (Operation Crusader, Stalingrad and D-day) from Atomic games? This was back in the mid 90s. They were battalion level hex games (1 km hexes) using a WEGO system. A lot of fun. I was hoping the Battleground games would be like that but they went back to IGOUGO, poop.
  22. If Ted comes back today...OK, tomorrow, I don't think he will have any problem finishing our game anyway. I don't think TreeBurst will have any problems finding a guy to finish for Ted though. There is nothing so satisfying as being thrown into a desperate situation not of your making and...well, doing something. Merry Christmas everyone!!!
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