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Everything posted by Elmar Bijlsma
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New MikeyD Mod - high-flying moving jet contrails!
Elmar Bijlsma replied to MikeyD's topic in Combat Mission Afghanistan
Make a folder called "Z" in the games "DATA" folder and drop your mod files in there. -
Good stuff!
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Will CMSF:Normandy have a strat layer?
Elmar Bijlsma replied to Destraex1's topic in Combat Mission Shock Force 1
Check the stickies, it's pretty much all there. Except a release date. That's as much an enigma now as it ever was. I wouldn't count on anything until November/December. We're expecting a name and website any day now. -
Will CMSF:Normandy have a strat layer?
Elmar Bijlsma replied to Destraex1's topic in Combat Mission Shock Force 1
Compared to a random battle campaign the case for a full blown campaign game is pretty weak. Sure, it'd be great, but requires a whole new game to be added to CMx2. Never likely to happen. Whereas with the addition of random megatile maps (a very desirable thing on it's own btw) and some sort of experience and equipment tracker you could get something in the vein of the Steel Panthers campaigns. Anyway, I've been on this hobby horse before. -
Pretty bizarre decision.
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It's not a question of honesty. It's a question of reliable intelligence, which typically tends to be neither reliable or intelligent. The incorrect briefings are fairly true to life, I assure you.
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NATO question regarding Syrian small arms ammo
Elmar Bijlsma replied to stoex's topic in Combat Mission Shock Force 1
I'm not sure you understood the important point: The availability of 7.62x54R. Up until now it's only been 7.62x39. It would be great for existing scenarios if 7.62R would be added to the loadout of other vehicles. -
Isn't there an option to set it to the desktop resolution too?
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Why do I need to run CMA as admin?
Elmar Bijlsma replied to stikkypixie's topic in Combat Mission Afghanistan
Oh tell me about the f-ing UAC. Yesterday I tried cleaning old files from what used to be my primary HD. Turns out windows doesn't trust me to delete MachineKeys whatever I do, which included some pretty unsafe things. Much aggravation later I just evacuated what I wanted to keep and formatted the whole thing. Bastards, utter bastards. My own files aren't mine any more, who do they think they are? Where's the old "I wouldn't do that if I was you"? -
Welcome to the new Theatre of War 3 Korea forum!
Elmar Bijlsma replied to Moon's topic in Theatre of War 3 : Korea
Finally, a Korea game. And with a campaign! It's like this game is being made just for me. -
I think there definitely is a case to be made that unarmed vehicles that are abandoned should be left alone unless ordered by the player. It's often very pointless to see units firing at them until they go *woosh*.
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I never comment on that because I never saw anything remotely like that. Extreme examples are not the best foundation for a useful discussion. If I saw that happen more often, that'd be worrisome.
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It's because you've got unrealistic expectations. Redneck in 3 shots? Under combat conditions that is just complete fantasy. And what bits is the redneck shooting? Engines are remarkable sturdy, they are after all big lumps of metal. The greater allowance for damage isn't so bad for me because it trades the exagerated grouping of shots for greater resistance to them. In the end it feels to me that most pickups stop working wen they need to, when looking at their time exposed to hostile fire. Whether this is achieved through lots of hits doing little damage or few hits doing more damage is of secondary importance to me.
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I'm not sure it should be fixed. In most situations decently deployed troops can stop and take out pickups well enough anyway. If the pickups suddenly pick up realistic damage on a 1:1 basis they will become pretty much unusable altogether. The spread of infantry fire in particular is way too tight anyway, so pick-ups get hit by more small arms fire then they should be. If a generous damage model allows it to operate a bit longer, I don't think that is too far out from being realistic.
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Couple things I would love to see in CM:N
Elmar Bijlsma replied to finalcut's topic in Combat Mission Shock Force 1
I can forgo flamethrowers for the initial release, no problem. But I'd take it badly not to see them in the Commonwealth module. You aren't playing the Brits right without setting half the map on fire with Wasps and Crocs. :D -
C o o l ! !
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Did BFC ever say anything about it? The devs did mention it, iirc, but I don't remember BFC ever saying they were publishing it.
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It's hard to tell what it might be you are seeing as spotting involves so many factors.
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More Pie in the sky questions about CM2:Normandy
Elmar Bijlsma replied to silverstars's topic in Combat Mission Shock Force 1
The dreaded "soon" uttered by a software developer. There ought to be a law against it. -
Shockforce - Software Developer Kit
Elmar Bijlsma replied to DeltaSix's topic in CMSF Scenario and Mod Design Forum
Logistical nightmare. -
Don't be in too much of a hurry to upgrade from the early tanks. You'll be barred from the recruit battles and your ****ty PzIII is then thrown in with the top tier tanks. Ridiculous.
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British squads not reforming?
Elmar Bijlsma replied to phil stanbridge's topic in Combat Mission Shock Force 1
Should be possible. Are you positive you are matching the right teams? -
Yup. Moon belatedly got Operation Paperclipped.