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Everything posted by George MC
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From the Russian archives, here's a Russian file for the Flak Towers in Vienna. Even if you can't speak Russian the file still has an interesting array of diagrams, photos and maps. https://wwii.germandocsinrussia.org/de/nodes/1375#page/1/mode/grid/zoom/1 Cheery!
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CMRT Campaign - Kampfgruppe "von Schroif"
George MC replied to George MC's topic in CM Red Thunder Maps and Mods
Excellent! Good effort on making the dash im not sure what’s coming next. I’ll have to go check the campaign flow chart and see what’s what!- 382 replies
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- panzer
- kampfgruppe
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CMRT Campaign - Kampfgruppe "von Schroif"
George MC replied to George MC's topic in CM Red Thunder Maps and Mods
@Heinrich505 An excellent bit of scene setting. I’m a bit on tenterhooks now, knowing what von Schroif and his unit face. I’m looking forward to seeing the attack being pressed home. Keep up the great work Cheery! George- 382 replies
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- panzer
- kampfgruppe
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CMRT Campaign - Kampfgruppe "von Schroif"
George MC replied to George MC's topic in CM Red Thunder Maps and Mods
@Heinrich505 Well thank you! this is an excellent read. You’ve got a gift for story telling. It’s fascinating I see these missions come to life. I truly appreciate this and it makes the work putting this campaign together all the worthwhile. Im also pleased to hear the device of gaming each unit with the * works. I was hoping it would lead to some investment in what happens to your guys. As an aside I’m reading Realm of a Dying Sun by Douglas Nash and part 1 highlights how heavy casualties were in SPW units as they were used as fire brigade units. Plus they’d smaller squads. Wikings III Battalion “Germania” we’re reduced to a handful of SPW and men in a few weeks. It’s tough one keeping your guys intact in this campaign. I ended up leaning heavily on my armour to try to avoid panzer grenadier casualties but that often did not go well. The campaign highlights how such units can be quickly attrited. I’m looking forward to the next instalment of your novel AAR. Thanks again for taking the time to write this up. Cheery!- 382 replies
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- panzer
- kampfgruppe
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It appears to be ok but must admit not my area of expertise.. https://www.ima-usa.com/products/original-german-wwii-m42-summer-normandy-ss-chicken-wire-helmet-stamped-hkp66?variant=26158229189
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He! Aye good spot This mission is based on the one in the von Schroif campaign BUT the map has been extensively reworked, the Soviet AI plan has had a total overhaul, slightly different objectives scoring, different OOBs. So whilst it appears similar it is very, very different. Re scoring - the scoring as @Combatintmanstates is flexible. for spotting the player only gets points if the they a have a positive ID on the unit NOT if you only get a sound contact or fleeting 'what's that?' type spot. However in this scenario just spotting stuff will not be enough to either win or lose this. Both players will have to do more to earn a win. If players follow their mission orders and aim to achieve them then they have a good chance of winning. So in this regard @Combatintman's advice is on the nail - "Think of the mission holistically and view it through the common sense/realism lens rather than trying to score every single point available." Good luck Cheery!
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@Heinrich505 He! Nae sure about the genius bit! Good to hear you’re on the road with Von Schroif. I hope you enjoy it. I’ve a few more campaigns on the simmer just now. Busy doing some updating using CMFR. Good spot re Mit Karacho and the characters. I significantly reworked that mission in CMFR and the Soviet’s have a whole different set of AI plans and triggers. Was fun to see it in winter. Yup the two key characters are a nod to Cross Of Iron, albeit with different ranks. Good spot! Look forward to hearing how this and Von Schroif go for you. Cheery!
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He! He! Thank you I was aiming to tactical dilemma! I can’t mind exactly how the scoring works ( and away from my pc just now) but should be possible to do one or the other and still get a win, provided you keep your casualties down. I’m sure that’s the kicker scoring wise. Regardless though, I’m truly glad you enjoyed it cos I was also aiming for that
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Cheers ta! In my testing the points scoring successfully doing either at minimum cost to both forces should secure a win. Good luck
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Excellent - enjoyment is key and glad you did re the result. does depend on casualties you suffered in the attacking force as well. You’d lose points for not holding the bridgehead but getting Stransky and his guys out of Dodge should net you enough points. I’d have thought but not if you lose a lot of the rescue force. This is all about force conservation for the Germans. Just can’t afford to lose tanks and SPW in this. Cheers for the feedback if you have the final save file and don’t mind sharing please I could double check the scoring. Cheery!
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Thank you! Excellent When this was being playtested it was fascinating to see the different ways players resolved (or attempted to resolve) these dilemmas. Ways I'd never envisaged! Be interesting to see what your approach is. Awra best!
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NTC Campaign, First Mission 'Spoiling Attack' Missing support?
George MC replied to leon_2's topic in Combat Mission Cold War
Cheers guys - I'll check both issues out. -
British Army use of (adapted) CMSF
George MC replied to George MC's topic in Combat Mission Shock Force 2
More on @Battlefront.comCMSF2 and BritMil use https://wavellroom.com/2021/04/30/wargaming-in-the-army-reserve/ -
@akdis the ToE Jedi.
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Help Desk have US hours - if you are in Oz I suspect the US will be sleeping.
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Do 'ditchlock' trenches provide more/better cover?
George MC replied to herr_oberst's topic in CM Red Thunder Maps and Mods
I did a Mius scenario for CMX1 years back and recall from accounts the issue the panzers had with Soviet foxholes and snipers. I might have got that too right in the scenario as in my playtests no German tank had a TC left alive! Tall crops will also help mitigate long range LOS/LOF on trenches. Keeping em hidden to the last gasp would be key I suspect. -
Do 'ditchlock' trenches provide more/better cover?
George MC replied to herr_oberst's topic in CM Red Thunder Maps and Mods
I have for a similar type scenario. Pros with ditch lock - you can create custom trench systems and firing points Cons - troops don't use them the same way i.e. they tend to want to sit on the top edge and engage... No FOW os you can see the trench system. Purchased trenches Pros - FOW and better cover Cons - Less flexibility in placing and harder to create firing positions Combing the two does not work. Vanilla trenches linked to foxholes might be an option if FOW and cover is what you are after? -
"EARLY WAR ORPHANS" rally point
George MC replied to kohlenklau's topic in CM2 Scenario and Mod Tips
If you muck about with the unit equipment quality how does that impact on types of weapons the unit has e.g. use the lowest setting for equipment quality? -
Ha! Ha! Aye.. Richt aye! Your translating skillz are much appreciated ta!
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Sorry bud overlooked this one! My apologies! Aye it's one of mine. Started out life as test scenario whilst i played about with stuff and evolved from there! Thank you - glad you like it.
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Youtube battles are starting to drop
George MC replied to MikeyD's topic in Combat Mission Red Thunder
I find it interesting watching different play styles. From a design POV it's also useful to see how some players might approach a scenario I've designed. I watched one previous a while back where the person streaming spent around five minutes trying to guess what they were meant to be doing in the mission (in the 3D view) without once checking the Op map, Tac map or the briefing... Like 10 seconds looking at the Op and tac map would have told them the key info. I was, shall we say, puzzled... My personal preference is watching the videos that have been created using edited footage. I generally find them more engaging and interesting to watch. Horses for courses though I guess. -
He! We've all been there! Good to share though and good to hear you did some trouble shooting and worked it out. Cheery!
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My pleasure. If you can't resolve why the units are not moving just attach the file here and I can give it a quick look (tomorrow) to see what's up? Cheery!