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JonS

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  1. Upvote
    JonS got a reaction from Hister in New scenario: Pierrefitte-en-Cinglais   
    Yay!
     
     
     
    For terrain in France, I use the topo maps available here: http://www.geoportail.gouv.fr/accueil
     
    For instance, here is the topo of Pierrefitte-en-Cinglais from that site
    (click thumbnail to embiggen)   and a close up of the village, showing the buildings (click thumbnail to embiggen)   and an aerial photo from 1953 (click thumbnail to embiggen)   It takes a while rummaging around to figure out what is what - especially if you don't speak French - but what they have there is absolutely wonderful.
  2. Upvote
    JonS reacted to Bulletpoint in New scenario: Pierrefitte-en-Cinglais   
    I finally completed my first scenario.
     
    It's based on this place, that I tried to recreate as best as possible:
     

     
      /SITUATION   16. of August, 1944. North of the village of Pierrefitte-en-Cinglais, Normandy.     /MISSION   Your platoon is one of several that are currently scouting ahead of the main drive in this region. Before you lies the the village of Pierrefitte-en-Cinglais. It commands a vital crossroads, but it is only one of several possible routes of advance through this area. Your recon in force will determine if this village is a weak point, allowing the rest of batallion to follow on.   You are to probe enemy defences and seize the crossroads. If you are successful, follow-up forces will then comb the surrounding area in order to fully secure it (not covered in this mission).      /FRIENDLY FORCES   One platoon of dismounted armoured infantry, with light machineguns and light mortars.     /ENEMY FORCES   Suspected to be platoon strength, possibly with some light support weapons. Likely a mixture of reservists, veterans and possibly hitler youth; highly motivated troops who lack combat experience.     /PLAN   Scout ahead to determine weight and disposition of enemy resistance, then neutralise or bypass as the situation requires. Your main objectives are to secure key locations, while keeping casualties low, rather than to destroy all enemy forces.     ---   The mission has 5 AI plans, and I tried to make the enemy set up in realistic and challenging ways, without making the mission too frustrating. The idea is that the enemy is reasonably competent, but far from elite, and you should be able to do a good job using good standard military tactics. Also, I tried to keep the enemy force maintain C2, even though scattering teams all over the map would probably be more efficient.  
    How to get the scenario
     
    Actually I thought I would be able to attach it to this post, but the forum tells me I can't do that. But I don't like to upload to the repository before it's playtested (the briefing and images also need updating), so maybe if you're interested you can just send me a private message with your email, and I'll send you the file? As it's my first scenario, I don't know the normal way to do it.
  3. Upvote
    JonS reacted to Hister in Preview of the first Battle Pack   
    This thread got me play JonS' Sherrif Osterbeek scenario. I never got it going for real due to unit and map size but I just had to check what awaits us in store. So far I am loving it.
  4. Upvote
    JonS got a reaction from Bulletpoint in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  5. Upvote
    JonS got a reaction from Blazing 88's in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  6. Upvote
    JonS got a reaction from sburke in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  7. Upvote
    JonS got a reaction from Fizou in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  8. Upvote
    JonS got a reaction from A Canadian Cat in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  9. Upvote
    JonS reacted to borg in Preview of the first Battle Pack   
    JonS - you never told me If you have in mind some early days in Normandy scenarios ? 6th June 7th June. Just picking abit on you - since you seem to have a good impact on soon-to-be-released BP for CMBN
  10. Upvote
    JonS got a reaction from ratdeath in Preview of the first Battle Pack   
    I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives.   Ticklish.   Well, that’s the idea, anyway   I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large.   So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should.
  11. Upvote
    JonS got a reaction from LukeFF in Preview of the first Battle Pack   
    did you read the first post in this thread?
  12. Upvote
    JonS got a reaction from Doug Williams in Preview of the first Battle Pack   
    Yes, Mark E has QB-ified some of the maps, and they'll be included in the pack.
  13. Upvote
    JonS got a reaction from Vergeltungswaffe in Preview of the first Battle Pack   
    Yes, Mark E has QB-ified some of the maps, and they'll be included in the pack.
  14. Upvote
    JonS got a reaction from Odin in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  15. Upvote
    JonS got a reaction from Blazing 88's in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  16. Upvote
    JonS got a reaction from LukeFF in Preview of the first Battle Pack   
    did you read the first post in this thread?
  17. Upvote
    JonS got a reaction from Bulletpoint in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  18. Upvote
    JonS got a reaction from Lt. Smash in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  19. Upvote
    JonS got a reaction from Holien in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  20. Upvote
    JonS got a reaction from kuri in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  21. Upvote
    JonS got a reaction from Hister in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  22. Upvote
    JonS got a reaction from Wicky in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
  23. Upvote
    JonS got a reaction from Lethaface in WW2 Rifle Trivia   
    The British
  24. Upvote
    JonS got a reaction from Flyright in Preview of the first Battle Pack   
    Yep, I used that, as well as:
     
    anon., The 8th Armoured Brigade (Hannover, Germany, 1946)
    anon., 82nd Airborne Div, Field Order No.11, 13 Sept 1944
    anon., The story of the Twenty-Third Hussars, 1940-1946 (Husum, Germany, 1946)
    Beale, Peter, Tank Tracks, 9th Battalion Royal Tank Regiment at war 1940-45
    Bellamy, Bill, Troop Leader, a tank commander's story
    Blacker, Gordon A., Iron Knights, the U.S. 66th Armored Regiment in WWII
    Boscawen, Robert, Armoured Guardsmen
    Bouchery, Jean, The British Solder, vol 2: Organisation, armament, tanks and vehicles
    British Army of the Rhine, Battlefield Tour, Operation Neptune, 43 (W) Division, Assault crossing of the River Seine, 25-28 August 1944 (June 1947)
    Delaforce, Patrick, The Black Bull (p.134-168)
    Delaforce, Patrick, Monty's Marauders
    Delaney, Douglas E., Corps Commanders
    Ellis, L.F., Victory in the West, vol I (p.465-476)
    Ellis, L.F., Victory in the West, vol II (p.1-29)
    Essame, H., The 43rd Wessex Division at War 1944-1945
    Forty, G., The British Army Handbook
    Guderian, Heinz G., From Normandy to the Ruhr with the 116th Panzer Division in World War II
    Hargreaves, Richard, The Germans in Normandy
    Hills, Stuart, By tank into Normandy
    Hinsleym F.H., British Intelligence in the Second World War, v.3, pt.2
    Holborn, Andrew, The 56th Infantry Brigade and D-Day (p.163-186)
    Horrocks, Brian, Corps Commander
    Jary, Sydney, 18 Platoon
    Kite, Ben, Stout Hearts, the British and Canadians in Normandy 1944
    Leakey, Rea and Forty, George, Leakey's Luck.
    Luck, Hans von, Panzer Commander
    Ludewig, Joachim, Rückzug, the German retreat from France, 1944
    Meyer, Hubert, The 12th SS, the history of the Hitler Youth Panzer Division, vol 1
    Meyer, Hubert, The 12th SS, the history of the Hitler Youth Panzer Division, vol 2
    Middlebrook, Martin, Arnhem 1944, the Airborne Battle
    Moulton, J.L., Battle for Antwerp
    Nafziger, George F., The German Order of Battle; Panzers and Artillery in WWII
    Peters, Mike, and Buist, Luuk, Glider Pilots at Arnhem
    Picot, Geoffrey, Accidental Warrior, in the front line from Normandy till Victory
    Reynolds, Michael, Sons of the Reich; II SS Panzer Corps; Normandy, Arnhem, Ardennes, Eastern Front
    Reynolds, Michael, Men of Steel; I SS Panzer Corps; the Ardennes and Eastern Front, 1944-45
    Roberts, G.P.B., From the Desert to the Baltic (p.200-212)
    Stanton, Shelby L., World War II Order of Battle
    Zetterling, Niklas, Normandy 1944
     

  25. Upvote
    JonS got a reaction from Bil Hardenberger in Preview of the first Battle Pack   
    Battlepack 1: The Great Swan
    Northern France and Belgium
    September 1944
     
    In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine.
     
    The first phase of the Great Swan occurred when the 43rd Wessex Division seized a crossing over the Seine at Vernon in an opposed assault crossing. The battle here lasted several days, and the first 24 hours in particular were considered to be very dangerous for the British troops. However the bridgehead was stabilised and then gradually expanded to make room for follow-on forces. Prelude, the first battle of the Campaign Amiens Tonight, is a semi-historical examination of the difficulties of pressing back the determined German resistance which was able to make good use of the thick forests along the Seine river banks.
     
    Shortly afterwards the British forces exploded out of the bridgehead and began racing across Northern France and into Belgium. From the first German resistance to the breakout was weak and disorganised - they were too busy fleeing back towards France to form a cohesive front. Engagements during this period tended to be small scale, and highly confusing. The Copse is a tiny scenario that takes a hypothetical look at one of these minor engagements. Overnight the advancing Allies generally rested, and prepared for the next day’s advance, while the Germans continued their relentless withdrawal. Celer et Audax and Nulli Secudus look at what happens when small British force disposed in hasty defence finds itself in the path of some withdrawing Germans in the middle of a rainy night or on a misty morning.
     
    During the advance to Amiens the 11th Armoured Division was ordered to advance through the night without rest, culminating in an astonishing advance of 48 miles in just 24 hours. Tallyho follows the vanguard of this drive as they approach the location of a temporary halt at dusk. The next day found 11th Armoured at Amiens, embroiled in bitter city fighting (The Somme), and then pushing out of the city into the open ground across the river (To the green fields beyond). This was not the end of the war, and the Division soon found itself heading east once more (And the beat goes on).
     
    Within days the lead elements of XXX Corps, made up as always by the armoured cars, found themselves in the region known as ‘the Crossroads of Europe’, a place where famous battles to decide the fate of nations have been fought since time immemorial (A crossroads near Brussels).
     
    Soon after reaching Antwerp and the Belgian boder the advance petered out, stopped more by the logistical strain of leaping forward 200 miles in a few days than by increasing German resistance. Field Marshal Montgomery famously tried to kick-start the stalled advance with Operation Market-Garden. Those battles have been dealt with elsewhere in Combat Mission. However, in the weeks prior to the launch of Market Garden there were about a dozen planned airborne operations, all opf which were cancelled when they were overtaken by events. But what if the advance had been halted in the vicinity of Brussels?
     
    One of the planned and cancelled airborne operations was LINNET II, which was to seize bridges over the Meuse west of Aachen, and open a route into Germany. A group of “what if?” fictional scenarios looks at how this never-fought battle might have played out. The flat ground between the Meuse River and Albert Canal would have provided excellent landing grounds (Drop Zone CHARLIE), while securing the river crossings was dependant on holding the high ground just east of the Meuse against counter attacks (LINNET II). As this operation was never launched, the exact details of Operation Linnet II are vague, and this vagueness has been exploited to look at the effect of differences in the detailed organisation of British and American ground and airborne forces when given the same ground and objectives, fighting against the same enemy.
     
    Following the failure of Market Garden the British made a concerted effort to close up to the Rhine along its lower reaches before the onset of winter. This phase of the campaign saw a partial reversion to positional warfare, and the re-emergence of deliberate attacks against strong defences (Swansong). Often these attacks were supported by the specialist armour of the 79th Armoured Division (Hobart’s Funnies). With the onset of bad weather at the end of September the frontlines became static, and the heady days of The Great Swan became an increasingly distant memory.
     
    In total Battlepack 1: The Great Swan contains over 25km2 of brand new, highly detailed handcrafted mapping.
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