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MarkEzra

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Everything posted by MarkEzra

  1. Hi PT: QBG tried to reach you but nobody had your email address. Your scen was included in the 2P vol II upload to www.CMMODS.com yesterday. Last we heard it was OK to use...Nice job!!
  2. QBG has produced 25 new Scen for 2 Player PBEM, TCP, Hot Seat. Maps vary from Tiny to Large and all sorts of battle match ups from Inf vs Inf, Armor clashes, Uncoms...you name it we most likely got it here. While the games are designed for two players, all scenarios can be played against the AI as well. Just Download them to your CM:SF Scenario file. Enjoy!... The Infantry only scen are in this Vol.
  3. QBG has produced 25 new Scen for 2 Player PBEM, TCP, Hot Seat. Maps vary from Tiny to Large and all sorts of battle match ups from Inf vs Inf, Armor clashes, Uncoms...you name it we most likely got it here. While the games are designed for two players, all scenarios can be played against the AI as well. www.CMMODS.com Just Download them to your CM:SF Scenario file. Enjoy! QBG contributors: GonzoAttacker Jeff Smith Paper Tiger Mishga MarkEzra [ October 11, 2007, 01:27 PM: Message edited by: MarkEzra ]
  4. Pandur: Don't be too disappointed. Most players do not read the forum much and the scen forum hardly at all. If you wouldn't mind a little personal advice: Create the scen YOU like...upload them to CMMODS and tell people you did so. And keep doing it. Scenario design is where Art meets Military science...You are a very rare person indeed.
  5. Just to update you. We have completed 25 2P scen and are doing a final run through before upload.
  6. DirtW: Thanks...showing my age. TheWood: In these days of Global Warming and the need to conserve Energy may I suggest: Scenario Design in the Nude...every little bit helps
  7. Great Tag...Who said that? On topic...I am superstitious. I don't even like to re-write my own QBG maps from attack to Meet. All the techs in the world can't convince me NOT to start with fresh, correctly defined maps. This editor is fantastic and what it can do with the AI is a dream. But it can produce a nightmare scen for those who don't learn to use it properly. The How or why of the original game maps I'm not certain of...mostly I think the problems will be found and fixed in the AI plans and orders. I've saved all of mine and do plan to look at them...Hate to see good designs go to waste.
  8. Single player not necessary? Why/how would that be? Aren't single player's far more prevalent? When I check the number of DL of QBG's standard Quick Battle maps...any of them dwarf these 2P products. It's not that I actually care...I play both with equal relish (and mustard!).
  9. Not to worry...good advertising...
  10. QBG is putting finishing touches on it's second installment of our Two Player Scen designed for PBEM TCP and Hotseat play. They'll play single, too...it's just we use a limited number of plans. There are a good number of Med, Small,& Tiny match ups and, we think, interesting force mixes. You'll be able to play UnCom as well as Syrian/US Armor, Mech, and Inf. We expect release no later than Friday 10/12 [ October 10, 2007, 12:01 PM: Message edited by: MarkEzra ]
  11. Something to keep in mind about the AI orders: The scenario editor allow for 5 different complete plans per side, per scen. Of those 5 plans you have at least 16 move orders. And of those you can have up to 8 different unit group with separate orders. For example: three different type units A recon Humvee, Assault squad, and a Bradley. Using the editor tools and the Unit editor label them 1, 2 & 3. Group one (the Humvee) orders will be "Cautious" Group two The assault squad will be "assault". And Group three, Bradley, we'll set for Advance. So know you will see three different actions from three different units within the same plan. Now order number 2: group 1 Humvee set to "dash", group2 Assault set to "hide" and the Bradley set to "Hunt" and that's the 2nd order of plan 1. If this sounds complicated, it is. It also allows tremendous design flexibility. A scenario designer can rather minutely direct the AI attack/defend stances. With the game so new most of us who like scenario design have barely scratched the surface of what the editor can do. In our QBG work we actually AVOID using the true depth of the editor plans. That's because we have NO Idea what forces the player will be choosing. Scenario designers...they have all the fun [ October 08, 2007, 08:34 PM: Message edited by: MarkEzra ]
  12. Hi Mishga: I just think that when you "ceasefire" you lose. I'm not certain it's the best way or even a way of testing how "Objectives" work. Just my 2 cents. [ October 08, 2007, 01:54 PM: Message edited by: MarkEzra ]
  13. Please forgive me for what I am sure are obvious questions but you did not mention them in your text: 1. When you set the objective did you also assign it some points? 2. Did you use AI editor to set at least one way point (painted in yellow) to get to the objective? 3. You mention the map is small. My understanding of objectives is that you don't need to be sitting on it to "Occupy" it. Are RED and Blue simiarly close to them? QBG uses Objectives only for all their maps. All maps used as QB's change to Objectives...no matter what the designers original intent. I realize yours is a scenario I'm just puzzled at Objectives being "broken". The scenarios I've done and tested seem to have The AI taking hold of an objective just fine. Where the AI can run into problems is when there are many objective and few troop to hold them. It appears to me, at least, that the AI will then judge each objectives value. But all that doesn't really answer your question, does it. Your problem certainly raises a concern for me. I, like you, hope that BFC will clear up the confusion.
  14. Here's what you do to get a Stryker platoon (4) Pick tiny and select -40% force size...go lower and you most likely get three Stryker ATGM
  15. And that was time taken away from you, sir...for that I am personally indebted.
  16. Any trouble...just post...I want more people to play PBEM or TCP...It's how we Really become friends in the CM community
  17. Do you guys think we should release Mishga's Small and Tiny QB in PBEM format?
  18. Hi Sabot: Stikkypixie Has it right. It Freaks us all out the first time...I'll bet your Outbound email file was loaded.... I haven't enjoyed PBEM this much since CMBO...
  19. QBG Maps are for the CM:SF Community to Freely use.
  20. I've checked, too with the same result....actually it was 100% anybody else . Perhaps BFC should take another look see
  21. I ran well with v 1.03 but didn't notice any real FPS pick up (or Loss) with 1.04. But just to see I changed my NV 7300GS from "balanced" to "let the game decide"...a real difference. I just thought I'd mention it for what it is worth
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