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MarkEzra

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Everything posted by MarkEzra

  1. CMBN 4.0 Patch Has New QB Maps. They are easily identified by "2019" in the Map name. I took a good run at the bocage maps and personally enjoyed the game play with them. There are a few maps devoted to the Rhone Valley of Southern France. So river crossing and Hills.
  2. Indeed. QB maps allow "Occupy" only Objectives. There are no triggers except timed. Check out CMSF2 QB maps.
  3. You are welcome. An incredible amount of heart goes into the crafting of this game.
  4. When playing qb turn rarity off and all the cool weird stuff shows up.
  5. Each QB Defender has 2 sets of orders for a VP Objective. One AI Group is ordered to defend on or near the objective. Another AI Group is set in ambush elsewhere on the map with a variable timed movement order to advance to the objective. Your ideas are based on triggers that ARE available to scenario designers, but not for QB Maps. Sad but true. I can assure you that QB Map makers are vocal in their support of improving this part of the game.
  6. @Agusto: That map is my creation. There was absolutely no reference to swastikas implied. In fact it is actually a push to infer it IS a swastika. But that is my own opinion. Do know that I am personally offended by your post.
  7. opp's yes... it's Pete's Pardon me... Both guys are at the top of my most favorite map designers list. Beautifully crafted and historically accurate.
  8. First law of scen design: save frequently
  9. "Do What Thy Wilt Shall Be The Whole Of The Law"...Alistair Crowley
  10. Absolutely correct. I know. The CMSF2 QB maps are superior IN EVERY WAY. I don't have a single CMSF1 QB Map in my QB Map File.
  11. Try using a distinctive setup color for mines only... That would include the original setup area. This will force the mines to a more specific. Vary the mines by using multiple plans.
  12. OMG .... They are still at it. Glad I spend my time in the editor. Apparently the forum still has more then a few angry ex wives who lost their alimony cases
  13. Sorry Wrong God. Steve is TOE God... I just do the maps
  14. Most of the problems I have in the editor are of my own making. Look forward to hearing about the .btt file results.
  15. Doubtful about bug... Look carefully at the trigger setup... most likely the AI is following your orders... it never cheats
  16. Checked this out and made the fix...door is now inside the attached single story bldg... the corrected map will be in the next CMSF2 patch. But here's a zip copy now Desert Town (592 X 208) 296m.zip
  17. Thank you. I have been greatly influenced by John F Antal's Books... especially his "Infantry Combat -The Rifle Platoon"
  18. The whole Scen is designed as a nasty surprise. Well trained, well led, but brash Canadians must change their attitudes towards their enemies. The uncoms are fanatics in good defensive terrain.
  19. Mishga's work is there...updated for 2018. Meach is active in beta testing. Meach and Mishga are the busiest parents in Scotland! Love 'em both... 10 years !!
  20. CMSF2 has 323 all new and improved QB Maps! But Not for much longer. Watch this space.
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