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Everything posted by MarkEzra
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CMBN 4.0 Patch Has New QB Maps
MarkEzra replied to MarkEzra's topic in Combat Mission Battle for Normandy
Yes -
CMBN 4.0 Patch Has New QB Maps. They are easily identified by "2019" in the Map name. I took a good run at the bocage maps and personally enjoyed the game play with them. There are a few maps devoted to the Rhone Valley of Southern France. So river crossing and Hills.
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Patches for the 4.0 Upgrades are now available
MarkEzra replied to BFCElvis's topic in Combat Mission - General Discussion
Thanks -
Indeed. QB maps allow "Occupy" only Objectives. There are no triggers except timed. Check out CMSF2 QB maps.
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Update on Engine 4 patches
MarkEzra replied to Battlefront.com's topic in Combat Mission - General Discussion
You are welcome. An incredible amount of heart goes into the crafting of this game. -
When playing qb turn rarity off and all the cool weird stuff shows up.
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Let's make QB more interesting
MarkEzra replied to Majestic12's topic in Combat Mission Shock Force 2
Each QB Defender has 2 sets of orders for a VP Objective. One AI Group is ordered to defend on or near the objective. Another AI Group is set in ambush elsewhere on the map with a variable timed movement order to advance to the objective. Your ideas are based on triggers that ARE available to scenario designers, but not for QB Maps. Sad but true. I can assure you that QB Map makers are vocal in their support of improving this part of the game. -
@Agusto: That map is my creation. There was absolutely no reference to swastikas implied. In fact it is actually a push to infer it IS a swastika. But that is my own opinion. Do know that I am personally offended by your post.
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First law of scen design: save frequently
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"Do What Thy Wilt Shall Be The Whole Of The Law"...Alistair Crowley
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Absolutely correct. I know. The CMSF2 QB maps are superior IN EVERY WAY. I don't have a single CMSF1 QB Map in my QB Map File.
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Try using a distinctive setup color for mines only... That would include the original setup area. This will force the mines to a more specific. Vary the mines by using multiple plans.
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Update on Engine 4 patches
MarkEzra replied to Battlefront.com's topic in Combat Mission - General Discussion
OMG .... They are still at it. Glad I spend my time in the editor. Apparently the forum still has more then a few angry ex wives who lost their alimony cases -
Special forces supply status in Quick Battle's
MarkEzra replied to Lethaface's topic in Combat Mission Shock Force 2
Sorry Wrong God. Steve is TOE God... I just do the maps -
Merry Christmas and Happy New Year
MarkEzra replied to Vet 0369's topic in Combat Mission Shock Force 2
May God bess us everyone! -
Most of the problems I have in the editor are of my own making. Look forward to hearing about the .btt file results.
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Doubtful about bug... Look carefully at the trigger setup... most likely the AI is following your orders... it never cheats
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Semper Fi Campaign glitch
MarkEzra replied to Battlefront.com's topic in Combat Mission Shock Force 2
Checked this out and made the fix...door is now inside the attached single story bldg... the corrected map will be in the next CMSF2 patch. But here's a zip copy now Desert Town (592 X 208) 296m.zip -
CMSF 2 During Action Report 'Canadian Club'
MarkEzra replied to Bootie's topic in Combat Mission Shock Force 2
Thank you. I have been greatly influenced by John F Antal's Books... especially his "Infantry Combat -The Rifle Platoon" -
CMSF 2 During Action Report 'Canadian Club'
MarkEzra replied to Bootie's topic in Combat Mission Shock Force 2
The whole Scen is designed as a nasty surprise. Well trained, well led, but brash Canadians must change their attitudes towards their enemies. The uncoms are fanatics in good defensive terrain. -
Mishga's work is there...updated for 2018. Meach is active in beta testing. Meach and Mishga are the busiest parents in Scotland! Love 'em both... 10 years !!
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CMSF2 has 323 all new and improved QB Maps! But Not for much longer. Watch this space.