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MarkEzra

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Everything posted by MarkEzra

  1. It's like a bad penny! Found and fixed... good eye! Hills Rough Water 232 Fix redux.zip
  2. It is a shallow water tile. I did not see any graphic problems during testing with PC.
  3. The Last Defense uses many Dense woods and Low bocage tiles. These effect foot movement in two ways--- Troops will move slower and fatigue quicker. I actually changed some of the tiles when observing this in testing. (That's just one of the changes made for the actual Complete scen release to come in Mid January.) But players should submit save files when they can so beta testers can see what is actually going on. It could be a bug. These movement oddities (as many of you long time players know) don't always reveal their true nature willingly.
  4. I did some minor map elevation changes that had some small impact on game play. I will release the final version and it's QB map in Mid January. I am currently working on a Very Re- Visioned Wiltz map for CMFB.
  5. 6 V4.0 Tiny Test Later without problems I wish you all a happy New Year
  6. JoMac67: OK that was VERY helpful. The Tiny unit selector had it's problems because it's... tiny! I will check out the V4.0 tiny selector and see what happens. Thanks
  7. @user1000 I have not experienced any crashes in CMBN in the earlier versions and I just did 3 X QB mix battle with out any trouble. However that doesn't mean much since I tested only small QB matches. What I will need from you is what SIZE unit you choose when experiencing a CTD.
  8. Glad you liked it. There is a lot of re-play in this scen. The AI (either side) comes at you 5 different ways.
  9. Hills Rough Water (2512 X 1616) 232 Fix is here Hills Rough Water 232 Fix.zip
  10. I have Re-done the map from the ground up using V4.0. It's larger, better, and very detailed. To Play you must have the CMBN base game along with the Market Garden and Vehicle Pack Modules. The Game has 5 distinct Plans for each side and showcases the new V4.0 features. Be Sure to read the Designer Notes. I have had a blast putting this together and I hope you'll have many hours of playing enjoyment. It won't be at the Repository for a awhile (I will be making QB Maps for this as well), so I have attached a zip file of the scenario here. Just un zip and place in you game/scenario file Merry Christmas! MarkEzra Last Defense V4.zip
  11. You've added 1!!! Hasn't Meach figured out how that happens? Glad for you both. We got ride of the ranch but still have a horse... Concho... a big beautiful gelding. We're down in Orange County just outside of Laguna Beach.
  12. Mishga my beautiful comrade in CMSF QB editor! Life is good and still making QB Maps for Battlefront. My lord the Kids must be in their teens, yes?
  13. You are welcome. And more controls is always on my QB Wish List
  14. When making the qb maps I usually sit the wind to none. When scrolling for a QP map on the right hand side below the picture you will see all the original set of data
  15. Here's what happened 1 There are no AI auto selected US Forces 2. There are AI auto selected Russian Forces The reason is broken down in the Setup Pic It's a Tiny Probe Mission (least Pts available) with AI Auto selection of Armor (most expensive unit type) Rarity and other factors not shown like unit availability date and unit quality rating may have a role, too The AI is supposed to choose something so it's a TOE bug and I will report it. Thanks for reporting this.
  16. Absolutely... I will check it tomorrow and post findings to this thread...
  17. Here's what I need: Exact name of QB Map and a save file if you have it. please send directly to me: markDOTezra3591ATgmailDOTcom
  18. Welcome to the Family! Glad you're reading the manual. The guys who hang out here can be great resources for you.
  19. Great review... Liked the attention you gave to the games immersive qualities
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