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MarkEzra

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Everything posted by MarkEzra

  1. Attack (Assault&Probe)Large Forest(water)QB-145 is the only known QB Map setup error to date. I have the only fixed copy at the moment and plan to include in the next patch. If you send me an email I will be happy to send a corrected copy Mark.Ezra3591ATgmailDOTcom If you are a MAC user the problem is most likely the particular download of V1.1 patch you have installed. Since I run a PC there is no way for me to test that problem. BUT: If you and any H2H partner are playing on a PC here's what I need to know... 1. The full name of the QB Map 2. Either you or your partner use the map preview screen during unit purchase 3. Was US or German picked as Attacker. BFC can't fix the problem until it's identified. Testing the QB game on my PC does not reveal the problem you guys are seeing. So I'll need your help.
  2. My Favorite Character!!!! Welcome....But shouldn't you being "Standfast"? Trade craft slipping, old boy?
  3. Actually you asked for a "tiny" battle, not a tiny map. Map sizes are Small-Medium-Large. A random choice map setting requires the QB AI to select a map that generally fits the battle size you requested. A smallish Medium map of say 825 X 800 is the same as a largish Small map size. The QB AI is just doing it's best to suit you needs. Come to think of it isn't that Kinda like picking out an anniversary present for another man's wife
  4. Assault, Attack, Probe maps are really just definitions for purchase points and NOT relevant (necessarily) to a basic QB Attack/Defend style map. But here's the thing. If you make a QB Map with settings Attack/size/terrain style, the only time you will see it is when you specifically request an "Attack" mission. It will NOT show up automatically for Assault or Probe Missions. All you need do is set the map style to assault and rename it accordingly. Do the same for Probe.
  5. The info I will need to better understand what you are experiencing is 1. what operating system is being used: PC-MAC 2. Any other player's Operating system 3. How you are playing: PBEM/Hotseat/Human vs AI 4. Did you review the map while in the unit purchase screen 5. The QB Map Name A reverse side bug was reported and fixed that occurred when players used the map review during unit purchase. Unfortunately the V1.1 patch Mac Installer version didn't fix this. The PC V1.1 patch should be fine. So if you are playing PC then please send a save file along with the answers to the 5 questions. Re: the Attk Large Forest (Water) QB-145. There WAS an Error in this map I have fixed it. The "data" had the Allied defender as East rather than West. (actually the first map error found...!) QB Map 125 and 127 are correctly made To put a cap on this: If you or your PBEM partner are playing MAC then help is on the way If you are a PC player or PC vs PC player please send a save file with info to Mark.Ezra3591ATgmailDOTcom
  6. This is not a QB Map problem but a bug having to do with V.1 Mac Installer. If you are a PC player but got the turn from a Mac player it's the same problem.
  7. I've got the the turn in question and will review it carefully . I will also be checking the map separately for any locked doors or obstructions. Thanks to all.
  8. What you may have is a bug. To know for sure you will need to send a save file along with a short explanation of the bug and where to find it. If no save file then do you know the name of the map? That and the exact location of the building in question would help. send to Mark.Ezra3591ATgmailDOTcom
  9. I tested MAC v PC PBEM Last nite. Used Preview Map function and All worked well.
  10. Well thank God for small mercies..at least you are in the proper defender setup zone so your current game will be un-affected... hopefully... hang tight I know BFC/Phil is on the job about the MAC problem.
  11. I am aware, Xian, and grateful for your efforts. I've alerted the Mac Beta Testers and am working with them now. Thanks for your help on this one.
  12. Xian: Testing PBEM PC Vs PC the switching side when using the map preview mode is fixed. I have No idea about the Mac vs PC PBEM. So here is what I suggest you do: 1st Restart your game select the same map but do not use the preview mode. That will get you guys playing OK I expect. (both V1.1, of course) 2nd BF Has stated they are working on a new MAC install. Once you get that we can see what's what. I'll be very interested to follow this and will be testing a PC vs MC PBEM as soon as possible.
  13. “There is a principle which is a bar against all information, which is proof against all arguments, and which cannot fail to keep a man in everlasting ignorance that principle is contempt prior to investigation.” Herbert Spencer I would urge players to play the game and not jump to quick conclusions. The question of Infantry firing at a TC and then continuing fire after the tank buttons up was looked at carefully. BFC made Changes. BUT (there's always a but) Infantry continuing to fire after a target is out of site is a very good feature that should not be lost. What I'm talking about is a unit ability to fire for awhile after a target has taken cover or popped smoke. This feature should be kept in mind when considering infantry continuing to shoot after the TC buttons up. So now it becomes an issue of just how long a unit should be capable of firing when the target is out of site. BFC made changes. Are they enough? Play it for awhile and then tell them how it feels.
  14. Sonar: A save file would be very helpful. This may or may not be a bug. Only testing can prove it. Mark.Ezra3591ATgmailDOTcom
  15. Think I'm seeing what you are seeing... I've made a bug report. Thanks...Good catch
  16. This may be an early beta version barn that did not get updated prior to release. If it's a QB Map I need to know the name of the map and the location of the barn. If it's a scen the same info will be needed so the designer can sort it out. But if it's a post release user made map then it's a bug...Or something else altogether.
  17. Double checked it for you . It does have a correctly made and labeled (***) central objective. Perhaps your graphics card having difficulty with the obj brite green color or you have turned "off" the view Objective toggle. All QB Maps have an objective... It's makes sense of the AI setup and pathing orders and is the most important victory determinant
  18. And the reason it happens was one for a Sherlock Holmes Case. Thanks to all of you who took the time to post the bug and provided save files and pics. The Beta testers really did a great job digging into this one. It could serve as a text book for fan base, beta tester, and company problem solving.
  19. BFC looked at QB TOE selections for the next patch. The AI setup locations are on me. "non-critical" locations may be specific to a particular QB game and it's TOE or just a really dumb place I chose to paint yellow. If players are willing to accept the former and can provide specific info on the latter I would be happy to look at the map. Here's what I would need: the map name and a pic or specific location of a bad AI placement. Just send me an email ( Mark.Ezra3591ATGmailDOTcom) and I will do my best to correct my error
  20. A "flaw" in the game? I think not. It is your opinion that it is a flaw in the game. It is my opinion that AI first turn Arty strikes help balance the AI's ability to attack and defend against the God Like ability the human player is, by necessity, allowed. All AI arty have multiple plans and are set for "suppression". No arty plans are set to strike the Attackers Setup area, but obviously the Human defenders Objectives will be among the target choices for the AI. Human Attackers who use the forward edge of their setup zones may, on occasion, take casualties from errant shells or larger caliber arty strikes. Human Defenders are subject to shelling throughout their setup zones. Such is war even in our computerized sand box. As if it matters....My opinion on Human vs Human first strike arty (excluding smoke) is: It's Un-sportsman like. Players should use the delay feature or actual eyes on the ground to control arty fires.
  21. Asslt/Attk/Probe style maps are all the same map named for the type of battle the player wishes. So when using "Attack" Med and all else random The QB AI will try to match up the size of the map. In your test 2 out of 3 maps were named medium. The scale of what is medium (or small-large) is a sliding scale. The QB map generator is looking at actual map size. More than likely that large map was actually a close fit for med. The QB AI doesn't pay much attention to the Style of game the map is named for. That is only important when the player selects a map by hand. While a tad annoying and on my "QB sucks because list", A random generated Attack game that gives you a probe Map is just an attack/Defend Style map with another name.
  22. Phantom Capt: I tried to duplicate this with a scen and a QB. All seems in order. Is the screen shot from a pre V1.32 patch saved game? If so that may be the problem. If not please send a save file to Mark.Ezra3591ATGmailDOTcom
  23. "Marmalade... I like Marmalade" (Pink Floyd-Atom Heart Mother album)
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