Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Ithikial_AU

[Preview] Community Scenario Pack - The Battle of Arracourt

Recommended Posts

1 hour ago, Ithikial_AU said:

The mantlet tactic was widely used once the Panther exploit was discovered and it's good to see the game take that into account. One problem though is the Panzer Brigades were kitted out with the latest production run of Panthers that came off the factory floor in August, so we're talking Pz V Ausf G's in these battles. I think the mantlet flaw were resolved to some extent by then.

I think you're thinking of the Panther mantlet shot trap issue? But I was talking about the mantled being penetrated straight on.

Share this post


Link to post
Share on other sites
3 hours ago, Bulletpoint said:

I think you're thinking of the Panther mantlet shot trap issue? But I was talking about the mantled being penetrated straight on.

Yep that's it. Whoops.

Share this post


Link to post
Share on other sites

Glad you're looking forward to it.

21 hours ago, IICptMillerII said:

 

I also like the attention to historical accuracy. I agree that not every scenario needs to be extremely challenging for the sake of challenging. In fact, many times I prefer a battle to be as historically accurate/realistic as possible, because I like seeing it all play out more than I like playing someones cleverly designed puzzle. Even if one side has the clear advantage. 

That's definitely the thought process behind the 20th of September scenarios; besides a full tank battalion attack in the European Theater that wasn't compartmentalized because of terrain is exceedingly rare: The experience enough should be unique, and a lot of guys around these forums don't strike me as 'tread heads.' There's only a handful of significant scenarios that really spring to my mind immediately that are anything like this - and most of them center around actions near St. Vith or the Moder River area in Alsace, exclusive of the British experience around Caen. To those who don't have Myles patience it might be a challenge in command and control, and with the AI plans sorted out it might be a straight tactical challenge as well, but no spoilers - we'll save those for the AAR.

 

Edited by Rinaldi

Share this post


Link to post
Share on other sites

One of my favourite ASL experiences was an Arracourt campaign game that (amongst many excellent things) featured Hellcats vs Panthers. I'd love to fight these battles using CM - any idea on a potential release date yet?

Share this post


Link to post
Share on other sites
20 minutes ago, jonPhillips said:

One of my favourite ASL experiences was an Arracourt campaign game that (amongst many excellent things) featured Hellcats vs Panthers. I'd love to fight these battles using CM - any idea on a potential release date yet?

Sadly no. Personally I'm again bogged down in unexpected work straight after Christmas for a little bit. Rinaldi is by far the most advanced out of all of us however and I think is putting together a bit of a preview. The desperate defense by the Hellcats of the 704th Tank Destroyer Battalion is definitely on the list of scenarios. The September 19th main engagement that features two platoons of Hellcats and anything the Americans can muster against the advancing 40 odd Panthers in the fog is perhaps the 'big fancy' once of the pack. Not to mention a likely challenge / sheer terror for the poor tanker Pixeltruppen.

Share this post


Link to post
Share on other sites
11 hours ago, Aragorn2002 said:

Interesting. I still hope somebody will come up with a new version of those nice Alsace-Lorraine buildings we had for CMAK.

If there are any modders / artists out there who can do this and want to pitch in please contact me. :) We've already got some modtagged uniforms for the 4th Armored Division troops / tank crews we plan to include with the package. (Pending the thumbs up from the modders themselves).

One word of warning though is you'll probably have to commit to reviewing all of the buildings textures. We have a few villages and even part of the city of Luneville to map out so it's safe to say we'll be using all of the buildings at some point.

Share this post


Link to post
Share on other sites
On ‎17‎.‎01‎.‎2017 at 3:47 PM, jonPhillips said:

One of my favourite ASL experiences was an Arracourt campaign game that (amongst many excellent things) featured Hellcats vs Panthers. I'd love to fight these battles using CM - any idea on a potential release date yet?

Similar for me, one of my first wargames was Panzer '44 from SPI, featuring many of the Arracourt battles as scenarios. I bought it around '79 and still like it, though it has a really old concept.

Phantastic project, gentlemen. Actually, I am just playtesting some deviation scenario of the Ley attack, designed by DasMorbo.

Share this post


Link to post
Share on other sites
13 hours ago, hank24 said:

Similar for me, one of my first wargames was Panzer '44 from SPI, featuring many of the Arracourt battles as scenarios. I bought it around '79 and still like it, though it has a really old concept.

Phantastic project, gentlemen. Actually, I am just playtesting some deviation scenario of the Ley attack, designed by DasMorbo.

Cheers Hank, and thank you for that Topo map link in the other thread. I'm glad @DasMorbo went ahead with the H2H modification. His constructive criticisms basically helped me finalize (and greatly expand) the Ley-Moncourt map.

Speaking of which, if you're curious the long-promised preview AAR can be seen here - and I will be updating it tonight.

Edited by Rinaldi
Topo map link added

Share this post


Link to post
Share on other sites

Mad Mike here, I'm responsible for the map and scenario of the fighting around Juvelize on September 22nd 1944.

The map is quite finished now (maybe some small touches here or there, but nothing major).
So I've decided to produce a short video in a "drive-through style", where we follow Hptm Waldstein of HQ 5. Panzerarmee on his way from Blanche-Église to Moyenvic via Juvelize and Lezey. If you don't want to watch the whole video, shortcut links to 4 prominent spots in the map are provided.

Arracourt - Juvelize Master Map Preview

Edited by Mad Mike

Share this post


Link to post
Share on other sites

Mad Mike,

  Very nice map.  I quite enjoyed the drive, even though several excellent spots for a picnic were just passed by.  Apparently Hans forgot to pack the food...again!!!  :angry:

  Y'all are doing some quality work.  Thanks for the efforts.

  Is your cat with crown picture something specific to München?  Just curious.

Heinrich505

Share this post


Link to post
Share on other sites
10 hours ago, Heinrich505 said:

  Is your cat with crown picture something specific to München?  Just curious.

No, I'm afraid not. Just a picture I found online and have been using it for quite some time now.
I added the crown when I became "King of the Hill" (for a short time anyway) in one the Few Good Mens tournaments (FGM, see here: http://www.thefewgoodmen.com).
Haven't bothered to remove it and hopefully, one day I will reclaim my throne. ;)

Share this post


Link to post
Share on other sites

Quick project update.

RL has got in the way for quite a few of us leading up to Easter but work continues. The construction of the final two maps have commenced and the map for the big Sept 19th fight is... well.... big. :D

OOB has largely been locked in with tweaks occurring here and there where required. (Read: Ithikial forgot to finish something before).

A linear US campaign option for the players wanting a bit more of a challenge is still certainly an option in play but scenario design as individual playable scenarios is coming first.

Finally a little bit of bad news and that is one of the scenarios, "Patton's Ghosts" will only be playable from the US perspective vs that AI. For any meaningful defense in this scenario will require the US Cavalry forces involved to acquire ammunition and bazookas and then dismount their vehicles to form adhoc infantry screening lines. The AI just can't do that. Shouldn't be any troubles playing this H2H, just remember to read the briefing. ;)

All for now unless one of the other project members wants to show off some pretty pics. Any questions leave them below.

 

Share this post


Link to post
Share on other sites

Sounds good. Look forward to playing the campaign.

Interesting that this took place around the same time as Market Garden. Precious resources the Germans might have used elsewhere.

Edited by Hardradi

Share this post


Link to post
Share on other sites

(Bump) What's the latest on the Arracourt project?

I'm interested in it particularly because there's a new board wargame (Patton's Vanguard, by Revolution Games) that look like it would make a good operational layer for managing a campaign and generating battles. There's a VASSAL module for Patton's Vanguard out already, and downloadable PDF rules are expected to be available in August. I've attached a screenshot of the boardgame map to show the area it covers. 

Mad Mike: If you have them, can you specify the Google Earth coordinates of the 4 corners of the master map you've made (or are still making)?

I'd like to overlay it on my Google Earth to see the boundaries of it, and then I might make one or more additional master maps that could adjoin it or accompany your content farther down the road.

(Obviously it would take some 25 master maps to encompass the entire play area of the boardgame -- so what I usually do is wait and see where battles are going to happen, then make maps for them as I go)

 

pattons_vanguard_map_cropped.jpg

Share this post


Link to post
Share on other sites
4 hours ago, Broadsword56 said:

(Bump) What's the latest on the Arracourt project?

<snipped>

Still works in process but on hiatus at the moment while team lead @Ithikial_AU is absent from home and vacationing a fortnight in northern Europe.  Ten (10) missions (individual battle scenario's) are in the works.  Eventually we would like to link into a contigious campaign although the battles involved a multitude of different units so a campaign "core" unit is yet to be determined.  One scenario is pretty much developed and play-tested by @Rinaldi.  Maps and OOB's are done for a few others.  The real heavy lifting will be H2H balancing and AI programming.  Nothing is ready for release yet.  Don't expect to see anything substantive until 2018.  (Gosh, that  sounds a bit like Battlefront doesn't it . . .  :ph34r:).  Bottom line is that this is still an active, albeit ambitious, FGM (http://www.thefewgoodmen.com/) project.

Share this post


Link to post
Share on other sites
On 7/26/2017 at 7:03 PM, Broadsword56 said:

(Bump) What's the latest on the Arracourt project?

 

Hi, thanks for checking in. I see Badger beat me to it. Work is plodding along, though it will take a while longer yet. I am personally in the process of winding down my practice and preparing for a move to the UK and thus decided to finish off a CMBS project I never quite got around to. That map is released so I should be returning to this shortly.

I'd love to release my finished scenario for this package if only to whet appetites (AAR here) but I haven't spoken to the other team members about it and feel it would be in bad taste.

Patience, real progress has been made. Were at the 'AI and unit plotting' stage for quite a few maps!

Share this post


Link to post
Share on other sites

Thanks for the update, Rinaldi -- but I wasn't asking for the scenario, just the geographic coordinates of the area or areas you've mapped so far. I wanted those so that I don't end up mapping any of the same areas and duplicating your work. If you don't know or can't share that, then please just draw your map boundaries on the jpeg I attached on my earlier post, and that would still help immensely. 

Share this post


Link to post
Share on other sites
4 minutes ago, Broadsword56 said:

Thanks for the update, Rinaldi -- but I wasn't asking for the scenario, just the geographic coordinates of the area or areas you've mapped so far. I wanted those so that I don't end up mapping any of the same areas and duplicating your work. If you don't know or can't share that, then please just draw your map boundaries on the jpeg I attached on my earlier post, and that would still help immensely. 

Oh goodness I can get you a bunch of reference co-ordinate points for "Once and For All" very soon using Google Maps. Watch this space, will have a moment to do so tomorrow morning. I can also send you the co-ordinates for my WIP map. I'll stick to key terrain features to give you a gist of things.

Share this post


Link to post
Share on other sites

@Broadsword56 a bit belated, forgive me; key co-ordinates from my scenario:

American line of departure  : 48.740516, 6.664310

The Town of Ley: 48.735883, 6.657058

Mannecourt Hill, roughly center: 48.728817, 6.666330

The "twin hills" that overlooked Mannecourt (I'm sorry the names slip my mind and I don't have CMBN to hand):

Northern terminus: 48.726386, 6.672336

Middle: 48.721602, 6.666065

Southern terminus: 48.718844, 6.658968

Church of Moncourt: 48.718055, 6.637110

American Limit of Advance (using the Ley-Moncourt road): 48.716245, 6.631669

sZf0VqE.png

Share this post


Link to post
Share on other sites
On 27.7.2017 at 1:03 AM, Broadsword56 said:

(Bump) What's the latest on the Arracourt project?

I'm interested in it particularly because there's a new board wargame (Patton's Vanguard, by Revolution Games) that look like it would make a good operational layer for managing a campaign and generating battles. There's a VASSAL module for Patton's Vanguard out already, and downloadable PDF rules are expected to be available in August. I've attached a screenshot of the boardgame map to show the area it covers. 

Mad Mike: If you have them, can you specify the Google Earth coordinates of the 4 corners of the master map you've made (or are still making)?

I'd like to overlay it on my Google Earth to see the boundaries of it, and then I might make one or more additional master maps that could adjoin it or accompany your content farther down the road.

(Obviously it would take some 25 master maps to encompass the entire play area of the boardgame -- so what I usually do is wait and see where battles are going to happen, then make maps for them as I go)

Hi Broadsword,

sorry for the delay, I didn't see your request earlier. B)

My Juvelize map covers the following area:

OXfYVaR.jpg

The approximate (done manually with the help of Google Maps) corner position are as follows:

NE: 48.776483 , 6.675931
NW: 48.776483, 6.613856
SW: 48.751065, 6.613856
SE: 48.751065, 6.675931

The map is finished, as far as I'm concerned (I guess you could always add and improve stuff, but at a certain point, it doesn't make sense anymore). If you're interested, I can send you the map to take a look. Just shoot me a PM.

 

 

Edited by Mad Mike
Corrected Image link

Share this post


Link to post
Share on other sites

This is just what I needed, Mad Mike, thanks.

Now, if I map anything involving September 1944 in this vicinity, I can check to see if it's already within your area and where it is in relation to your area.

If I do anything I'll mention it here to keep you posted.

Here is your map boundary superimposed on the boardgame play area, overlaid on Google Earth.

 

Mad Mike Map boundary on boardgame map.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×