flamingknives Posted February 21, 2009 Share Posted February 21, 2009 I think that it depends on what the player orders them to do. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted February 21, 2009 Share Posted February 21, 2009 I think that it depends on what the player orders them to do. -------- 0 Quote Link to comment Share on other sites More sharing options...
-Eddie- Posted February 21, 2009 Share Posted February 21, 2009 So, an update last Friday with new screens, and an update this Friday with an alpha video, is this going to become a regular thing or are you just showing off what you've got and we haven't? 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted February 21, 2009 Share Posted February 21, 2009 Has the module moved to a beta stage, or is the video indicative of the actual state of cmsf: bf at this moment? 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted February 21, 2009 Share Posted February 21, 2009 Some of the sounds -- especially the rifle and LMG sounds -- in the video seem rather better to me than the default sounds as of v1.11. (One of the first mods I installed was a sound mod to improve on the game's admittedly uninspiring small-arms sound effects.) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 22, 2009 Share Posted February 22, 2009 There are no major code changes planned for CM:SF. Minor changes, many of which have come from user requests, are indeed on their way to you. But remember, all code changes that are not specific to a nation's equipment/forces are available to everybody. They may be more or less applicable to the stuff in one Module or the other, but inherently the code improvements are released for free to everybody. The video was shot last week, only a few days before the video was uploaded. So yes, it does reflect the state of the game as it is now. We'll probably call it "Alpha" until it's just about ready to go out the door. There's not a lot for us to do beyond what we consider Alpha work. The sounds are specific to individual weapons in CMx2. Which means new weapons get their own, unique weapons sounds. Steve 0 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted February 22, 2009 Share Posted February 22, 2009 Sweet deal. Thanks Steve. 0 Quote Link to comment Share on other sites More sharing options...
pkjsmith Posted March 2, 2009 Author Share Posted March 2, 2009 Hi the saying goes "no news is good news" but when waiting for British Module it definitely does not apply. I think it should be changed to "any news is good news", so please BFC can we have an update on progress and maybe an up to date TO&E or any others scraps of information. Thanks Paul 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted March 2, 2009 Share Posted March 2, 2009 So it appears your goal of releasing a new module every 4 months is a little off which immediately brings to mind 2 questions, neither of which you're likely to answer... How far off do you figure your goal of releasing a new module every 4 months is? How far off does this make your goal of releasing a new title every 12 months? I've been counting the Marines release as t minus 4 months for CM: N which would have put its release somewhere in the neighborhood of June/July. Since you said, in another thread, that models for both the Brits and CM:N were imported last week I'm not sure I should completely discount my methodology. However, unless/until you release updated release goals my speculating days appear to be numbered. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 2, 2009 Share Posted March 2, 2009 Progress is going well. As far as the content goes it's all been in for a while now. Because there is so much new stuff there have been a lot of small details that have to be checked and corrected as necessary. sfhand, So it appears your goal of releasing a new module every 4 months is a little off which immediately brings to mind 2 questions, neither of which you're likely to answer... We never commit to release dates until we're just about ready to release. Mostly because of... How far off do you figure your goal of releasing a new module every 4 months is? How far off does this make your goal of releasing a new title every 12 months? Goals are what goals are... something to shoot for. In software development that usually means falling short of one's goals CMBO was more than a year late, CMBB was well over a year late, CMAK was months late, CM:SF was more than a year late, Marines was a few months late, Brit Module is also a few months late. See a pattern here? The way we look at it is that things are far better with the new code than the old code. While we're not quite on track to release things as quickly as we had planned, considering how many different things we are working on concurrently (as opposed to CMx1's "one at a time" development) things are going VERY well. Marines Module was our first ever Module so lots of stuff had to be worked out. British Module is Cassio's first Module and our first team effort. So some upfront time lost getting familiar with everything. That time spent is well worth it and won't come around again. Since you said, in another thread, that models for both the Brits and CM:N were imported last week I'm not sure I should completely discount my methodology. However, unless/until you release updated release goals my speculating days appear to be numbered. Some corrections. Brit models, data, and TO&E have been in for a couple of months now. CM: Normandy is a stand alone game and is VASTLY more complex than a simple Module. Lots of specific game coding things need to be done to support that time frame and environment, hence why it is a stand alone game Things are really cooking nicely now. Most of the work for the NATO Module (models, data, some textures) is done. Work on the first Normandy Module, in fact, is underway already. So for the first time we're getting ahead on certain traditional development bottlenecks, namely modeling and artwork. Programming, integration, testing, and scenario/campaign building can be concentrated on without having to wait for the other stuff. All good news as far as we are concerned. Steve 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted March 3, 2009 Share Posted March 3, 2009 Steve, you have no idea how happy that post just made me! 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted March 3, 2009 Share Posted March 3, 2009 +1 ^^^ Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted March 3, 2009 Share Posted March 3, 2009 If you guys ALL send me $100, I will be sure to bribe Steve into pushing the module out at a faster clip. The first 1000 people will also get a signed picture of my dog (a $1 value) and a donation in your name to the Sixxkiller Ferrari Fund. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted March 3, 2009 Share Posted March 3, 2009 Thanks Sixxkiller, but... um... no thanks. At first blush it may sound like quite the deal but it poses certain logistical problems for me. You see, since I've just been sitting on CMSF until the release of v1.11, I still have to finish the original campaign. Then there is the highly regarded Search for a Ghost campaign. Then there is the Marines module. Then there is the highly regarded USMC Forging Steel campaign. Not to mention the ongoing PBEM games (which put all the others on the back burner because as great as single player has become it still comes in second to PBEM IMHO) I'm absolutely certain that I will buy the Brit module upon its release and prior to finishing these campaigns. In many ways I look at it as a way of keeping the game "fresh" until CM:N? is realeased. The main reason for someone in my situation to wish for the earliest possible release of the Brit module is the core gameplay improvements that will come with it (adjustable waypoints please...). My gratitude is not for the release of the module, it's for the release of information. It makes me happy to know that the traditional bottlenecks they faced in CM production are going bye bye. It makes me happy to be able to speculate on release dates - silly me, I still think a summer release of CM:N? is possible (I can now also speculate about the first CM:N? module as well - thanks Steve!), and that puts a smile on my face. So anytime there is a release of information that allows me to re-evaluate the tea leaves I happily do so. The release of this type of information is just another little thing that sets BF apart from the vast majority of the game developing world. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 4, 2009 Share Posted March 4, 2009 Speaking of the WWII Commonwealth module for Normandy, I made a list of vehicles potentially available to the Commonwealth in June 44 and it far exceeeds that of the U.S forces. That could be one enormous module. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 4, 2009 Share Posted March 4, 2009 Speaking of the WWII Commonwealth module for Normandy, I made a list of vehicles potentially available to the Commonwealth in June 44 and it far exceeeds that of the U.S forces. That could be one enormous module. Out of curiosity, how much of that is US leased stuff? 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 4, 2009 Share Posted March 4, 2009 Quite a bit of course, let me get back to you. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted March 4, 2009 Share Posted March 4, 2009 Can you post your list here? I´d be curious to see what you´ve got. - 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 4, 2009 Share Posted March 4, 2009 Can you post your list here? I´d be curious to see what you´ve got. - Here is my list. It is taken from a spreadsheet for CMAK of Commonwealth vehicles for June to August '44 with the Cromwell added to the top. Maybe someone can enlighten us if there was more than one Cromwell type available in that timeframe. Cromwell Valentine X Valentine XI Churchill I Churchill IV Churchill IV (NA 75) Churchill V Churchill VI Churchill VII Churchill VIII Churchill AVRE Stuart III Stuart IV Stuart V Sherman I (early) Sherman I Sherman II (early) Sherman II Sherman IIA Sherman IIC Firefly Sherman III (early) Sherman III (mid) Sherman III (late) Sherman V (early) Sherman V Sherman VC Firefly Wolverine Achilles Archer M7 Priest Sexton 75mm SP Autocar AEC II Armored Car AEC III Armored Car Stuart VI ATR Carrier Daimler Armored Car Daimler Armored Car (30mm) Humber III Armored Car Humber IV Armored Car Staghound I Staghound II Staghound III Humber III Light Scout Car Staghound Flak Stuart Recce Stuart Recce (late) Stuart Kangaroo Stuart Kangaroo (late) Universal Carrier Bren Carrier MMG Carrier M5 Halftrack M5A1 Halftrack Daimler "Dingo" Humber Scout Car White Scout Car Morris C9/B Jeep Jeep MG Truck 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 4, 2009 Share Posted March 4, 2009 US vehicles: M5 Stuart M5A1 Stuart M4 Sherman (early) M4 Sherman M4(105) Sherman M4A1 Sherman (early) M4A1 Sherman M4A1(76)W Sherman M4A3 Sherman M4A3(75)W Sherman M4A3(76)W Sherman M4A3(105) Sherman M7 Priest M7B1 Priest M8 HMC M10 M8 Greyhound M15 MGMC M20 Scout Car M2 Halftrack M3 Halftrack M3A1 Halftrack M3 Scout Car M4 Mortar Carrier M4A1 Mortar Carrier M16 MGMC M21 Mortar Carrier Truck Jeep Jeep MG 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 4, 2009 Share Posted March 4, 2009 Here is my list. It is taken from a spreadsheet for CMAK of Commonwealth vehicles for June to August '44 with the Cromwell added to the top. Maybe someone can enlighten us if there was more than one Cromwell type available in that timeframe. Far be enlightened from me, but it's easy to check what is available in CMBO at that time. Centaur IV Cromwell IV, VI, VII, VIII There's also Challenger. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted March 4, 2009 Share Posted March 4, 2009 Maybe someone can enlighten us if there was more than one Cromwell type available in that timeframe. Apparently Cromwell Mk IV and Mk VI. I don´t think Churchill I or VIII fit in there. No Archer either. But I guess in CMAK the case was to include all variants and models possible! 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 4, 2009 Share Posted March 4, 2009 You're right, the Archer was not available until 1945 and should not be on the list. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 7, 2009 Share Posted March 7, 2009 British Module is Cassio's first Module and our first team effort. So some upfront time lost getting familiar with everything. Steve So who is this mysterious Cassio? This is the first time I can recall him/them being mentioned. Won't you introduce us? 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted March 7, 2009 Share Posted March 7, 2009 He's not far away. 0 Quote Link to comment Share on other sites More sharing options...
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