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pkjsmith

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Everything posted by pkjsmith

  1. hi i am looking for about two new opponents who will be willing to play iether a mirror battle or two games, one Allied one German. Only problem is i am normaly away on a Tuesday, Wednesday and Saturday, but on the other 4 days i can play a number of turns a day. i hope i hear from someone soon as can not wait to play some CW Forces PBEMs
  2. i agree with Para, when i want to blast wall or bocage, i quick move to where i want to blast, give a blast comand to troops but not through wall or bocage but perpendicular to it, on the same side, the troops will then blast a hole and not go through it.
  3. hi i have seen in previous games that even if you can spot a target, with your tank, but not get a line of sight in PBEM, the tank will still fire on the taget it can see without LOS, and this is okay and all good. The problem i have had in one or two Pbem games is that i have two situations i do not understand; I have a 75mm sherman hidden behind a bocage 203m directly infront of a STUG III G (mid), i have LOS but indicates Partially Hull Down so i target the Stug and wait, over 3 turns went by and my tank never fired, just sat there with a red taget line to the Stug and never changed from spotting to aiming, at the end of three turns i gave the targeting order again with the same result, my tank never fired. The exact same thing happened to a 76mm sherman targeting a Panther at 431m directly infront of my tank hidden behind bocage. Both german tanks where facing directly at my tanks so it was a shot to the frontal armour of there tanks. The only reason i can think of is that in the game the tank crew will not fire unless they are within kill range of there main gun of the specific target, if so could someone from bfc please, sometime after the release of Common Wealth Forces model, give us some details on the effective kill ranges that are used in the game, just generaly. As it would be very usefull in game play to know your 75mm or 76mm sherman will not fire until within a certain distance of a panthers frontal armour. Before anyone asks i lost the saved games that show it but am still playing the game so i have details of distances and vehicles involved, but can not show actual events.
  4. maybe we should get our very own BFC groundhog, like Punxsutawney Phil, to forcast the arrival of CM games, the only problem is i think groundhogs only predict 6 weeks, and i can not wait 6 weeks :mad:
  5. hi moon i take from the above comment that we get a printed common weath forces manual, if we choose hard copy and download option, is this correct as it makes a big difference to me as if we get a disc only i will download only and if we get a printed manual i will buy hard copy and download. i know it sounds wierd that a simple few page printed booklet means so much to me but it does and i am willing to pay the extra in shipping for it eventhough i live in uk so shipping is not cheap. thanks
  6. i run win7 but i always change the directory to c: directly when installing then everything goes under c:CMSF, all files even incoming and outgoing files for pbem games also gets around win7 restrictions and keeps everything to do with the game in one place and is easy to access.
  7. hi all i am the one who pointed this out to chaos49, but lost my password to forum so he posted for me, i will try and explain what i mean by the bug if you have a Canadian squad of 8 men armed with two light support weapons, two granade launchers, and 4 men with standard assult rifles, and you arm them with two SRAAW rocket launchers, then you have a squad armed with two SRAAW's, two granade launchers, and 4 men with standard assult rifles. in a firefight i have not seen SRAAW armed troops put down SRAAW and change to thier light support weapon, so in the game if you arm yourself with SRAAWs you lose the use of the light support weapons, surely it would be better if the SRAAWs where aquired by the standard assult rifle armed troops instead of the light support weapon armed troops.
  8. hi Scipio, the main difference is that quick battles, i have played are normaly good maps but have setup zones that are somewhat limiting and the objectives are normaly train objectives, in especialy quick battles that have both sides attacking, it becomes more a case of race to the objective and hold, as you normaly know where the oponents troops will start from. with this system you can even give setup zones where not expected thus giving greater flexability, while still letting the person choose there own troops and giving more objectives and troop scoring factores that are left out of quick battles. hi Stingray unfortunately i do not get much time anymore to make maps except the odd occasion and then normaly big maps but if you get time try playing with quick battle maps in editor, all you need to change is the setup zones and and objectives, then save under new name, the editor is really fun to use, but abit tricky at first.
  9. First let me explain, i hate quick battles because they are normaly in my opinion like capture the flag type battles, so what i did was make my own map, set proper objectives, and setup zones in editor (all the usual things except choosing troops) then rename file to make it into a quick battle map and place it in the quick battle folder. then i start it up letting both sides see map preview (only problem i found was that setup zones for german forces did not show up in preview on german side but solved by choosing any troops and entering set up phase to see setup zones, then exiting and restarting to choose troops.) i set to huge battle so you get most points to purchase troops with and set to max time (which is 2 hours) can this please be increased ? in future patches. it may sound a complicated way of setting up battle but it gives a whole new dimention to pbem play as you get to see objectives and then also get to chose your own troops for the battle. something a normal game does not have, so it is a mix between a good battle map and being able to chose troops like quick battle. Thanks again to bfc for a epic game and a fully functional quick battle system
  10. using flashget been running for about 30 min and half way through download all i did was open fastget and open add file then went to download link bfc gave me and right clicked and copy as shortcut and fastget opened it
  11. hi chaos49 has asked me to help clarify his question as he is not completely fluent in english what his question is we have started pbem battles in the normandy demo and are asking when the game is released will we be able to transfer our demo EMA files to the full game and play them to completion in full game or will we have to finnish it in the demo game thus having to switch between demo and full games
  12. hi i was just wondering if i have hit a bug or am just hitting the size limates of CMSF game engine. i have designed a few battles over the years but never published them as i never feel they are ready but i designed one battle lately that is giving me problems in testing, its a 2500m by 1400m map and is a blue side is over a battalion in strenth and red has abit more troops. the latest PBEM save is 134mb, so it is a bit of a large battle. My computer handles it fine with no freezing but sometimes the saved game shows up in the incoming folder but not in the in the saved games list in the game its self, thus i have to play the turn again and make less moves. is this a bug or is it just that i am reaching the limits in size of PBEM battles ? thank paul
  13. i install different versions on my computer so at pressent i have cmsf 1.21 (marines and british) and nato 1.30, so i can finnish old games, just install them to a different folder on your hard drive and name differently. saved games are transferable but looks like some building in transfered games now have no windows and doors, so i don't think it is posable to properly play v1.21 games in v1.30
  14. hi anyone interested in a PBEM battle in afghanistan ? if you are please reply here or email me at pkjsmith.cmsf.pbem@googlemail.com. thanks paul
  15. thank you for your quick reply, keep up the great work, your Combat mission series are the best games on the market and have been since CMBO, and have given me untold hours of joy and some pain, watching my poor troops getting wiped out thanks again paul
  16. hi can you clarify a few things for me please ! 1. i would like to preorder nato but i see there is no way to pre order as download only, i live in UK so the shipping is a bit higher and if all i am going to get is a cd in a normal case with no nicely printed manual, then i would like to pre order download only, just so i get an email when it is ready to download. 2. what will i be getting as a hard copy of nato ? with it being a moduel, because if i am going to get all the goodies like i got with base game and marines then i will buy the hard copy, but if i am only going to get a CD in a normal CD case like british then i will order download only. 3. what will i get as a hard copy of CMA ? as i take it it will be with all the goodies as it is a base game so should come with the manual and in a nice box, or am i mistaken ? please can i have a official reply as i am waiting to buy CMA but would like clarification first. thanks paul
  17. hi i have designed a few battles eventhough i have not published any yet but one problem i have is a lack of Ammo storage, what i mean is in cmsf a section in a big fire fight can use its ammo up in a few turns, and has to resupply from a vehicle as at present it is the only place a unit can aquire ammo from. So i find myself having to put immobalised vehicles in a situation where i really just need a Ammo Cache. Sorry if this has been raises before but have not been keeping up on the forum lately. I know we will not get it in cmsf, but will Ammo cache's be in Afganistan or Normandy ? thanks paul
  18. hi there is already a site up and running at http://www.worldatwar.eu which has 41 CMSF players on the ladder. It keeps track of your performance, awards medals, has a CMSF forum http://www.worldatwar.eu/index.php?〈=3&refcode=0&location=boardlistnodegroup&boardid=0 and you can place challanges at http://www.worldatwar.eu/index.php?〈=3&refcode=0&location=freebattleground The only problem is that the site is a bit complex and takes a while to get used to. That is probably why there are no CMSF open battle grounds. This is a really good site but is only good if people use it.
  19. That Maneuver Support Bulldog(Enforcer)'s have one more troop capacity and one less crew capacity than all other Bulldogs, as this makes them useless without troops aboard to fire the machine gun.
  20. hi i would like to say British Module is great !!!!! Well done BFC. Now to my question, i am playing pbem's games and have notices a difference between the 7.62mm armed Bulldog, which has a 2 man crew, and the 12.7mm armed Bulldog, which had a one man crew. The manual does not show the 12.7mm armed Bulldog. Does it have a remote controlled gun operated by the driver, and if so can it fire accurately on the move ? Thanks paul
  21. hi i live i the UK and have not yet recieved my CD, but since like most people, i was expecting more than i am going to get, i am not to bothered. The only reason i payed for the hardgoods was for the manual, as i use them in game. i know i could print it out but its just not the same. Even thought i am disapointed, BFC has provided me with thousands of hours of entertainment for a very good price and for this i am greatfull. so if i have paid more than i would have for one game it is not so bad. BFC, would it be at all possible to for you to make avalible for purchase a pack of normaly printed manual, cd cover and box sleave ? as in marines module. we can buy our own cd box. i would be willing to pay for this ! i don't know if anyone else would be interested ? BFC i have read most of the threads related to this problem and i must say i am a bit dissapointed in your responce, as i get the impression that you have just dug your heals in and are just saying not our fault and not our problem. I find this counter productive as if it was only one person complaining, then it could just be that one person, but alot of people are very unhappy about this. If we could get a one off print package for british for purchase and increase the price of future hardcopies, and make them to Marines module standard. It could be a solution. thanks paul
  22. hi i am playing many british PBEM games and have noticed a strange thing. some red forces show more men than weapons. as in the attached pic, there are 5 troops but weapons only show 1 rifle. is this a bug ? as if a person looks at the squad quickly then they can think they only have one person left in the squad. sorry for low quality pic
  23. hi does anyone know why a BMP 2 can not open up without troops in it while a BMP 1 can. They both have the same number of crew members, so why the difference ? thanks paul
  24. hi i must admit CMSF was becoming boring for me until about v1.8 patch, at which point i stopped playing AI and started playing H2H PBEM, since then i have become totaly addicted to it. I find playing a human opponent is far more exciting and enjoyable. As for red being the weak force i disagree, i play mirror games sometimes and i must admit that i do normaly loose the red one but if a battle is well balanced by the designer then it can be a good fight with the result not being a forgone conclusion. I also play one person who always plays red and he is forever winning:confused:.
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