Sequoia Posted September 29, 2008 Share Posted September 29, 2008 I'm wondering if Battlefront might provide some for CMSF in the future, but also if it's a good idea or not. First if they're used on a map, would that make that scenario unplayable by those who do not own the module whether new forces such as the Brits or used or not? If that is the case, it might not be a good idea to fracture the community for something that does not effect game play no matter how cool some may feel the objects might be. If that's the decision I hope we get a lot more flavor objects right off the bat with the WWII game. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 29, 2008 Share Posted September 29, 2008 Me too... I did a thread on flavor object list but people weren't very interested. I REALLY, REALLY, wanna see dead horse and cow flavor objects...and of course the ability to place soldier casualties. Mord. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 29, 2008 Share Posted September 29, 2008 WW2 needs atmosphere. Mord's flavor objects list was a nice one with hay stacks, carts etc etc. Proper buildings will be important too. Certainly they cant be as generic as in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
RichyG Posted September 29, 2008 Share Posted September 29, 2008 I can't see why if there is say more flavour objects created in line with another module, why they can not be introduced as a patch for everyone who does not purchase that module... Bohemia Interactive would commonly release patches containing new vehicles, weapons etc. in their patches for Operation Flashpoint, as well as more scenarios completely free. Christ, I'd personally make the flavour objects free of charge if BF would implement them 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 8, 2008 Author Share Posted October 8, 2008 Is it bad form to bump your own thread? I thought I'd give this one another shot fishing for a response. 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted October 8, 2008 Share Posted October 8, 2008 I want to place burned out tanks, cars and crashed aircraft doodads. Nothing that will provoke a 18 certificate but long dead soldiers around a shell crater soon ramps up the immersion level. All my homemade terrain for warhammer 40k has a smattering of legacy casualties. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 8, 2008 Share Posted October 8, 2008 You can already place burning tanks, and they shouldn't count in the victory conditions anymore. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 8, 2008 Share Posted October 8, 2008 I want to place burned out tanks, cars and crashed aircraft doodads. Nothing that will provoke a 18 certificate but long dead soldiers around a shell crater soon ramps up the immersion level. Pieces of crashed gliders would be very cool. Along with deflated parachutes that we could place on the ground. I like everything you said. Here's the list I made in my thread; dead Cows dead Horses out house signs for buildings road signs wagon/horse carts hay bales/stacks trough well/water pump clothes line with clothes hanging Rommel's Asparagus plough tractor grape vines wooden barrels pile of fire wood head stones some cars, for when we get to Paris Apple tree Terrain ------- A leaf layer, so we can make woods a bit more foresty looking. It would mix with underlying mesh, such as grass, like brush does. Hedges (not like in CMX1 all squared off) more like taller bushes we could place on the map but they'd touch. Bocage (of course, like they'd forget that! Can't wait to how it's implemented) Tilled earth (maybe some various crop types to put on top) Special Buildings -------- Shed Outhouse Barn Wall, (New types other than the tall and short ones which I hope they keep) ----- wooden fence wrought iron fence Mord. 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted October 8, 2008 Share Posted October 8, 2008 That's quite a comprehensive list. Good ideas in there. 0 Quote Link to comment Share on other sites More sharing options...
Jak170 Posted October 9, 2008 Share Posted October 9, 2008 yes it is. Also, maybe some concrete barriers that those used to block roads. And higher sandbagged positions 0 Quote Link to comment Share on other sites More sharing options...
luderbamsen Posted October 9, 2008 Share Posted October 9, 2008 Does the E-100 count as a flavor object? I'd like one anyways. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted October 9, 2008 Share Posted October 9, 2008 I want sandbagged positions that actually provide cover. So not really a flavor object then, but I do think that needs to be in. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 9, 2008 Share Posted October 9, 2008 Does the E-100 count as a flavor object? I'd like one anyways. Yes, you will be able to litter the battlefield with them but they aren't a playable unit. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 9, 2008 Share Posted October 9, 2008 Yes, you will be able to litter the battlefield with them but they aren't a playable unit. You never know, there might be a hypothetical battle that takes place where prototype chassis are laying about... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 9, 2008 Share Posted October 9, 2008 Its a well known fact that WWII European ATM machines looked much different than present day ones 0 Quote Link to comment Share on other sites More sharing options...
Meach Posted October 9, 2008 Share Posted October 9, 2008 Yeah they had pigeon roosts on top. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted October 9, 2008 Share Posted October 9, 2008 Y'know, I just found a neat use for the rare-used ATM - re-textured it with an election poster and made it into a billboard Pity it can only be stuck on buildings though and not high walls too. 0 Quote Link to comment Share on other sites More sharing options...
luderbamsen Posted October 10, 2008 Share Posted October 10, 2008 Yes, you will be able to litter the battlefield with them but they aren't a playable unit. Now, that's just mean Still, a fully functional E-100 in CMx2 WW2 mmm.... 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted October 10, 2008 Share Posted October 10, 2008 BF should stay forceful also with the wacky additions. That means, give us a *Ratte* to play with! (drop maus & e-100, vampires if necessary) 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 10, 2008 Author Share Posted October 10, 2008 BF should stay forceful also with the wacky additions. That means, give us a *Ratte* to play with! (drop maus & e-100, vampires if necessary) What's that from, Warhammer 40k? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 10, 2008 Share Posted October 10, 2008 The kill rings on the muzzles of the barrels: does each gun get credited with its own kills only? Or, do they have to share? How unfair if the Tank Commander always orders the same gun to fire first. Ach, the fights they must have... Ken 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted October 14, 2008 Share Posted October 14, 2008 What's that from, Warhammer 40k? Landkreuzer P. 1000 Ratte Category: Ultra Heavy Land Cruiser Phase Of Development: Pre-Prototype Development Start: June Of 1942 Development Team: Krupp Crew: 20+ Weight: 1000 Metric Tons (Minimum), 2000+ Tons Estimated Propulsion: 8 X Daimler-Benz Mb501 20-Cylinder Marine Diesel Engines Producing A Total Of 16,000 Horsepower Or 2 X Man V12z32/44 24-Cylinder Marine Diesel Engines Producing A Total Of 17,000 Horsepower Speed: 40 Kp/H (Supposed) Range: Unknown Length: 35.00m Width: 14.00m Height: 11.00m Armament: 2 X 280 mm 54.5 Sk C/34 1 X 128 mm Kwk 44 L/55 8 X 20 mm Flak38 2 X 15 mm Mg 151/15 Ammunition: 100 Rounds of 280mm for each Gun (estimated) other values unknown Armor (mm): (values estimated) Turret Roof: 150 Turret Sides: 220 Turret Front: 360 Additional Armor Values Unknown -> analysis: http://www.kensingtonbooks.com/finditem.cfm?itemid=9384 Don't know where to get such a toy elsewhere, so I try it at battlefront... 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 14, 2008 Author Share Posted October 14, 2008 So what happens when they come to a bridge? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted October 14, 2008 Share Posted October 14, 2008 They become the bridge. Tigers and Panthers drive over it. 0 Quote Link to comment Share on other sites More sharing options...
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