Magnum MGG Posted August 3, 2006 Share Posted August 3, 2006 http://www.simhq.com/_land2/land_055a.html Check it out, very nice read and tons of new screens... just when I thought It was time to give up on WW2 games, another comes along. Link to comment Share on other sites More sharing options...
Mord Posted August 3, 2006 Share Posted August 3, 2006 And just when I was going to bed...Screw sleep! Mord. Link to comment Share on other sites More sharing options...
John Kettler Posted August 3, 2006 Share Posted August 3, 2006 Magnum MGG, Wonderful find! Prettiest AAR I've ever seen! Regards, John Kettler Link to comment Share on other sites More sharing options...
MeatEtr Posted August 3, 2006 Share Posted August 3, 2006 Kool, been looking forward to it. Thanks for the heads up. Link to comment Share on other sites More sharing options...
RSColonel_131st Posted August 3, 2006 Share Posted August 3, 2006 Sounds pretty good and interesting, though what really bothers me are all these round icons floating over every unit. Hope this can be disabled. Link to comment Share on other sites More sharing options...
Thomm Posted August 3, 2006 Share Posted August 3, 2006 Very nice work! Thank you! Cannot wait to fiddle around with the details of the game! Best regards, Thomm Link to comment Share on other sites More sharing options...
Arkel Posted August 3, 2006 Share Posted August 3, 2006 Really nice, but you recieved alot of tanks, I think there should be more infantry reinforcements instead of the large number of tanks. Link to comment Share on other sites More sharing options...
Da Beginna Posted August 3, 2006 Share Posted August 3, 2006 Looks much better than I thought it would. What still is a bit odd is that the guns weren't in trenches and foxholes, while the poles were expecting an assault. ToW might add a new more arcarde style game to my shelf, while the game's realism obviously isn't to high (example: non-enterable buildings, low combat distances and "gamey" infantry to tank ratio). I don't want to seem negative. ToW is gonna be fun! Link to comment Share on other sites More sharing options...
Gpig Posted August 3, 2006 Share Posted August 3, 2006 looks amazing! Were you playing against the computer/A.I.? Or another player? I wonder, how many men/infantry/crews can be on map at one time? Can the game handle a company of troops per side, per game? Gpig Link to comment Share on other sites More sharing options...
Megakill Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by RSColonel_131st: Sounds pretty good and interesting, though what really bothers me are all these round icons floating over every unit. Hope this can be disabled. Icons can be disabled. Link to comment Share on other sites More sharing options...
Shabe. Posted August 3, 2006 Share Posted August 3, 2006 Great AAR! The only thing that bothers me is the number of infantry, the poles had more tanks and at guns than grunts. ps: first post Link to comment Share on other sites More sharing options...
Magnum MGG Posted August 3, 2006 Author Share Posted August 3, 2006 Just to clarify, I just posted the link... Moon (Martin) did the AAR. Link to comment Share on other sites More sharing options...
Megakill Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by Shabe.: Great AAR! The only thing that bothers me is the number of infantry, the poles had more tanks and at guns than grunts. ps: first post You call those tanks? )) Link to comment Share on other sites More sharing options...
Hensworth Posted August 3, 2006 Share Posted August 3, 2006 I can't wait to read JasonC's views on the combat model . Link to comment Share on other sites More sharing options...
Moon Posted August 3, 2006 Share Posted August 3, 2006 I fought against the AI. I think that around 150 units on the map is the current limit. The ratio of infantry to tanks is indeed somewhat high in this particular scenario, but that's all there is to it - this particular scenario. Since this is still work in progress aka beta (e.g. we're currently looking at and fact-checking the scenarios for errors like units appearing at the wrong historical dates etc.) don't take the AAR as the final say in the matter either. Martin Link to comment Share on other sites More sharing options...
Jussi Köhler Posted August 3, 2006 Share Posted August 3, 2006 Did such re-crewing of enemy artillery really happen on that scale? Seems like every second picture was about assaulting and turning the guns 180degrees and blasting away. Link to comment Share on other sites More sharing options...
Thomm Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by Moon: I think that around 150 units on the map is the current limit.Do these 150 units include individual soliders, or is it possible to put, for example, 150 infantry squads on the map :eek: Best regards, Thomm Link to comment Share on other sites More sharing options...
Shabe. Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by Megakill: </font><blockquote>quote:</font><hr />Originally posted by Shabe.: Great AAR! The only thing that bothers me is the number of infantry, the poles had more tanks and at guns than grunts. ps: first post You call those tanks? )) </font> Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 3, 2006 Share Posted August 3, 2006 No wonder the germans defeated the poles. they must have had time machines, using MP40 in 1939. didnt get past page 1 yet (56k dial-up ). landscape, scenery looks beautiful. I wonder what grass mod they're using. ...you've got a task. Link to comment Share on other sites More sharing options...
Markus86 Posted August 3, 2006 Share Posted August 3, 2006 Good job Moon, very interesting to read. I hope that this wasn't the last AAR I read from you. Link to comment Share on other sites More sharing options...
V Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by M Hofbauer: No wonder the germans defeated the poles. they must have had time machines, using MP40 in 1939. The Germans used MP40's in the Polish campaign. Link to comment Share on other sites More sharing options...
TuuSaR Posted August 3, 2006 Share Posted August 3, 2006 I got feeling that it was played out with not so maximum effort to give more interesting storyline. Making mission more "real world" but also somewhat disaster. Unless there was a time deadline causing hurry, that is often used in many games to compansate A.I vs superhuman unbalance. Now we just that new video trailer btw, where those reinforces time or area trigged? Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 3, 2006 Share Posted August 3, 2006 Originally posted by V: </font><blockquote>quote:</font><hr />Originally posted by M Hofbauer: No wonder the germans defeated the poles. they must have had time machines, using MP40 in 1939. The Germans used MP40's in the Polish campaign. </font> Link to comment Share on other sites More sharing options...
Arkel Posted August 3, 2006 Share Posted August 3, 2006 They used MP38's, which were basicly the same. From what i've read the MP40 just used some cheaper metals Link to comment Share on other sites More sharing options...
RMC Posted August 3, 2006 Share Posted August 3, 2006 It's the stamping! Link to comment Share on other sites More sharing options...
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